Kabam Miike wrote: » Hammerbro_64 wrote: » “Howard the Mech” Is that his new name? That was his working name when he was being created, and I guess I copied that one over without fixing it. I'll update the Chart soon.
Hammerbro_64 wrote: » “Howard the Mech” Is that his new name?
benshb wrote: » Also, with implementing this, it's time to introduce Act and event quest difficulty-based Quest crystals. (Act I quest crystal - Act V quest crystal - Master/Uncollected quest crystals)
RagamugginGunner wrote: » Where's the title and new difficulty for those who've 100% act 5 or LOL?
Iron_spider1 wrote: » Should I have to 100% act 4 to get the title or just do the initial run?
Demonzfyre wrote: » DrZola wrote: » Demonzfyre wrote: » Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices. It's called evolving. Games change all the time and this isn't the first time its happened in this game. For example- there was a Jugg in act 4 that had a node called "slashed tires". They removed it after countless people completed it. Its not that they arent putting the work in, the biggest thing they will get is a better daily crystal. Nothing to complain about like you are now. Being uncollected we have access to way more than lower tier players. Let them enjoy this. Except they aren’t putting the same work in. That Juggs and a few other Act 4 nodes were a tremendous pain and drain on resources at the time, and now a lot of that content has been watered down. For the record, I’m perfectly fine with newer accounts (and every other account for that matter) getting nice things, whether it’s in the name of progression or evolution or whatever. New players already get 5* shards and champs older players didn’t have access to at the time, so if sprinkling titles and some better items their way via the 4-hour and dailies is the flavor of the day, then I’m okay with it. But let’s not kid ourselves and call it something it isn’t... Dr. Zola They still have the same defenders and energy requirements aside from appreciation events. They are getting a little better crystals and sone random offers. Its not a huge change nor should it really matter to end game players. The gap is too large to overcome unless you are C.O.W and throw 500k (guesstimate) plus on the game. Ive played from the beginning before AQ, before AW and before EQ's. This change is perfectly fine and shouldn't be knocked.
DrZola wrote: » Demonzfyre wrote: » Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices. It's called evolving. Games change all the time and this isn't the first time its happened in this game. For example- there was a Jugg in act 4 that had a node called "slashed tires". They removed it after countless people completed it. Its not that they arent putting the work in, the biggest thing they will get is a better daily crystal. Nothing to complain about like you are now. Being uncollected we have access to way more than lower tier players. Let them enjoy this. Except they aren’t putting the same work in. That Juggs and a few other Act 4 nodes were a tremendous pain and drain on resources at the time, and now a lot of that content has been watered down. For the record, I’m perfectly fine with newer accounts (and every other account for that matter) getting nice things, whether it’s in the name of progression or evolution or whatever. New players already get 5* shards and champs older players didn’t have access to at the time, so if sprinkling titles and some better items their way via the 4-hour and dailies is the flavor of the day, then I’m okay with it. But let’s not kid ourselves and call it something it isn’t... Dr. Zola
Demonzfyre wrote: » Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices. It's called evolving. Games change all the time and this isn't the first time its happened in this game. For example- there was a Jugg in act 4 that had a node called "slashed tires". They removed it after countless people completed it. Its not that they arent putting the work in, the biggest thing they will get is a better daily crystal. Nothing to complain about like you are now. Being uncollected we have access to way more than lower tier players. Let them enjoy this.
Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices.
Wozzy101 wrote: » I think for those who are already uncollected changing the Grandmaster crystals is needed. Currently it’s 89% chance of 3*, 10% for a 4* and 1% for a 5*. If you’re uncollected a 3 star is useless. 4 stars are verging in redundant as well. I think keep the drop rate percentages the same but have it as 4*, 5* and 6* as the options. A 1% chance at a 6 star would take up to 2 years to get based on chance. If gives extra incentive to push to uncollected and to spend units on buying grandmaster shards.
Austin555555 wrote: » Quick question. With the addition of these title, will the featured crystal cost decrease as well?
DrZola wrote: » Demonzfyre wrote: » DrZola wrote: » Demonzfyre wrote: » Darrellz2161 wrote: » So now after so many put in so much hard work to become uncollected players who arent uncollected are being given better things to get them uncollected? Im sorry but i think they should put in the work like all of us who have already got through 5.2 without these changes. Kinda makes it unfair for us who are uncollected. Not to be mean but if they dont want to put in the work then thats their choices. It's called evolving. Games change all the time and this isn't the first time its happened in this game. For example- there was a Jugg in act 4 that had a node called "slashed tires". They removed it after countless people completed it. Its not that they arent putting the work in, the biggest thing they will get is a better daily crystal. Nothing to complain about like you are now. Being uncollected we have access to way more than lower tier players. Let them enjoy this. Except they aren’t putting the same work in. That Juggs and a few other Act 4 nodes were a tremendous pain and drain on resources at the time, and now a lot of that content has been watered down. For the record, I’m perfectly fine with newer accounts (and every other account for that matter) getting nice things, whether it’s in the name of progression or evolution or whatever. New players already get 5* shards and champs older players didn’t have access to at the time, so if sprinkling titles and some better items their way via the 4-hour and dailies is the flavor of the day, then I’m okay with it. But let’s not kid ourselves and call it something it isn’t... Dr. Zola They still have the same defenders and energy requirements aside from appreciation events. They are getting a little better crystals and sone random offers. Its not a huge change nor should it really matter to end game players. The gap is too large to overcome unless you are C.O.W and throw 500k (guesstimate) plus on the game. Ive played from the beginning before AQ, before AW and before EQ's. This change is perfectly fine and shouldn't be knocked. Not knocking the change. If the team makes a business decision to help newer players move along more quickly to get to the progression point they want them at, I understand. But I understand where the advanced players who feel a little under-appreciated are coming from as well.