Alliance Potions NEED changing

Alliance potions are an absolute scam. If I were to die in Alliance War with a 5/65 void fully boosted, to get back to full health I would need roughly 7 or 8 6k health potions to get there. That's just ridiculous.

Kabam, you really need to change your potions to % based. If you did this you'd see people more willing to buy potions and it would make alliance war far less stressful. It's insane that 1 death in war sets you back hundreds of units.....
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Comments

  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    Let's see if arguments against % based AW potions (and revives) hold up once T5CCs become available. Imagine not being able to fully heal 3/45 6* champions when they're fully boosted.
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  • Lvernon15Lvernon15 Member Posts: 11,599 ★★★★★
    Percent is much more fair, the argument lower tier players get less isn’t necessarily true, a player playing with a 4* and getting 20% health is to them where they’re fighting lesser champs is the same as a 5* getting 20% back for a harder fight
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  • GroundedWisdomGroundedWisdom Member Posts: 37,159 ★★★★★
    Drooped1 wrote: »

    Fairness is percentages. That's all that should matter

    Fair for who?
  • Batman05Batman05 Member Posts: 351 ★★
    Drooped1 wrote: »

    So it's unfair now. 1 6k heal grants a low player 60 percent but a higher player might get 20 unboosted

    You don’t understand do you, when u buy potions u buy a set amount of heath and it costs everyone the same to heal up say 10,000 health. If you have two champs one with a low health pool and one with a high heath pool it costs the player less to heal and the low health player more units to reach the same 10,000 health. That’s why kabam doesn’t like the idea of percent potions. Because every summoners units should be valued the same and the same amount of units will buy the 10,000 health
  • Batman05Batman05 Member Posts: 351 ★★
    That’s like saying a rol boss at 50% has the health as a lol boss at 50% just bc they both are at 50% health. The numbers don’t match up just bc they both have the same percent
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    Drooped1 wrote: »
    Fine then let's change boosts percentage there is just as unfair. Your 5/65 gets way more then a 5/50
    A flat rate would make boost either over powered or under powered, should prolly stay a percentage. Should 5/50s somehow get a rebate when boosted or should 5/65s be subject to a surcharge?

  • Batman05Batman05 Member Posts: 351 ★★
    Drooped1 wrote: »

    Percentage isnt fair your own arguements.
    Sp the boost needs a flat rate. I just want perfect fairness you proved your point on heals but boosts need to be addressed to be fair 3 stars should get the same boost as 6s. My unit value needs to be the same as everyone elses right?

    You are really grasping here
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    Drooped1 wrote: »

    Percentage isnt fair your own arguements.
    Sp the boost needs a flat rate. I just want perfect fairness you proved your point on heals but boosts need to be addressed to be fair 3 stars should get the same boost as 6s. My unit value needs to be the same as everyone elses right?
    I’m not following. Fairness is largely subjective so I cannot see it being prefect when the equation includes more than two parties. Not sure MCOC is where we should focus on building your utopia. If the value needs to be the same 5/65s should be paying more, is that what you want?

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