**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
First, Map 7 definitely feels premature. I'm in an alliance that runs 1 BG of Map 6 on weekdays where we don't have AW attack. We do this because 1) People don't have the time to reliably finish Map 6. 2) People don't want to spend the time in arena farming BC. 3) We don't all have enough R4 or R5 5 stars to do the Map.
Second, the emphasis on roster diversity also has some issues. I love getting chances to use new champions, but unfortunately I am rarely incentivized to use any champion who isn't at 4/55 or higher. There are plenty of champions I would love to take to 4/55, but T2A doesn't come in fast enough unless you run Map 6 every day.
Third, is another issue with roster diversity. Awakening 5/6 stars either takes a lot of crystal RNG or cold hard cash for awakening gems / FMGC. A good amount of high end champions need their signature abilities to be useable. More ways to awaken champs would allow me to use more of my roster.
While I like the direction the game is heading, I worry if these factors may be creating too large of a divide between the Top 1% of players and other who have finished Act 5 but aren't at the highest level of Alliance competition (call it the t 2-10% of players or top 500ish Alliances).
@Kabam Miike
Why not also add different maps for the lower levels? Always having the same one over & over & over again gets to be so tedious, that it isn't funny.
As for map 7, yeah, the whale accounts that have all the champs already maxed out won't really care that much, they might end up with a few more rewards, but, I really don't see this as a incentive to play map 7. They have everything anyway, and if they don't have something they just whale out and buy it.
The thing that is missing between all maps is the fun factor, randomly changing enemies only goes so far, if the paths are the exact same thing all the time, it should be a new map every week or two.
None of this is for those of us who still have to scavenge for resources. Hope everyone else enjoys it though.
Also I presume act 6 is going to be filled with things like inverted controls. yipeeee
This is the major problem I'm facing with the roster diversity
There are a lot of loyal subjects under poor rng
Variant Difficulity for Ultron you stated it will stay for good does this mean its like Act Story Quest or will you rotate the old quest? Bc i am really interested as i do miss kicking ultrons ass and his drones haha
THIS!
Secondly my roster is limited bcoz u have tied the hero acquisition to getting lucky ... I cannot pull those good champions that r supposed to be counters to something ... i have knowledge of most counters but don’t have the tools.. how r u fixing that?!
I do agree with a lot of this, champs and resources are so scare its the main reason only certain champs are ranked up. We don't want to waste these scare resources and our $$$ on characters that aren't considered good champs.
players will have to buy LOADS (probably Kabam intended to make player spend) of energy refills to complete content esp with the energy recharge timer taking as long as it does now.. 70 energy doesn’t go far when last chapter of events take 3-4 energy per move..
Makes no sense. Champs like Ghost, Corvus, Blade, Stark Spidey etc justify Wolverine, S Witch, Thor & Dr S 5*s in their current state. They wouldn't even come close to breaking the game.
Thank you for the reply. Being told that there is literally nothing to report is better than no response. In the meantime, could you retune the cost of map 6 since the reasons we were given for the expense no longer exist?
Some examples would include things like class specific 5* crystals, a splitting of the crystal pool into a "classic" crystal and a newer "modern" crystal, or even perhaps something like a crystal that has only bleed inflicting champions. Taking it a step further would be things like character specific shards or some kind of pity timer where after a certain number of crystals or some other condition you are guaranteed some kind of specific reward.
I don't mind inverted controls as long as it's only after an special and for a short amount of time. More than that and I'll consider it ridiculous lol.