**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Why I'm Still "Collected"
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No it doesnt.
It may seem like it sometimes..... but it is the same drop rate.... many people have done lots of tests and seen it is same same.....
I have a new phone that works much better. Just my huge thumbs that need to get used to it. Lol. Been playing on a 7 or 8 inch Tablet since I started. It will take some time. Intersting, though. The Android on my phone is 8.0, and my Tablet is 7.1.1. That leads me to believe it's either the Processor or RAM that makes the difference. 1.5 RAM on my Tab, 4 on my phone. Processor is faster as well.
You may be able to find a refurbished iPhone 7 Plus or newer at a decent price if you hunt for a bit. I can’t imagine the frustration. I would never play this game if I had to drop an unreasonable amount just to clear content that I know I could clear for far less on a decent device, ya know?
People always talk about lag and similar issues, but I’ve never experienced any of them on my 8 Plus. The only reason I ever have to spend too many units is if I get my ass kicked.
Definitely. The only reason I play this game is for challenging and interesting fights including interesting paths and nodes to figure out.
Arena is my practice ground for evading specials and creating the instincts for each champ.
Longer, creative fights are the heart of the game. Infinity Thanos was a masterpiece of a fight. ROL was a big first step in training for the focus of 5+ minute fights. It felt like an actual accomplishment, along with Act 5 initial clear.
The ability to play a strategy in a fighting game, and implement the abilities of your team is what makes it fun to me.
Now that I know what level you play at, I also understand why many of your post make zero sense; you simply comment on things you have no understanding about. That’s not a jibe, by the way. It’s a statement of fact.
As for progression; forget arena. Dive into the mechanics. Do content that actually challenges you to think about the game mechanics, the specific (dis)advantages of champions or combinations of champions, and discover what MCOC is really about. Or could be about.
However, when I still had the lag problem, I did find a workaround that negated the worst of it (I preface this by stating that you will lose the warranty on your phone if you do this. So I'm in no way recommending it, just stating what I did):
I rooted my phone, which gave me the ability to install apps that allow me to have more control over the processor speed, as well as the abilty to close background apps that can't be closed fully with Samsung's settings menu. This made the game playable at least, as all the phones resources can be properly allocated to running the game.
I would argue that arena hones your skills in a very meaningful way. Whether you are aware of it or not. It allows you to repeatedly face champions, and through repetition comes timing. It is the perfect training ground for understanding each champion’s reach and special attack timing. It fosters comfort in fighting every single champion and prepares you for the essentials of each. This is unquestionable to me.
Sure. But when you’re a bit more experienced, that ‘teaching’ value goes down quite a bit. You don’t face a barrage of new champs in arena. Haven’t run into a single Korg last arena I did (full milestones) for example. It does help if you want to practice intercepts or Dorkey stuff. But for fighting newer champs, not so much. I duel those a lot instead. Mind, for beginners it’s a great training ground. But for people like me, fighting the 1736636th Cyclops doesn’t really teach new tricks anymore. I suppose the same goes for GR. Not a new player. Just inexperienced in the hard stuff.
Back to the original topic, I agree that too much arena can make anyone a little sloppy. It’s too easy to go on autopilot & get into a rhythm rather than putting thought into how to defeat someone. Anyway, it’s nice to see you trying to move forward @GroundedWisdom. It might even lead to less “debates” with others since you’ll have more 1st hand experience with a lot of our gripes. Lol
For me, I am glad when anyone, including GW, makes the decision to get Uncollected. The perks are worth it. I took far longer to do it than I could have, as well, for a few reasons, but the biggest is that after a certain point, I totally loathe tapping on a screen to get an opponent down.
At about 100K in a fight, I pretty much just want it to end. That's just how I view an enjoyable gaming experience. I don't think it's particularly fun to tap a screen enough to get a guy down with hundreds of thousands to millions of points in the hit pool. Again, that's just me.
I have done ROL and RTTL and gotten Uncollected, but have had little desire to fully complete/explore Act 5 or do the initial run on Labyrinth.
But as someone who has played this game since the first week, I also can hardly stand Arena anymore. Woof. I only do it when I am pretty desperate for gold or a character that I REALLY want, and usually in the secondary market.
So. What do I do in the game that keeps me coming back for more?
As most people who see me online know, I LOVE testing characters. How they look, feel, play, interact with other characters and Masteries.
I grind Daily Events for Catalysts, Event Quests for shards, Basics and Class Cat fragments. I do that stuff every single day, as far as the Daily Events are concerned.
So, I get what GW is talking about. There are various ways to play the game, none necessarily right or wrong.
But yeah. Getting Uncollected is a pretty big perk. Even I can admit that, as someone who hates ridiculous nodes on characters
Honestly, though, there’s no reason not be uncollected after playing the game so long. You choose to do what you want and the results are what come from that. The choices you make in game to use energy, like playing for t4cc shards is entirely up to you and it’s why a lot of people disagreed with saying that event is not worth the energy unless you need to push for the last few shards. If you’re choosing to still do that, well, uncollected is going to keep waiting.
One of the reasons I tend to comment on your posts is precisely because you are not uncollected and really can’t offer a valued input for anyone who is doing monthly EQ at uncollected level. Case in point and just one of many... your comment on Emma Frost in https://forums.playcontestofchampions.com/en/discussion/comment/572667#Comment_572667. You fought uncanny Emma, that is nowhere near uncollected Emma Frost and you did not beat uncollected Emma Frost. That was a thread about uncollected Emma Frost.
Again, I’m not here to dog you. Just trying to give you perspective as to why so many of your comments are taken badly and not constructive. When whe difficulty level you have is no where near the others in certain discussions, you cant offer any reL feedback. Taking the non player side, for things you’ve not experienced first hand, makes people frustrated.
Personally? If I were you. I would knock UC out asap. Many of us are dealing with the lag too. I’m actually not able to use my iPhone 6 at all because it’s so laggy since 20. My s8 and iPad have been way more reliable but still lag. There’s been bugs and lag for ages now, but everyone has just had to push on. Get it done and become uncollected and experience what the last 2 sections of it are really like in monthly EQ and then see if you still have the same opinions about content and player suggestions after you’ve had the chance to experience it yourself first hand.
Agreed, the UC Emma is far more difficult than the uncanny room.
Once you get uncollected GW, then you'll know the pain and probably can provide real feedback. Get down to using a better device, there's nothing worse than lag in this game.
That particular quote may have been about Emma in general, granted. I understand what this guy means though; you tend to have real strong opinions on subjects you have little or zero experience with. At times, vehemently opposing players that do. Which can come across as a little condescending. No matter how much I play with Lego, I wouldn’t feel tempted to dispute the architectural feasibility of say, the Sydney Opera House, with the original architect. I’d either refrain from commenting or study the field, before I did. Go for UC though.
I agree with you on this. But you tend to express your opinion as absolute fact.
If I go to Neil Armstrong and say the moon’s gravity feels the same as earths, sure I’m allowed that opinion, but I feel like he has more say in the argument.
I like the fact that this Thread has been constructive, so I'm going back to the topic.
In any case, thanks again for the feedback guys. I'm starting to build some more Resources. Will keep you posted.
But yeah I'm still not uncollected yet, I just can't for the life of me beat that stupid masochism 5.2.4, that stupid yellowjacket is the bane of my existence. I just can't ever evade that stupid sp1. Hopefully by the end of the year I can finally get uncollected though, I think it's time it happens.
Good luck buddy. It takes some practice to Evade his L1. It has a range, so you need to Bait at a distance. If you're open to suggestions, it's only a few Energy. Just enter and keep trying.
Masochism was a real pain. I mostly triggered it with Parry and used DoT after. Bleed, Incinerate, etc. Take the easy Path with Colossus. Took me a while to get past it too.
If you have a Sabretooth use him with Killmonger/blackpanther/BPCW. The synergy let’s him bypass masochism.