**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
Hope the next iterations where they look at milestones over a longer period are better. At least then I can try and go into rooms that are actually challenging and have it be worth something to do so.
samedifficulty as old dungeons.
Two rooms at max difficulty takes you 200 points away from last milestone
third room gives you almost twice the points needed for all milestones
Rewards are nearly 1/3rd of what they used to be.
As much as i like how much faster they are, you made several mistakes and once again decreased rewards while keeping difficulty the same. Good move shortening the time needed, but the difference between 2 and 3 rooms is stupid. make 2 rooms at max difficulty 6500 points and they are ok to be ran, else they useless.
2 crystals in 3 months aren't really that appealing.
I have question me prestiz is above 4200 but I have lower rewards on milestone on dungeon ?? Why
| ________________ Top Milestone ____ # of Rooms (D7) ______ Artifacts _____ Time (min) ___ |
| 1st Iteration ________ 7500 ________________ 4 _______________ 1920 ___________ 30 _______ |
| ________________________________________________________________________________________ |
| 2nd Iteration________ 3750 ________________ 3 _______________ 1020 __________ 22.5 ______ |
| ________________________________________________________________________________________ |
As you can see, the rewards are almost cut in half and the only thing that actually changed for us is that we have to run one less room in D7. I would rather have the same milestones as the 1st iteration and take a few extra minutes to get those 900 artifacts. Essentially I don't think that this 2nd iteration of dungeons captured the goal that it was meant to.
I am interested to see how the 3-day dungeons work because I anticipate those will be much more friendly towards summoners time management.
A few months ago they said they are "working on it and it might be released on Friday".
They never said what month or year but definitely a Friday.
Same here. what can be done?
I mean i had 3000 limit last time
Holy hell. I was just looking at dungeons myself and I still have to wait another 18 hours for my 5* to refresh. My 6* has 2d left on cool down. What the hell is this? Is this seriously intentional because this is pretty ridiculous.
How much time we heard that!? Will I be compensated for my loss, because of your incompetence as a programmers!? Just give me my dungeon potions back, nothing else!
Your system test is really bad and I would recommend that you hire more testers (don't be cheapskate!) so this problems that you'd have with your game won't happen so often!
Best regards,
Sw test manager&tester
Also, Killmonger in Dungeon 7, Room 2 had both Aspect of Nightmares and the node that gives Heavy Attacks 500% damage, while also making the AI Unlblockable during Heavies. At any time that Killmonger did a Heavy Attack, the game would lock and even if I somehow managed to sneak in an evade, he would go the full distance of the screen, not the small rush a Heavy gives. There was no way to win this fight, as any Heavy would become an instant KO with Health Degenerating and Heavy Attacks going the full distance of the screen with 500% Attack Bonus.
I attempted this fight 4 times, 3 with full health. All 4 resulted in the same result. Killmonger charged a heavy, the game locked, and I was always smashed, even with a successful dash back on two occasions, with one being a double dash back.
If dungeons are going to be permanent than if someone wants to save 1mill plus artifacts...then they should be allowed to do so.
No limit on how many 5* crystals you can get with artifacts as well.
You want dungeons to succeed in this game...then make the player base happy to play it.
Kabam, please this once....do the right thing by us players.