Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Its more focused on aw/awd meta chatacters, the game made me used champs like hawkeye,gambit who i dont even think about,
Currently on chapter 2.2 and so far its more of planning and playing against certain nodes and seeing best option for them.
I think the more interesting question is why do you think uncollected gets harder every month? Because it doesn't for me.
This continues to completely miss the point of the rerelease of Ultron. The point was to create extremely high end content using the old content as a starting point. That's variant difficulty. Connected to that, but as a completely different thing, they wanted to give players a chance to replay the old content in more or less its original state as a nostalgic flashback (or a first time opportunity for players that were not around back then).
It is not that they specifically made classic difficulty for low progress players and variant difficulty for top tier players and forgot to include content for anyone else. They made variant difficulty for top tier players to do and everyone else to aspire to progress to reach. They made classic difficulty to be a blast from the past. Variant is for everyone. Classic is for everyone.
Yeah my plan vs 3.1 Ultron is to just use Hype sp3, then just combo him until another sp3, then repeat. As for 3.3 Ultron, I don't think I have a good option right now. Still trying to think how I'm going to beat him.
There's no shortage of such players, but I don't think they are anything more than a small, if sometimes vocal minority. I do think, however, that many players believe something equally if subtly wrong. They think that most or all of the content of the game should be designed with their expectations in mind, because they think their expectations are entirely reasonable and in the majority.
The truth is that there's millions of players of the game and they form a continuum of players. There aren't three tiers of players, or five, or five hundred. If you made fifty different difficulty levels, *most* of the players in the game would find themselves in between tiers, with literally nothing that was perfectly tuned to be both challenging enough without being too challenging, and easy enough without being boring.
Games like this build progress on a ladder, and that ladder has only a finite number of rungs. Players will spend most of their time getting sufficiently past one rung that it isn't challenging any more, while not being able to reach the next one without a lot of difficulty. Thinking that somehow a good game would eliminate this problem is an unrealistic perspective on the limits of game developers to create content.
It is easy to say "everyone wants everything for free" and it is equally easy for those players to dismiss that criticism as unfair. But the truth is a lot of people want the game to be tuned to their specific skill and progress level, and that is equally unrealistic. They want to be able to say "I worked for this" but they want the work required to be something they can always succeed at doing within the limits of the resources they want to spend.
Thanks! and will do! I'm struggling on the second chapter because my mystic and tech champs are not the best. Just going to keep pushing until I have a good run.
The way I see it, it is like someone seeing the high roller room at a casino and asking "where is the medium roller room?" There is no medium roller room. There is the entire rest of the casino, that caters to everyone in general.
@Werewrym Good luck. Like @OneManArmy said the difficulty increases significantly from chapter 1 to chapter 2. I started working on chapter 1 exploration instead of pushing through chapter 2’s bugs. Sabretooth and Killmonger have been my MVPs.
Great, got something to look forward to... Really wish my tech and mystic champs were better.
nice omega red
@ContestOfNoobs Nicely done! Sabretooth has been my MVP for Act 1:
I may be able to do 1.1 and 1.2 within a month or two with out using items. The rest will need some roster work I'm certain. I'm loving DUO Hawkeye's these days though. No buffs and dual purpose Sp1 all day long.
Hmm?
With another event i see more people complaining...
A challenge for those who can 100% uncolected already
Try and fail, just keep growing, you will eventually get there.
I’d agree aside from the broken aspects of it like iceman and dorm.
Iceman because of unavoidable damage and needing to have specific champs (I thought kabam moved on from that meta)
Dorm because the boosts don’t work as intended and hurt the user.
I walked through this week but last week had issues. Some of it was the above some of it was a frame rate issue. When kabam speeds up the ai In difficult content my phone can’t seem to keep up. I have an iPhone X...but someone like bpcw who hops around on difficult content shouldn’t be hitting into my block and triggering parry when I’m holding block the entire time.
I agree, every uncollected i try to 100% both chapters then move on to C3 and see if i can go for completion if i end up struggling to beat the boss i take completion rewards and wait till i 100% it for good....4 times out of the 12 i was lucky to beat fully.