**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Developers Thoughts: Improving Alliance Wars Discussion Thread
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Who are your 3-5 r5 5* champs again?
Counterplay is one pillar and I really like that focus, tho I question how well global nodes achieve that. The following idea kinda takes the notion of counterplay and smushes it together w their node idea.
Placement day- each alliance selects one single buff or debuff from a pool (options chosen by kabam, can be changed daily/weekly/per season)
If a buff is selected, it would be applied to that team's defenders. If debuff, it is applied to the enemy attackers. Normal defender placements happens during this time as well.
Attack day- each alliance is shown the buff/debuff selected by the enemy. They are allowed to select one more buff/debuff from the pool. In this case, if a buff is selected.. It would be applied to their attackers while a debuff would be applied to enemy defenders. Then each team can scout paths and choose attackers as normal.
With this, you still have a traditional war... But you also have direct counterplay both in buff/debuff selections and in attacker choice. You also have higher strategies of matching your defenders to your selected phase 1 buff/debuff. It seemed like a fun twist to me.
Admittedly, I haven't played it out far beyond the nugget of the idea as far as which buffs/debuffs should go into the pool and how they would interact/cancel each other out, etc. Seems doable without too many issues tho.
@Kabam Miike I know that the Team is currently working on how to approach this issue, and I'm sure there's tons of suggested ideas out there in order to address how to best punish an alliance caught "piloting" in order to achieve their wins. I just wanted to list some ideas I've heard out there, in hopes that this may allow the best way to address the problem to be implemented:
I think the pillar idea is to NOT drop the alliance's war rating, but still dock their total seasons points. This tremendously hurts any alliance that Top Alliances match up with. I've seen a lot of "potentially Platinum 3" alliances end up facing someone who was punished and dropped down to their war rating, only to get demolished cause they're facing more Rank 4, Level 55, 5 Star champions against people with more expansive rosters, which then ultimately affect the alliances in the lower tiers and further affecting the final season placements.
- Someone suggested locking them out from matchmaking entirely for the remainder of the season, and wherever their deducted season points lands them, that's what they end up receiving. - I think this is somewhat useful, however this may result in a lot of alliances disbanding and going to a "shell" alliance or another "sister" alliance in order to preserve their season rewards depending on how many wars are left in the season.
- Someone suggested allowing them to remain at their war rating (and respective Alliance War Tier) and continue to matchmake, however any member deemed guilty of "piloting" would not be able to participate, in both defensive placements of their champions, and attacking, either for the remainder of the season or X number of wars. This punishment would remain on the player for the remainder of the season or X number of wars, regardless of what alliance they went to, to indicate the severity of their wrongdoing. In order to allow other alliances to know of this players inability to participate in war, potentially add a value indicator on their profile (maybe at the top right/left of the champion portrait) indicating a number of how many wars they are not allowed to participate in. This would allow the alliance leadership who may be unaware of the "piloting" or other wrongdoings done by a specific player and take appropriate action in rectifying the situation, rather than the alliance as a whole being deducted season points, war rating and being unable to determine the source of the issue. This would still ultimately punish the alliance as they would have to face the enemy short handed and with a limited defense, (if they choose to keep the offenders). Or have to recruit the replacements in a very short period of time and replan all the attacking/defensive plans in order to rectify the problem.
I recognize that potentially none of these solutions may be implemented, but just wanted to share some thoughts that I had heard others discussing.
How many times will you keep responding that way before you realize it's just old. If you want to have a serious discussion, try doing it on topic and without calling people out on what they have and don't have. Unless you can point out how my Roster pertains to a Global Node.
Playing at that level consistently means they will have more options. That's just a fact.
1: Buff already existing champs to make them more desirable for summoners to take to higher ranks
2: Make rare rank up materials (tier 2 alphas and t5 basics) more readily available so it isn't so costly for us to use said resources.
Currently these two issues form a loop that will not be broken until Kabam decides to fix one of the problems. Some of the reasons for the loop are as follows.
- Summoners in tiers 1-5 have a select pool of r4 and r5 5* champions that they form their attack team from.
- Rank up materials (t2a and t5b) are too rare and don't allow summoners to rank up and explore other champions and their abilities.
- Due to this shortage summoners must resort to patiently waiting for the absolute best champs in the game before rank ups.
- AW is so competitive that only the champions we all know can be played successfully without deaths are brought into the mode (what some deem god tier).
All of these things work against what Kabam is trying to get done and until they try to fix it nothing will change. We will just be forced to even further limit who we bring into AW.
They already do: they adjust to new champions being introduced. If they didn't, then @OKAYGang's notion of new and buff champs actually improving anything would be false. The problem is that the speed at which this can be done is very slow, which is a problem Kabam is aware of and considering ways to address.
@chunkyb Dead on. Allowing alliances to select a single buff or debuff from options selected by Kabam would be exhilarating.
The alliance I'm in won't go past the 1 an 2 on aw,, I need get into a new one because their holding me up
Sigh. At times it seems you're not simply missing the gist of an argument, but purposefully avoiding it. Truth is, there aren't an infinite (or even a large) number of counters to specific alliance war nodes in higher tiers. Let alone to entire paths. And no, not everyone that is affected by this euphemism for 'we want you to spend more to clear your line' has a whole team of 5/5 champs on the bench.
Me, I'm in a consistently Gold 1 alliance (yes, we're affected). Out of our 30 members, only three (!) have two (!) maxed out five stars. None of us has a rank 2 six star. And roughly half (I'd have to check) of the players make do with 5/4 and/or lower ranked champs. The 15 or so members who do have one or two maxed five stars, all ranked for the most difficult and potentially most profitable game-mode, AW. None of us ranked up champs specifically for other content. Mostly, because none of us really struggle in other content.
Given that Blade and other bleeders (KM and AA, for instance) were among the best (few) AW offensive options, it stands to reason that most maxed those champs. So, to reiterate, for alliances at our level - not crazy high up there, just 'solid' Gold 1 - this little experiment doesn't hamper 'a few' of our top champs, but - in many cases - all of them. We hardly have any to begin with!
And given that the number of counters to specific (successions of) nodes/champs on specific lines, is insanely limited, the only way for most of us to (maybe) still make it through, is by spending a ton of items. Would we like to use different champs? Sure, we would! But only if those stood a chance to succeed. Also, if you could lead the way to the pot of rank up materials at the end of your argumentative rainbow, that would be a great help.
In short; you have no idea what you're talking about. And I don't think you care either.
Fantastic post. Nail on head.
I know exactly what I'm talking about. The issue is people don't like hearing it. I specifically said that it would pose a problem for some. That's the point of the Node. To challenge people to rely on more than just Bleed. I didn't say everyone has everything they need to R5 a Roster immediately. Especially those at the bottom end of the demographic we are discussing. I said people have options. If all people depend on is Bleed throughout, that's a problem in and of itself. Considering that's only one Debuff. That's a byproduct of a majority only Ranking the same Champs. Yes, Resources are scarce. That's a different issue. The main point I'm making is it will take adjusting. At least for a Season. There's somehow an expectation that whatever change comes should entail little to no difference in how people play, and that's just not in touch with reality. Simply put, you have to do things differently to adjust to something different. I'm not even entertaining the idea that people have absolutely no options outside of Bleed. If so, that's because they expected to Rank one Team that would remain untouched no matter what they throw at people, and that's equally as unrealistic. The bottom line is, it's a rotating Node that some will have to put more effort into adjusting to than others, and that makes it no different than any other change that comes.
I've been pretty respectful in that, considering the pointed implication that I don't know what I'm talking about. I could have just as easily said to be the best, you have to be able to adjust to anything. However, I try to operate with a tad more mindfulness than that.
I would like to invite you to my alliance so you can experience first hand what we experience. We are gold one, tier 4-5 and the nodes get ridiculous against stronger teams. Hit me up in game if you really want to know the facts.
It takes Master groups months to get enough materials to get a r5, imagine the rest of the community. My roster is pretty well developed but I have had good luck and have a lot of God tier champs ranked up to 4 or 5 but I know everyone doesn't have that same luck.
Some people only have that GP, Drax, OG BP or AA which are now drastically less effective, AA and OG BP moreso. The intent to change things up is admirable but using the offseason as a beta test is a bad idea, that's why beta environments exist.
Someone mentioned a list of debuffs and buffs to select in defense and attack stage which I thought was a pretty cool idea. That seems more aligned with what Kabam is trying to pull off than a global node that gimps some attackers.
Gold 1 isn't that difficult. I'm in Gold 1/plat 3 ally. Tier 3 wars are significantly harder war.
To get there, we need to go through here. I'm not particularly crazy about the notion, but it is what it is. Think about how Alliance War was changed in 14.0, and think about how what we eventually got in 16.1 had almost nothing to do with how it was changed in 14.0 in net terms. The individual pieces were there in some form in 14.0, but in a completely non-functional way. This is how iteration generally works.
Several people in the early access specifically suggested alternatives that were similar to, or analogous to, what's being described here. My own personal suggestion was to allow each individual player to choose a buff that synergized with their placed defenders as a kind of "sixth slot" when choosing defenders, or alternatively to create a mastery tree-like buff/debuff option that would only work on alliance war maps that players could slot and reslot. I also suggested defensive rank up tokens that would rank up a defender when placed in alliance war, limited by tier (the higher the war tier, the higher the rank up token would push a defender to, so tier 10 alliances were not pseudo-ranking defenders to 5/65 and making war too hard).
The problem is that Kabam can't get there, or anywhere else that's an interesting solution, in one jump. It is problematic that the first hop forward doesn't look like it accomplishes the goal, but Kabam's goal isn't to solve the problem. The goal is to plant the seeds to grow tools to eventually solve the problem.
Agreed fully and that's why I like the main idea. It's better than nothing and it's what we have. There seems to be an aversion to sweeping change for whatever reason. Think of all the iterations we went thru once diversity was introduced. It dragged on endlessly (and is still kinda going tbh). But, if we get closer to something cool, fine. I'm just of the mindset of dealing w stuff in hopes of getting to the fun. Very similar to crystals, I just hope the outcome is better than my 6*s
I totally agree, just wanted to show someone what it's like in higher tiers that will see the changes. I don't bring any bleed champs right now anyway, 1 t2a away from r4 corvus, x23, or gp. But a lot of my alliance mates have bleed champs as counters for their paths and they will be disadvantaged now affecting the rest of us.
It's just frustrating when a guy jumps in a fight he doesn't have a dog in. It's like a shrink telling you a bulging disc. Is because you're mom have you too much love as a kid.
Gold 1 is a bracket, so it is difficult to say anything about the difficulty in that bracket. I believe everything from really great tier 8 alliances to tier 3 alliances having a really bad week could find themselves in there, and the difficulty increases start to become non-linear above tier 9. Just the jump from tier 7 to tier 6 seems to be a dramatic jump upward to me.
If you stop making definitive statements on end game content I'll stop asking about you experience with end game content.
Of course people can eventually adjust to changed. I was obviously talking about a 3 week head's up for something that'll only be in the game for a month.
If you were intending to be obviously talking about the three week heads up for the current announced global buffs, why did you quote me and explicitly highlight the part where I talk about what the long term goal was, not what the current situation was?
Calling someone out about where they're at in the game doesn't give you more of a right to have an opinion on the subject, and it's not a very constructive way to have a debate. If you think your Roster and position in the game automatically makes you right and me wrong, prove it with points that pertain to my own. All that equates to in a discussion is an act of desperation.
Actually, I presume anyone actually fighting in tiers 1 through 5 have a more informed opinion about the state of tiers 1 through 5. I wouldn't make strong statements about those tiers when I don't participate in them. I have a *general* opinion of those that I feel generally informed about, having seen them and talked to players that participate in them. But I think anyone speaking authoritatively about a part of the game they don't actually experience is being presumptuous. Everyone has a right to express an opinion, but that doesn't mean every opinion is equally interesting.
That doesn't mean every person playing in those tiers is automatically right, but it does mean every person not playing in those tiers is on very shaky ground when talking about those tiers. The burden of proof is on them to demonstrate they are sufficiently well informed that their opinion is meaningful.
So forget what’s been said and let’s look at the direction this is going, after this season coming bleed champs will be back in and maybe heavy hitters or power control champs are penalized, so we will be back to the same issue but even worse as we’ve spent remorse’s on female champs, to keep moving the goal posts at such short intervals will never give us time to rank up the champs we need so the only way will be use what we have and if your unlucky to have a nerfed champ that series then you will have to use items and pay to play.
With dd being stopped they had to come up with something else to make us spend and continue to want offers, so even if this was stopped they will come up with another way to raise their revenue