Fixing AW

Instead of worrying about people cheating. How about reworking or fixing alliance wars so that Alliances using items or exceeding a certain number of deaths are penalized. No reason my alliance should have a 3rd fewer deaths and lose based off exploration. Then again that would be asking a bit much.

Comments

  • Xthea9Xthea9 Member Posts: 829 ★★
    Didn't understand,what exactly u want ...
  • FluffyFluffy Member Posts: 446 ★★
    He wants to win more Wars. He wants spenders penalized.
  • R4GER4GE Member Posts: 1,530 ★★★★
    Fluffy wrote: »
    He wants to win more Wars. He wants spenders penalized.

    Seems he's more upset about the rules. Mad he lost because another alliance was able to explore more than them. Which is one of the main goals of AW so the post really makes little sense
  • R4GER4GE Member Posts: 1,530 ★★★★
    Instead of worrying about people cheating. How about reworking or fixing alliance wars so that Alliances using items or exceeding a certain number of deaths are penalized. No reason my alliance should have a 3rd fewer deaths and lose based off exploration. Then again that would be asking a bit much.

    Than you guys should have explored more. Thats kind of the point

  • TheOneAndOnlyTheOneAndOnly Member Posts: 690 ★★★
    Instead of worrying about people cheating. How about reworking or fixing alliance wars so that Alliances using items or exceeding a certain number of deaths are penalized. No reason my alliance should have a 3rd fewer deaths and lose based off exploration. Then again that would be asking a bit much.

    No offense but the points system for war is very easy to figure out. Each point of exploration in a 3 battlegroup war is worth about 877 points. So that means if you are down by 1% exploration then you better have at least 9 extra kills. The fact is you lost cause they were more efficient with their extra deaths.
  • Symbiote521Symbiote521 Member Posts: 2
    You guys must have not understood.....I don't care about losing to skilled players but if all it comes down to is me spending units to win then ANY Monkey can do that. However If I'm clearing full lanes and a Boss w/o having to use any items and the opposition goes crazy doing so how is that even remotely the same.
  • CavalierCavalier Member Posts: 246
    Kills should be worth more points to even out the scoring system. If your alliance has 15 more kills but was only 2% less explored and loss, that just does not feel right. It should be adjusted. Even tho it might mean my alliance will lose more. Got a lot of noobs, better at exploring then killing ATM.
    Each point of exploration in a 3 battlegroup war is worth about 877 points. So that means if you are down by 1% exploration then you better have at least 9 extra kills.
    If this is true, kills should be worth twice as much
    How about reworking or fixing alliance wars so that Alliances using items or exceeding a certain number of deaths are penalized.
    But no to this.
  • R4GER4GE Member Posts: 1,530 ★★★★
    I like the scoring system as is, and it makes sense to be that way. I do feel your pain though because it does suck to be in the stronger alliance and have a weaker alliance beat you because they wanted to blow through there items or money. But I look at those guys as complete idiots. The rewards for winning aren't worth the amount they spend, nor can they afford to do that all the time and eventually learn like others to quit doing it. The 10 item cap is nice and in the better AW tiers I don't see many people blasting through items because they are smart enough to save them for AQ where it really counts
  • Rich_RyderRich_Ryder Member Posts: 238
    If only there were an area of the game where getting more fight wins mattered the most. An arena, if you will.
  • BlackbeardBlackbeard Member Posts: 133
    Well there are already a limitation on using items. If some unskilled team uses a lot units to get revives or heal they also face that limitation. And if they try and try, you get extra kills. I don't get the point why you are upset or actually what you want to be changed. Your boss is big, I try my best and die. I use limited amount of heals and revives, not necessarily I have to purchase those, that can be found as milestone or crystal reward. I have already lost champagne, lost items, maybe spent units. You want a system to penalised me more? I wonder what more people gonna ask from this game.
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