INTEGRAL wrote: » RIP Mystic champs. They will be the most useless champs in game. Rank down tickets must be sent. People ranked up mystic champs and now they are trash
Wally_Woofer wrote: » @Kabam Miike , I have but one question, why is MD getting preferential treatment? I've seen your post stating that Pure skill is more effective at level 3 prior to changes in the game, and that levels 4 and 5 are now only of benefit against high armors champs. Sure, I could have enjoyed opening the last two, most-costly levels of MD and reaped the benefits, but upon having what is being done now, I'd have nobody to blame but myself. Fool me once, shame on you. Fool me twice, shame on me! I think what is being done for MD is more than fair, and well beyond anything being requested for the last 18 months or longer by those of us that invested equally heavy in Pure Skill. So what makes the MD case different? I'm going to hazard to guess that it's a numbers game. Too many folks have subscribed to MD to sweep them under the rug. I wonder what Google and Apple will think of this bias. It's been ignored repeatedly in this thread. ...so how about being fair and continue to attempt to placate us with a "it's complicated " and "it's still being investigated"....it would go a long way to showing these MD folks how good they are getting treated.
Helicopter_dugdugdug wrote: » Kabam should have free reign to fix anything. People need to move on and not cling to a broken mechanic
Kabam Miike wrote: » Capitão_DBO wrote: » You guys used medusa autoblock as exemple, but I have a question about crossbones! If I can keep gain his fury buffs this will activate MD? I mean, if I can keep at least 1 fury buff. Or everytime a fury expires will be the same as today?? Thanks That will still trigger Mystic Dispersion, as the Buffs are still expiring. There will be no change to that.
Capitão_DBO wrote: » You guys used medusa autoblock as exemple, but I have a question about crossbones! If I can keep gain his fury buffs this will activate MD? I mean, if I can keep at least 1 fury buff. Or everytime a fury expires will be the same as today?? Thanks
Kabam Miike wrote: » Hulk_77 wrote: » Hey Miike, I saw you say that the team has no plans to provide rank down tickets at this time and that champion performance will be monitored (Dorm in particular). I have several follow up questions: 1) Did the team discuss the possibility of rank down tickets stemming from this change? If so, can you elaborate on why the team decided they felt they were unnecessary? And if not, will the team be willing to have that discussion if the users request it? 2) What is the threshold for rank down tickets currently? I feel like the meta shift with this issue would easily qualify with the previously defined threshold, but that's just my opinion and I understand others may feel differently. If the threshold had changed, please share that with us. 3) You mention monitoring champions. Please elaborate on how you are monitoring this (what metrics, etc), and for how long you will be conducting this monitoring. Furthermore, please be willing to share the results with the community. That level of transparency will certain help the community to better understand the team's thought process. 4) Please don't just look at Dorm. I fully expect Juggs to be a much less effective defender as a result of this change as well. Thank you! Hey there! These are some great questions, and I hope these answers shed a little light on the topics. We have discussed the possibility of Rank Down Tickets, and have not decided for or against them. We're not going to give them out for this change independently of seeing how it actually affects these Champions. While we didn't see any significant/noticeable drops in performance in the Beta, we're going to keep an eye on this now that it will be out in the wild. The threshold will always vary, and there is no "set" answer that we can give here. We always look at what the impact of the change will be, and examine our data on the topic. I can say that they are not for Meta Shifts. Those are things that will always happen, and are good for the game and need to continue to happen. Those are much more natural and something that we should always expect. This doesn't mean that you should always be wary of where/when you're spending your resources, but remember that what may be the top of the top right now, may not be in a few months or a year. What we monitor will vary from situation to situation. For example, when looking at the effectiveness of Mystic Dispersion on a Defender, how often does it trigger? On a Defender in general, what is their win rate? How much HP do they end a fight with in comparison to how much they started with (Damage dealt vs Damage taken)? How long are their fights? For an attacker with Mystic Dispersion, how often are they able to make use of it? How often can they get their special attacks off? This is not a one size fits all solution. In an even more general sense, it will include usage rates, and which nodes they are placed on. For instance, are they being used more or less on a Boss Node or a Miniboss node? We have a lot of data collected on the effectiveness of these Champions in the old MD world, and will be comparing the two. And we are definitely not just going to watch Dormammu! Juggernaut is one that you guys have mentioned, and we're going to make sure he's also very closely monitored. We're going to be watching all of our Mystic Champions in this new MD world!
Hulk_77 wrote: » Hey Miike, I saw you say that the team has no plans to provide rank down tickets at this time and that champion performance will be monitored (Dorm in particular). I have several follow up questions: 1) Did the team discuss the possibility of rank down tickets stemming from this change? If so, can you elaborate on why the team decided they felt they were unnecessary? And if not, will the team be willing to have that discussion if the users request it? 2) What is the threshold for rank down tickets currently? I feel like the meta shift with this issue would easily qualify with the previously defined threshold, but that's just my opinion and I understand others may feel differently. If the threshold had changed, please share that with us. 3) You mention monitoring champions. Please elaborate on how you are monitoring this (what metrics, etc), and for how long you will be conducting this monitoring. Furthermore, please be willing to share the results with the community. That level of transparency will certain help the community to better understand the team's thought process. 4) Please don't just look at Dorm. I fully expect Juggs to be a much less effective defender as a result of this change as well. Thank you!
GroundedWisdom wrote: » Wally_Woofer wrote: » @Kabam Miike , I have but one question, why is MD getting preferential treatment? I've seen your post stating that Pure skill is more effective at level 3 prior to changes in the game, and that levels 4 and 5 are now only of benefit against high armors champs. Sure, I could have enjoyed opening the last two, most-costly levels of MD and reaped the benefits, but upon having what is being done now, I'd have nobody to blame but myself. Fool me once, shame on you. Fool me twice, shame on me! I think what is being done for MD is more than fair, and well beyond anything being requested for the last 18 months or longer by those of us that invested equally heavy in Pure Skill. So what makes the MD case different? I'm going to hazard to guess that it's a numbers game. Too many folks have subscribed to MD to sweep them under the rug. I wonder what Google and Apple will think of this bias. It's been ignored repeatedly in this thread. ...so how about being fair and continue to attempt to placate us with a "it's complicated " and "it's still being investigated"....it would go a long way to showing these MD folks how good they are getting treated. He already commented that they're turning their attention to PS after this is finalized.
Wally_Woofer wrote: » You succeeded at getting me to review all the previous pages, yet again, but I was not successful at locating this comment of which you speak. Perhaps you could lend a hand locating it?
Kabam Miike wrote: » Hi There, As we said in the original post on the Mystic Dispersion/Dexterity Beta, after we are done with them, we are going to turn our attention to Pure Skill. We don't have any more information on that right now, but as soon as we do, we'll let you guys know!
GroundedWisdom wrote: » V1PER1987 wrote: » GroundedWisdom wrote: » Nothing about the Champs is beig changed at all. Masteries are additives. It's been an overpowered mechanic for a long time. While I’m always against the issuance of RDTs, this is a significant change. While champs specifically were not changed, a lot of mystic champs were solely ranked due to their defensive power combined with MD. I mean would you really rsnkn5* Jugg to R4+ for offense? Kabam also said in multiple instances that MD and its relationship with dexterity was working as intended and they had no plans to change it. I personally don’t have a dog in this race but I can understand people wanting recompense for this. The fundamental use for Tickets is changes to how the Champs themsleves are intended to perform. Nothing about the Champs is tied into MD. Meaning, take it away and the Champs work the same as they always have. It's an enhancement. One that's been way too overpowered. The Meta has changed, and it's now time to change it along with it. People may have Ranked for that relationship, but it's also served until now. The change is to the Mastery, not the Champs. As was stated, Ranking needs to be done with the awareness that it's a final decision, and what works now may not work the same down the road. The game is constantly evolving and changing. If this was a direct change to the Champs themsleves, in a way that was significant and altered their fundamental functioning, I would have less of an argument. The fact is, nothing about the Champs themsleves is being changed, and it's been requested since before they even decided to finalize. Ranking isn't something that's done with the idea that you'll be able to go back. Fundamentally, I do not agree that they're warranted because literally no change to Champs is being made. Not even an exploit fix.
V1PER1987 wrote: » GroundedWisdom wrote: » Nothing about the Champs is beig changed at all. Masteries are additives. It's been an overpowered mechanic for a long time. While I’m always against the issuance of RDTs, this is a significant change. While champs specifically were not changed, a lot of mystic champs were solely ranked due to their defensive power combined with MD. I mean would you really rsnkn5* Jugg to R4+ for offense? Kabam also said in multiple instances that MD and its relationship with dexterity was working as intended and they had no plans to change it. I personally don’t have a dog in this race but I can understand people wanting recompense for this.
GroundedWisdom wrote: » Nothing about the Champs is beig changed at all. Masteries are additives. It's been an overpowered mechanic for a long time.
IsItthough wrote: » Miike, Why are you guys proceeding different this time around then you had with Willpower. It seems like a monumental waste of effort and time on your teams part to comb through that data to ensure who gets what. With Willpower you just gave out a blanket refund let everyone keep what they had and moved on. Just curious why you guys are decide to dedicate developers time to this, instead of them focusing on real in game issues.