Regeneration Upgrade:

There are many champions in the contest that should have the ability to regenerate their health that can't. To make the game more realistic, enjoyable and cannon the following champions need a regeneration upgrade (also these are my ideas for balance and realism): **APOLOGIES FOR VERY LONG COMMENT**

Hulk -

[Hulk Rage] shouldn't just be based on how much health he has currently but also how much health he has lost. This way whenever Hulk receives any sort of regeneration buff it won't affect his increasing damage as his damage will increase as he receives damage and also be based on how low his health is (so when he goes into the next fight he will still be just as angry if his health is low), this alone without giving him a healing factor will be an improvement as in story quests when Hulk receives regeneration buffs or when using will power his damage is nerfed since the damage is not counted as he heals.

[Healing Factor/Gamma Regeneration] This upgrade combined with the Hulk Rage script improvements will make a true Hulk that seemingly is getting stronger the angrier he gets and if balanced with the right values not make him ridiculously op (but then again no champion can be as op as some of near undefeatable bosses in this game). For example with the values for a max 3 star Hulk regardless of the signature ability level should regenerate 2,400 health per minute as a constant 100% guaranteed, only to be stopped by heal blocks of course. So very similar to deadpool's healing factor except not as fast because Hulk needs to consciously focus his rage and energy to heal with no limit so either fury buffs multiply the amount regenerated while active up to around 120 per second unless more than 3 fury buff are some how applied but this could only likely happen if Hulk is given a fury buff from an outside source effect in a quest such as Chaos. Or he has the Healing Factor (2,400 3 star) as standard but his signature ability additionally gives him *some amount* of increased physical resistance added every time he gets a fury buff simulating his uncharted durability. Fury buffs could add to his physical resistance until he reaches a maximum of 99% physical resistance since Hulk can never be truly indestructible. Now I know this may seem op but if his physical resistance is only increased by a small amount every time a fury buff is activated it will require a very long time for him to survive to reach 99% resistance (basically kill him before he gets to strong just like in the comics). My final idea isn't too op but gives Hulk the chance to be temporarily virtually immortal, basically Hulk has a 50% chance to become indestructible for 5-7 seconds (or whatever depending on how many fury's are active) when he reaches 1% health and regen the same amount as a max signature Hulk Ragnarok with the thumbs up over 10 seconds. This also can happen as many times as it will in a fight (only limited by the 50% chance) giving Hulk the ability to have what seems like undying rage, maybe that's what it should be called. Also because this could happen more than once per fight it can't be combined with any other sort of regeneration effects since it would make him too op towards other champions and then to many other upgrades would need to be made.

Wolverine -

Wolverines regeneration abilities are virtually accurate to the comics but he should have [Healing Factor] a constant regen that gives a max 3 star wolverine 1800-2400 health regeneration per minute. This shouldn't add on to his current buffs as they are already nicely balanced. This should be added since wolverines Healing abilities don't stop whiles he's not consciously aware of them but are only effective and fast when he focuses his power so the 14% chance system simulates this well. Or instead of this you could give him 99.9% armor when he reaches 1-5% health for 5-7 seconds since his (virtually indestructible) adamantium protects his bone marrow which contains his stem cells which play a key part in his ability to heal new tissue.

Juggernaut+Unstoppable Colossus -

These two champions should heal a certain amount of health (maybe a small amount for balance) when unstoppable buffs are active simulating the power of Cyttorak and Juggernauts regeneration in the comics. Or maybe Juggernaut should have a constant healing factor but Unstoppable Colossus can only heal whilst he is unstoppable since Juggernaut is favored by Cyttorak.

Abomination -

Either he has the 2400 per minute healing factor for 3 star and increased accordingly for higher stars or decreased for lower etc. Or he heals as his opponents lose health from toxic effects, this can be an addition in his signature. It could be called Toxic Rejuvenation/Regeneration as a sort of oxymoron "Abomination's Gamma irradiated cells increase their energy as they emit gamma radiation giving him regeneration and power gain". These values would have to be at a reasonably small percentage to not overpower him.

Other Suggestions/Healing Related Improvements -

Champions that can heal or that should be able to heal like I've mentioned should have some heal block resistance decreasing the duration of heal blocks and only regenerating very small amounts of health for permanent heal blocks after say 60 seconds of being permanently blocked from healing. This simulates the time it may take for a particular champion to repair their DNA/recover from serious injury.

**[[Also if you have any other suggestions, changes or disagree with my upgrades please reply below and we can discuss this. If any of these upgrades that I have mentioned are implemented into the game in some sort of way it will make it a much more balanced, realistic and just a better, (likely in the future) more popular game.]]**

Comments

  • RajutedaRajuteda Member Posts: 565 ★★
    More regen means less Income for kabam.

    Even iron man regen was nerfed...what else do you expect?
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  • RaozSkillzRaozSkillz Member Posts: 27
    edited October 2018
    More regen only means less people buying units to buy revives if the regen is to high. Regen like Joe fixit's is low and can only help you out if you have skill. This is fair as the highly skilled players make more free units and **** players have to buy more units. But anyway when anyone is put up against kabams unblock-able unavoidable bosses everyone will and is buying revives and they are virtually on par with EA in the sense that they have more than enough money and are always gonna get a **** load more so small upgrades won't affect them or us, this will only make the characters more close to the comics making it a better game. Also OneManArmy if you don't believe games can simulate real life then why bother just play fortnite.
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  • RaozSkillzRaozSkillz Member Posts: 27
    OneManArmy wrote: »
    RaozSkillz wrote: »
    More regen only means less people buying units to buy revives if the regen is to high. Regen like Joe fixit's is low and can only help you out if you have skill. This is fair as the highly skilled players make more free units and **** players have to buy more units. But anyway when anyone is put up against kabams unblock-able unavoidable bosses everyone will and is buying revives and they are virtually on par with EA in the sense that they have more than enough money and are always gonna get a **** load more so small upgrades won't affect them or us, this will only make the characters more close to the comics making it a better game. Also OneManArmy if you don't believe games can simulate real life then why bother just play fortnite.

    Lol. Thats not what im saying. If you want realistic for this game the likes of sw should be even more OP then her pre 12 update youd probably love that tho.

    Sorry I'm not familiar with the term sw? Anyway my point is adding regen can literally make no difference if it's only a small amount of health per-second. For example vempools signature allows him to get virtually any buff by breaking the 4th wall through Deadpool or mutation, whatever. The point is his effects are balanced because they are either low powered effects or powerful effects over a small amount of time, e.g if he gets regen it's either permanent with a small constant amount per second or a large amount but it's not permanent. Adding regen to other champions can be balanced in this way so champions can still die and people will still buy revives giving kabam or marvel their money.
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  • RaozSkillzRaozSkillz Member Posts: 27
    OneManArmy wrote: »
    RaozSkillz wrote: »
    OneManArmy wrote: »
    RaozSkillz wrote: »
    More regen only means less people buying units to buy revives if the regen is to high. Regen like Joe fixit's is low and can only help you out if you have skill. This is fair as the highly skilled players make more free units and **** players have to buy more units. But anyway when anyone is put up against kabams unblock-able unavoidable bosses everyone will and is buying revives and they are virtually on par with EA in the sense that they have more than enough money and are always gonna get a **** load more so small upgrades won't affect them or us, this will only make the characters more close to the comics making it a better game. Also OneManArmy if you don't believe games can simulate real life then why bother just play fortnite.

    Lol. Thats not what im saying. If you want realistic for this game the likes of sw should be even more OP then her pre 12 update youd probably love that tho.

    Sorry I'm not familiar with the term sw? Anyway my point is adding regen can literally make no difference if it's only a small amount of health per-second. For example vempools signature allows him to get virtually any buff by breaking the 4th wall through Deadpool or mutation, whatever. The point is his effects are balanced because they are either low powered effects or powerful effects over a small amount of time, e.g if he gets regen it's either permanent with a small constant amount per second or a large amount but it's not permanent. Adding regen to other champions can be balanced in this way so champions can still die and people will still buy revives giving kabam or marvel their money.

    Sw is scarlet witch. Point is there is only so many abilities one can have and it should also be about diversity. Not every champ should have the same abilities

    Yes of course all champions should be unique that's the entire point of marvel and fantasy universe creation, I think you don't understand my point. I don't what every champion to be the same at all but these particular ones that I mentioned should have regen. That doesn't make them the same in anyway since they all have their own sources of power to give them the ability to heal at a fast enough rate that is visible and noticable in combat. Just read the comics and Wikipedia and you'll understand why these upgrades need to be made.
  • MrMaatMrMaat Member Posts: 302 ★★
    could you imagine Archangel with regen??? that would be insanely OP but if u wanna be realistic he should
    have regen.
    Iron man shouldn't have regen but should instead have better armor.

    realisim only works to a point.
  • RaozSkillzRaozSkillz Member Posts: 27
    Technically it could empower him since he could make it compatible with his electrical pathways, so realistically it would make him much stronger and give him immense blood flow. If he somehow designed it to not give him a heart attack then yeah it would be more realistic if it temporarily increased iron mans max health and armor, but regen is kind of the same thing. I think they were just lazy and couldn't be bothered to write new thousands of lines of code from scratch so they just gave him regen.
  • RaozSkillzRaozSkillz Member Posts: 27
    And yeah archangel would be insane with regen. Plus it would make no sense, but you should explore the maestro quest there's a magneto with 900% health and constant 1% per second regen. He's invincible unless you can apply constant heal blocks so use Hulk Ragnarok. The fact that the maestro boss can't heal just boggles the mind when you consider this random hidden op magneto would easily kill him at some point and the maestro is known for regen but has no ability like it not even physical resist. If they can't balance champions they should at least balance the bosses.
  • MrMaatMrMaat Member Posts: 302 ★★
    RaozSkillz wrote: »
    And yeah archangel would be insane with regen. Plus it would make no sense, but you should explore the maestro quest there's a magneto with 900% health and constant 1% per second regen. He's invincible unless you can apply constant heal blocks so use Hulk Ragnarok. The fact that the maestro boss can't heal just boggles the mind when you consider this random hidden op magneto would easily kill him at some point and the maestro is known for regen but has no ability like it not even physical resist. If they can't balance champions they should at least balance the bosses.

    it would make sens fro AA to have regen dude. read up about him. one his big abilities is his healing factor. he can even heal others via blood transfusion and even raise the dead. he is alson damn near immune to injury yet in MCOC he is a glass cannon.
    but making him a regen tank would not work for the game at all.
  • RaozSkillzRaozSkillz Member Posts: 27
    edited October 2018
    Ok yes after research I see now that his regen would be some what similar to Angela and I guess they could put that in but they would have to tone down his bleed and poison abilities. Also I forgot to mention in my original post that Joe Fixit's healing seriously needs to be upgraded that **** is not very effective like it is in the comics. And any sort of regeneration upgrade would not overpower him at all cause atm he's under-powered. They could either make it more effective or make it guaranteed.
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