Disgruntled_User_123 wrote: » I’m in a similar situation - all the experts urge you to rank it all the way up but I don’t want to use health refills (currently level 48). So, for me, I’ll wait on it for a while.
Hollowborn wrote: » Disgruntled_User_123 wrote: » I’m in a similar situation - all the experts urge you to rank it all the way up but I don’t want to use health refills (currently level 48). So, for me, I’ll wait on it for a while. For me I'm lvl 60, Uncollected and focusing on AW/AQ and monthly events. So I've been considering unlocking it because a few members of my alliance use it. Just looking for some more insight because I've always like the balance of HP/ATK my champs have.
ESF wrote: » Hollowborn wrote: » Disgruntled_User_123 wrote: » I’m in a similar situation - all the experts urge you to rank it all the way up but I don’t want to use health refills (currently level 48). So, for me, I’ll wait on it for a while. For me I'm lvl 60, Uncollected and focusing on AW/AQ and monthly events. So I've been considering unlocking it because a few members of my alliance use it. Just looking for some more insight because I've always like the balance of HP/ATK my champs have. See, to me...that's my profile, more or less. Again, just speaking for myself -- and obviously depending on what Tier and Maps your ally is running -- but to me, if you're not all about banging out Act 5 and a Labyrinth run at the moment, it's OK to consider other options that Glass Cannon at 3/3 -- obviously, you have the full range of Mastery points at your disposal. What you can do -- and what I've been doing -- is while the adjustment period is free for the next few days, I've been testing a bunch of different setups. It's worth the time to seriously dig into this stuff and truly decide how your playstyle synchronizes with your Masteries. Because really, there are very real arguments for a bunch of different setups. I can bore people to tears on this stuff because I LOVE talking about it, but to me, going all-in on a playstyle can truly be enhanced to a huge degree by your Mastery setup. For example: I have always been a Power Control guy. OG Vision isn't just one of my favorite characters in comics, he's also one of my favorite characters in the game. I build support teams around him when I'm doing hard stuff. So a long time ago, I realized that Collar Tech was a valuable Mastery for me. It wouldn't be for a ton of other people in the game, but it is for me. Now, with Iron Man (IW) also having a Power Control component, Collar Tech is a must-have for me, especially since he fits into an OG Vision support role. It's stuff like that that I encourage people to look into. I mean, if Wolverine and X-23 and Sabretooth were some of my favorite characters, OG Black Panther and Killmonger, then seriously, you gotta look at maxing out Deep Wounds. But also, understated but important: If you do go all in on Mutants who can heal, then Recovery is something to look at. See what I mean? I know many people already know this, but I love talking about it.
Hollowborn wrote: » ESF wrote: » Hollowborn wrote: » Disgruntled_User_123 wrote: » I’m in a similar situation - all the experts urge you to rank it all the way up but I don’t want to use health refills (currently level 48). So, for me, I’ll wait on it for a while. For me I'm lvl 60, Uncollected and focusing on AW/AQ and monthly events. So I've been considering unlocking it because a few members of my alliance use it. Just looking for some more insight because I've always like the balance of HP/ATK my champs have. See, to me...that's my profile, more or less. Again, just speaking for myself -- and obviously depending on what Tier and Maps your ally is running -- but to me, if you're not all about banging out Act 5 and a Labyrinth run at the moment, it's OK to consider other options that Glass Cannon at 3/3 -- obviously, you have the full range of Mastery points at your disposal. What you can do -- and what I've been doing -- is while the adjustment period is free for the next few days, I've been testing a bunch of different setups. It's worth the time to seriously dig into this stuff and truly decide how your playstyle synchronizes with your Masteries. Because really, there are very real arguments for a bunch of different setups. I can bore people to tears on this stuff because I LOVE talking about it, but to me, going all-in on a playstyle can truly be enhanced to a huge degree by your Mastery setup. For example: I have always been a Power Control guy. OG Vision isn't just one of my favorite characters in comics, he's also one of my favorite characters in the game. I build support teams around him when I'm doing hard stuff. So a long time ago, I realized that Collar Tech was a valuable Mastery for me. It wouldn't be for a ton of other people in the game, but it is for me. Now, with Iron Man (IW) also having a Power Control component, Collar Tech is a must-have for me, especially since he fits into an OG Vision support role. It's stuff like that that I encourage people to look into. I mean, if Wolverine and X-23 and Sabretooth were some of my favorite characters, OG Black Panther and Killmonger, then seriously, you gotta look at maxing out Deep Wounds. But also, understated but important: If you do go all in on Mutants who can heal, then Recovery is something to look at. See what I mean? I know many people already know this, but I love talking about it. For me I've been a bleed team type, my top champs is 5* duped Gwenpool 4/55, I have a max 4* X23, 5* AA (among others) I also use a lot of mystics however I haven't really felt the need of MD let alone really noticed it's effects when I use my SW or Morningstar. I've consider Glass Cannon since effects all my champs instead of a class specifically. I've been toying with my masteries the last couple days while it's free like you've stated. I haven't ever had GC so I'd have to drop a bunch of units to unlock and idk if I really want to do it.
Disgruntled_User_123 wrote: » I wonder how many people say Max it out are veterans who have likely finished Labrythnth already. I’m not even thinking that far down the road and neither is the Original Poster - it’s all about the state of where he is in the game. Glass Cannon for a Level 30 makes a HUGE difference for any 5 hit combo that a player takes.