**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
One epic was not bad, another one put 5-6 buffs on every single enemy. Not enough randomizers to even make it possible without spending an inordinate amount on the piddling rewards. 250 shards and a 3k basic iso... woo!
Doing master I got t2a 3x and a sig stone crystal every time. Clear choice. Less stress, more fun and similar rewards. That slim 1k t5b chance just is not worth it to me,
Some of us like it the way it is. That's why there are multiple difficulties. That's how you make something for everyone. If they made it easier it would be one more chore to grind rewards rather than a fun challenge for a lot of players. If they made it easier and added another difficulty the same people who are complaining now would be complaining about the new difficulty. It's OK if you can't complete the hardest level. Making the hardest level easier is not a good solution.
Duration/Frequency
- 24 hours cycles instead of 12
- 2 entry limit per day, not restricted by difficulty
So if i play same difficulty twice i will get the same reward twice !!!!!!!!
9/10 250 5* shards
1/10 1k t2a
Debating why I waste my time with epic and just do master since same odds of 5* sig there which is worth just as much as 250 5* shards which seems to have stupidly high drop rate in crystal
Please post odds of drops of the crystals so players who need to balance their time or items and judge if epic is worth the effort versus master.
Just do epic if it s not an insane cost, compare by minimals...in epic you get at least 500 5* shards, playing it twice.
@TaimurKhan it isn't a failure just because you don't like it. Lots of people do. I've had 1k t5 basics and 3k t2 alphas plus the 5* shards. Others have done better. And even if I got the bad rewards it's been fun. Feels like a success to me.
Still. It feels very tiring to be subjected to RNG over and over again in this game. If you’re not getting a bad champ from 5* crystals, it’s the dungeon crystal. If it’s not the dungeon crystal it’s a bad 6*. If it’s not a bad 6* it’s bad lab crystals. It’s just such a drain. I understand they’re trying to do compulsion gambling or whatever to keep you buying and coming back but after a while it just gets really old. 250 5* shards twice a day everyday is meh. Especially when you see others pulling T5B and T2A frags constantly.
I agree, I have had relatively good luck with the epic room crystals, so I can't complain too much about that, however, my RNG lately has been some of the worst I've ever had. Last four 5* pulls have been Rhino, HB, Colossus, and Hood... On top of that, all of my 6* pulls have been awful. It gets so depressing when you get on the bad side of RNG, I can really understand why people would want to quit... I really just have to keep telling myself "next crystal." But who knows when I will actually pull someone worthwhile.
@Viper1987 I do agree with this. I still enjoy the game but constant trash pulls is getting old.
General consensus is, it is. It failed to intrigue populace. And the number of people getting better rewards is very small. Rather than RNG bs, kabam could have given the rewards as they have done in other formats. Some people will feel deprived when the see other pulling better stuff. It's a flop idea.
Lol how did you get a general consensus among million of players?
RNG is a bad way to award though
cost me 10 revived just to take him down.
I think the game should have something that everyone finds challenging. How much fun would it be if everything was easy?
Many people have posted that they like it lol. It has multiple difficulties so that everyone can play it. If everything were tailored to "average" players it would get pretty boring for a lot of the player base.