Comprehensive JOE FIXIT BUFF
Joe Fixit: The original form of the Hulk. Instead of Savage Hulk's reliance on rage, Joe Fixit manefests through stress... but he still packs a punch!
Combining much of Banner's intelligence and Hulk's power, Joe Fixit is a terrifying force only matched by the rare times that Bruce and Hulk share their abilities!
Now there are 4 changes that MUST be made
•Clubs also has to increase Critical Damage as well as rate
•Diamonds goes up to 50% attack boost
•Spades gets Armor break instead of Farigue
•Hearts shrug off debuffs 15% faster
Gambler's Ruin will be replaced with something I call "Jackpot"
•instead of 1 suit Joe Fixit naturally comes with 3 that are permenant unless re-rolled and are all independent of each other meaning they can mix and match
Signature ability: All In
This new signature ability has all the old effects however the extra roll is 10 seconds instead of 10 and each Roll that matches it, it lasts longer by 5 seconds
Further more the signature has a new ability that increases the effect of each suit's ability by 25% for each suit that matches it
(Does not affect accuracy of Spades or Heart Shrugging Debuffs)
While not a large change I feel like the first part helps make all the suits valuable.
The new standard "Quirk" makes him less situational and more consistent
And the new signature makes all his abilities even better