**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
looks like a yes ... even though Kabam said nothing about that.
@Kabam Miike any info on why AQ map 5 and 6 hidden opponents changed? I thought the only changes were the boss... and in map5 the exposed opponents that would rotate.
It’s in the notes that there are 17 new encounters in map 6 but the node buffs are the same Vol
Map 5 is all randomized except the Sentinel nodes.
well don't i feel like a dumb dumb ... must've missed that part.
looks like i should've read the AQ Season 5 announcement more closely ... had so much info i had only skimmed it.
my bad.
King pen was easy too, just beefy. Timed out after 116 hits, but still no big deal
But in the earlier thread there was nothing mentioned about it
@Kabam Miike
So far, except for the adjustment period of changing up champions to deal with the different maps, I'm currently finding Map 5 easier in S4 than S3. That might be because I used to run the hardest paths on the map, but a cursory examination of the other paths doesn't seem to appear any more difficult to me either.
Link nodes are also not randomized (meaning: the nodes with outgoing buffs).
If you dont think it was made harder then explain how GG miniboss now has 3x the damage output to what minis had last season? 7k damage output was higher than 2k last time I did mathematics.
Just face it kabam misled us in this discussion again and now they have gone silent post AQ break
It was explicitly discussed in the Early Access to season five that miniboss node buffs were being changed to make them more consistent across the maps, and the FAQ question regarding this is intended to imply they were doing so. The current Map 5 miniboss buff is +200% champion and +200% health, which is exactly what it was announced as intended in the EA. Whether that is what it should be is a separate question, but it was definitely intended to be what it is now.
Some backstory. Originally all miniboss nodes had some sort of champion buff, anything from +100% to +200% (champion buffs are buffs to attack and health, so a +100% champion buff is +100% attack and +100% health). However, there was a bug in the game that made these buffs not work correctly, and champion buffs were only buffing health in miniboss nodes. A few months ago in season four the devs realized this. Because the buff was weaker than intended, they decided to leave the buff alone on Maps one through four, but change the buff on Map 5 so that instead of a +200% champion boost it became a +450% health boost. This at least made the Map 5 minibosses significantly harder to kill than Map 4 minibosses, and they announced this would be the only change until they updated AQ. However, for reasons I find somewhat inexplicable, it seems that a Kabam developer decided to fix the bug. So at the same time that Map 5 minibosses were at +450% health, Map 4 minibosses were now at +200% attack and +400% health. Pretty much Map 3 and 4 minibosses became harder than Map 5 minibosses as a result.
Kabam decided to let that stand until Season Five (the current season) where they went back and normalized the miniboss buffs to implement a more logical difficulty curve. So now, Map 2 has +100% champion, Map 3 has +125% champion and +200% health, Map 4 has +150% champion and +200% health, and Map 5 has +200% champion and +200% health. It is a sizeable jump upward in Map 5 miniboss difficulty, but it is basically what was originally intended, and more importantly it is what Map 4 players have been facing for months now. In a sense, Map 5 players have been getting much easier minibosses in some respects than even Map 2 players, and now they are more in line with all other maps.
Miike acknowleded its an error but they are letting it ride till this cycle is over.