**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Alliance Potions NEED changing
HA_GongShowNicky_HA
Posts: 50
Alliance potions are an absolute scam. If I were to die in Alliance War with a 5/65 void fully boosted, to get back to full health I would need roughly 7 or 8 6k health potions to get there. That's just ridiculous.
Kabam, you really need to change your potions to % based. If you did this you'd see people more willing to buy potions and it would make alliance war far less stressful. It's insane that 1 death in war sets you back hundreds of units.....
Kabam, you really need to change your potions to % based. If you did this you'd see people more willing to buy potions and it would make alliance war far less stressful. It's insane that 1 death in war sets you back hundreds of units.....
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Comments
Okay and the potions we have now are unfair to people with higher health... what’s your point?
Technically it's the same. Regardless of your health pool you're getting the same % of health back. If your attackers have a health pool of under 15k don't you think it's unfair that you pay significant less to heal up your champions?
There's always "that guy".
P.S. If you plan ahead and go in prepared dying costs no units. If you die alot well that ain’t the system failing.
Ask for bigger pots, fine but that’s just ridiculous.
Fair for who?
No, you pay more Units to get less Health back for lower Rarities. People who, let's face it, need it more and have less Resources on average.
It’s not the same bc that’s not how percents work. Healing based on percentage of health will cost less than higher heqlth pools. A flat rate you know exactly how much your units are worth. With a percentage your units are worth more the higher your health pool. I don’t have a perfect answer but it is unfair to charge some more to heal than others
Now if you break down how far that health will go in terms of potential DPS Fair would actually cost you twice as much, keep on with the “fairness” you might end up paying double.
You don’t understand do you, when u buy potions u buy a set amount of heath and it costs everyone the same to heal up say 10,000 health. If you have two champs one with a low health pool and one with a high heath pool it costs the player less to heal and the low health player more units to reach the same 10,000 health. That’s why kabam doesn’t like the idea of percent potions. Because every summoners units should be valued the same and the same amount of units will buy the 10,000 health
You are really grasping here