juggernaut, can't parry him now?

Amazing_Demon05Amazing_Demon05 Member Posts: 4,235 ★★★★★
edited September 2018 in General Discussion
so in the new threads it says he will remove the stun debuff.. is that like a 100% chance it was already so hard to fight a juggernaut even without the MD and now the only option we had to parry him is also gone?

Comments

  • StewmanStewman Member Posts: 735 ★★★
    only when he is unstoppable.
  • This content has been removed.
  • SSJB_GohanSSJB_Gohan Member Posts: 37
    I'm just glad Juggernaut is getting a Buff, even if it's a small one. (It also make sense Lore wise since he's supposed to be literally Unstoppable)

    Still think he and UC should have that 1 Hit Unstoppable Dash like Rhino has...
  • This content has been removed.
  • WhathappenedWhathappened Member Posts: 747 ★★★
    I'm not a big fan of this move. I'm usually a proponent of buffs but it's messing with a mastery which I think is cheap. I'd feel better about it if they actually fixed his unstoppable buff to where you could actually stagger it, make it one buff instead of two. This really won't make him much more difficult except at lower tiers and won't make him anymore difficult if you are prepared. Oh well.
  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    edited September 2018
    Have you guys never fought a stun immune juggs?

    right? parry the 1st attack when Juggs attacks while unstoppable and block the remaining combo hits. worked every time when trying not to get cornered by a 4/55 max MD Juggs on node 55. only difference now is don't parry the 1st attack.
  • This content has been removed.
  • Deadbyrd9Deadbyrd9 Member Posts: 3,469 ★★★★
    Just take block damage. It’s not much of a change
  • This content has been removed.
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    Juggernaut's buff is only gonna make killmonger, sabertooth, void (unholy trinity) even more valuable in war haha. I'm pretty sure sabertooth parry with synergy is still gonna prevent juggernaut from removing the stun
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    to add on, actually with this buff, its now better to NOT put juggernaut on stun immune. Can't remove stun and give a stagger debuff if juggs is stun immune in the first place.
  • This content has been removed.
  • ChampioncriticChampioncritic Member Posts: 3,347 ★★★★
    edited September 2018
    to add on, actually with this buff, its now better to NOT put juggernaut on stun immune. Can't remove stun and give a stagger debuff if juggs is stun immune in the first place.

    actually, maybe special 1 bias is the best place for him? the more specials he does the longer he's unstoppable and the longer he's "stun immune". Then can free up the actual stun immune for modok or rhino
  • Anonymous346Anonymous346 Member Posts: 661 ★★★
    Bane might be a good place for him too
  • StarDarts_89StarDarts_89 Member Posts: 419 ★★
    It's really not hard to beat him without stuns dude
  • Patchie93Patchie93 Member Posts: 1,898 ★★★★
    Kinetic reactor still his best
  • StarDarts_89StarDarts_89 Member Posts: 419 ★★
    edited September 2018
    https://drive.google.com/file/d/1mWhydkDQ_p6SQtDIGyb3MWs8nBCHjEjt/view?usp=drivesdk
    2/20 4* Rulk against 4/55 5* Juggs

    Honestly didn't even play too great here, & still wasn't too hard. I only accidentally parried him once, but he wasn't even Unstoppable at the time. I wouldn't be too worried about him, especially since he's a villian (AKA Blade owns him)
  • samiisawizardsamiisawizard Member Posts: 13
    Okay though
  • samiisawizardsamiisawizard Member Posts: 13
    Yo
  • GamerGamer Member Posts: 10,877 ★★★★★
    GR stil gone rekt him.
  • This content has been removed.
  • This content has been removed.
Sign In or Register to comment.