Bapoi wrote: » GroundedWisdom wrote: » Bapoi wrote: » GroundedWisdom wrote: » Kade7175 wrote: » 1 5 star for 6 weeks of dungeons. Depending on where you're at in the game, that's not that far off from the status quo. Considering there's a significantly less amount of effort for Dungeons compared to other game modes for the 5*, plus the ability to narrow down the RNG a bit, that's not bad. I’m sorry, but... I agree with the option of narrowing down the odds for a champ. I wholeheartedly disagree with the statement ‘significantly less amount of effort’. The sheer time sink that they were last time makes me gamble on regular crystals over more dungeons. They've made changes to it. In any case, I can rock out Dungeons alot easier than say, 100% of an EQ, or climbing Tiers in War. Relatively much easier, not to mention more interactive. That’s true, it is more interactive. That same interactivity however is what creates the timesink that it is. When questing, I can stop any time I want. Once in a dungeon with someone, you’re in it for the whole thing. Let’s face it, 99% of people in arena don’t want to hear ‘gtg’ after one room when your champs get locked upon leaving.
GroundedWisdom wrote: » Bapoi wrote: » GroundedWisdom wrote: » Kade7175 wrote: » 1 5 star for 6 weeks of dungeons. Depending on where you're at in the game, that's not that far off from the status quo. Considering there's a significantly less amount of effort for Dungeons compared to other game modes for the 5*, plus the ability to narrow down the RNG a bit, that's not bad. I’m sorry, but... I agree with the option of narrowing down the odds for a champ. I wholeheartedly disagree with the statement ‘significantly less amount of effort’. The sheer time sink that they were last time makes me gamble on regular crystals over more dungeons. They've made changes to it. In any case, I can rock out Dungeons alot easier than say, 100% of an EQ, or climbing Tiers in War. Relatively much easier, not to mention more interactive.
Bapoi wrote: » GroundedWisdom wrote: » Kade7175 wrote: » 1 5 star for 6 weeks of dungeons. Depending on where you're at in the game, that's not that far off from the status quo. Considering there's a significantly less amount of effort for Dungeons compared to other game modes for the 5*, plus the ability to narrow down the RNG a bit, that's not bad. I’m sorry, but... I agree with the option of narrowing down the odds for a champ. I wholeheartedly disagree with the statement ‘significantly less amount of effort’. The sheer time sink that they were last time makes me gamble on regular crystals over more dungeons.
GroundedWisdom wrote: » Kade7175 wrote: » 1 5 star for 6 weeks of dungeons. Depending on where you're at in the game, that's not that far off from the status quo. Considering there's a significantly less amount of effort for Dungeons compared to other game modes for the 5*, plus the ability to narrow down the RNG a bit, that's not bad.
Kade7175 wrote: » 1 5 star for 6 weeks of dungeons.
Kabam Miike wrote: » Tasty_Yum_Yums wrote: » How many of each crystal can we purchase? There is a limit of 1 for each of the the 5-Star Crystals. With these 3 iterations, you'll only get enough to purchase 1 single Crystal anyways, so choose very wisely, but for the future, you'll probably only be able to buy 1 as well, at least for the foreseeable future.
Tasty_Yum_Yums wrote: » How many of each crystal can we purchase?
R4GE wrote: » Shouldn't they have started already? Timer messed up?
GroundedWisdom wrote: » You're right. Maybe I should make less sense. The answer is no, I don't.