INTEGRAL wrote: » Markjv81 wrote: » How are they legit master if lost 3 wars? Or legit only when facing non master alliances? Are you a joke?
Markjv81 wrote: » How are they legit master if lost 3 wars? Or legit only when facing non master alliances?
Drooped2 wrote: » DNA3000 wrote: » Drooped2 wrote: » This is just a split second thought but wouldn't just going by your opponents multiplier solve most if this with very little consequence? Ie tier 1 allainces facing a t3 the T1 allaince gets the multi plier of the t3 And the t3 wouod get the t1 multiplier . It punishes the t1 and compensates the t3 all at once. Again 2 second thought so it may be flawed feel free to point out the abusable aspect maybe we can work thru it You're assuming that all of these mismatches are caused by the higher alliance manipulating match making to draw the lower alliance. But that's not the case. Given the way match making currently works, these types of mismatches are actually impossible to avoid. In fact, if the issue was purely due to match making manipulation, the matches would actually be closer than this. Manipulation can allow two 3000+ alliances from avoiding each other, but it cannot arbitrarily seek out and find alliances 700 points lower. For that to happen, other things must be simultaneously in play, and those are the result of match making happening at different times, rating differentials linear all the way to the top, and match making attempting to find good alliance rating matches on top of war rating matches and failing to find an optimal match in such a way as it then settles for horrible matches. The multiplier swap would penalize alliances that matched lower through no fault of their own. Valid like I said it was quick thought.. Hrmm injust feel like there's a simple answer here
DNA3000 wrote: » Drooped2 wrote: » This is just a split second thought but wouldn't just going by your opponents multiplier solve most if this with very little consequence? Ie tier 1 allainces facing a t3 the T1 allaince gets the multi plier of the t3 And the t3 wouod get the t1 multiplier . It punishes the t1 and compensates the t3 all at once. Again 2 second thought so it may be flawed feel free to point out the abusable aspect maybe we can work thru it You're assuming that all of these mismatches are caused by the higher alliance manipulating match making to draw the lower alliance. But that's not the case. Given the way match making currently works, these types of mismatches are actually impossible to avoid. In fact, if the issue was purely due to match making manipulation, the matches would actually be closer than this. Manipulation can allow two 3000+ alliances from avoiding each other, but it cannot arbitrarily seek out and find alliances 700 points lower. For that to happen, other things must be simultaneously in play, and those are the result of match making happening at different times, rating differentials linear all the way to the top, and match making attempting to find good alliance rating matches on top of war rating matches and failing to find an optimal match in such a way as it then settles for horrible matches. The multiplier swap would penalize alliances that matched lower through no fault of their own.
Drooped2 wrote: » This is just a split second thought but wouldn't just going by your opponents multiplier solve most if this with very little consequence? Ie tier 1 allainces facing a t3 the T1 allaince gets the multi plier of the t3 And the t3 wouod get the t1 multiplier . It punishes the t1 and compensates the t3 all at once. Again 2 second thought so it may be flawed feel free to point out the abusable aspect maybe we can work thru it
DNA3000 wrote: » Drooped2 wrote: » DNA3000 wrote: » Drooped2 wrote: » This is just a split second thought but wouldn't just going by your opponents multiplier solve most if this with very little consequence? Ie tier 1 allainces facing a t3 the T1 allaince gets the multi plier of the t3 And the t3 wouod get the t1 multiplier . It punishes the t1 and compensates the t3 all at once. Again 2 second thought so it may be flawed feel free to point out the abusable aspect maybe we can work thru it You're assuming that all of these mismatches are caused by the higher alliance manipulating match making to draw the lower alliance. But that's not the case. Given the way match making currently works, these types of mismatches are actually impossible to avoid. In fact, if the issue was purely due to match making manipulation, the matches would actually be closer than this. Manipulation can allow two 3000+ alliances from avoiding each other, but it cannot arbitrarily seek out and find alliances 700 points lower. For that to happen, other things must be simultaneously in play, and those are the result of match making happening at different times, rating differentials linear all the way to the top, and match making attempting to find good alliance rating matches on top of war rating matches and failing to find an optimal match in such a way as it then settles for horrible matches. The multiplier swap would penalize alliances that matched lower through no fault of their own. Valid like I said it was quick thought.. Hrmm injust feel like there's a simple answer here The only "simple" answer that's been mentioned in the past that addresses this issue is forced synchronized match making. In other words, every alliance opts in or out on Wednesday, and on Thursday morning the system finds the closest available matches among all active alliances and everyone starts fighting on Thursday. Repeat for the rest of the week. It means you no longer get to choose when to start matching, and thus over what 24 hour period you attack in. But it has the ability, if you code it correctly, to guarantee close matches across all of the alliances that want to participate in alliance war, with one weird exception that no one who mentions this suggestion points out: if an odd number of alliances want to fight, obviously someone can't be matched. You can address that by giving the absolute lowest alliance active that week an automatic win. It isn't a big deal down in the participation and stone brackets.
MaatMan wrote: » the only problem i see is potentially wars getting stale at the top as 1 and 2 constantly vs each other and there is not much movement. whilst to an extent the top should always face the top it would be boring and stale if war was always v the same opponent. so i think you would have to make something along the lines of you cant face the same opponent within the same 3 war cycle. that way #1 will always face top 5 allies but not always #2.
WATCHED wrote: » Please adjust lower tier WAR player placement, no way should tier 15-12 have 6* or r4 5*s, place a player placement cap of r2 5*s max to keep the playing field even. These so called retired players who rarely play war sit in lower tier wars and get super easy wins. Please consider also.
Zuko_ILC wrote: » DNA3000 wrote: » Drooped2 wrote: » This is just a split second thought but wouldn't just going by your opponents multiplier solve most if this with very little consequence? Ie tier 1 allainces facing a t3 the T1 allaince gets the multi plier of the t3 And the t3 wouod get the t1 multiplier . It punishes the t1 and compensates the t3 all at once. Again 2 second thought so it may be flawed feel free to point out the abusable aspect maybe we can work thru it You're assuming that all of these mismatches are caused by the higher alliance manipulating match making to draw the lower alliance. But that's not the case. Given the way match making currently works, these types of mismatches are actually impossible to avoid. In fact, if the issue was purely due to match making manipulation, the matches would actually be closer than this. Manipulation can allow two 3000+ alliances from avoiding each other, but it cannot arbitrarily seek out and find alliances 700 points lower. For that to happen, other things must be simultaneously in play, and those are the result of match making happening at different times, rating differentials linear all the way to the top, and match making attempting to find good alliance rating matches on top of war rating matches and failing to find an optimal match in such a way as it then settles for horrible matches. The multiplier swap would penalize alliances that matched lower through no fault of their own. Actually they do manipulate they notify in a chatroom when they matched then the next ally starts a search. Lets just say been there done that seen it with my own eyes. They should get rid of seasons and just give portion of rewards for wins.
mum_m2 wrote: » @all of kabam I'm totally at the side of having these bad match ups. Just take your loss it's ok. You win some lose some but take it as an opportunity to learn from the best. Last season I got matched up against ASR when they were twice the size of my alliance. It's okay to take your hits. Taking your hits is much better than not getting a chance to. Which brings me to my main point here. I just hope that kabam doesn't narrow the search algorithm to the point where alliances cannot find wars. If they intend to only give alliances a good and fair war, then there's gonna be the alliances that miss wars. The high skilled high war rating prestige/rated alliances are going to suffer as they do in today's system. Rather than make it more narrow I want them to make it more broader. Make alliances have to fight these types of wars. But rather than have a system like that... ... just do away with war rating and prestige to an extent. A brand new 30 million alliance should not have to start from scratch. Just place them where they need to be. It'll do away with all of these Shell alliances also. You score points based on the difficulty of map you search for. An elite alliance will choose an elite level of difficulty to go up against with an insane level.of nodes much like you see in the trials today. Compare it to the way you choose alliance quests.
Slayer9748 wrote: » It happens with us too @Kabam Miike we are are currently silver 2 alliance and we have been matched to a gold 2/gold 1 Alliance how are we supposed to defeat them?
DNA3000 wrote: » Zuko_ILC wrote: » DNA3000 wrote: » Drooped2 wrote: » This is just a split second thought but wouldn't just going by your opponents multiplier solve most if this with very little consequence? Ie tier 1 allainces facing a t3 the T1 allaince gets the multi plier of the t3 And the t3 wouod get the t1 multiplier . It punishes the t1 and compensates the t3 all at once. Again 2 second thought so it may be flawed feel free to point out the abusable aspect maybe we can work thru it You're assuming that all of these mismatches are caused by the higher alliance manipulating match making to draw the lower alliance. But that's not the case. Given the way match making currently works, these types of mismatches are actually impossible to avoid. In fact, if the issue was purely due to match making manipulation, the matches would actually be closer than this. Manipulation can allow two 3000+ alliances from avoiding each other, but it cannot arbitrarily seek out and find alliances 700 points lower. For that to happen, other things must be simultaneously in play, and those are the result of match making happening at different times, rating differentials linear all the way to the top, and match making attempting to find good alliance rating matches on top of war rating matches and failing to find an optimal match in such a way as it then settles for horrible matches. The multiplier swap would penalize alliances that matched lower through no fault of their own. Actually they do manipulate they notify in a chatroom when they matched then the next ally starts a search. Lets just say been there done that seen it with my own eyes. They should get rid of seasons and just give portion of rewards for wins. I did not say that alliances do not manipulate, nor do I have any idea why you think I did.
573739 wrote: » Drooped2 wrote: » 573739 wrote: » Wild idea base the bracket rewards solely off Alliance total power rating. If an alliance sells of 2-4 star champs to make it easier just punish em for it by giving em less rewards. Forces high end alliances against each other. So you can just buy your way to the top tier with fgmc? If someone spends enough to be at the top tier in AW they clearly are going to beat you. Unless they reeeeeealy suck and keep buying pots/revives. My point is if you’re Alliance is 10 mil (like mine) we “should” be fighting alliances of similar strength. If we run into an alliance that sells off their lower champs so be it. However there should be brackets based off alliance strength 1-4 mil 5-9 mil 10-15 mil (most endgame alliances fall) 16-20 mil (endgame and spenders) 21+ (pretty much finished everything and big spenders)
Drooped2 wrote: » 573739 wrote: » Wild idea base the bracket rewards solely off Alliance total power rating. If an alliance sells of 2-4 star champs to make it easier just punish em for it by giving em less rewards. Forces high end alliances against each other. So you can just buy your way to the top tier with fgmc?
573739 wrote: » Wild idea base the bracket rewards solely off Alliance total power rating. If an alliance sells of 2-4 star champs to make it easier just punish em for it by giving em less rewards. Forces high end alliances against each other.
Zuko_ILC wrote: » DNA3000 wrote: » Zuko_ILC wrote: » DNA3000 wrote: » Drooped2 wrote: » This is just a split second thought but wouldn't just going by your opponents multiplier solve most if this with very little consequence? Ie tier 1 allainces facing a t3 the T1 allaince gets the multi plier of the t3 And the t3 wouod get the t1 multiplier . It punishes the t1 and compensates the t3 all at once. Again 2 second thought so it may be flawed feel free to point out the abusable aspect maybe we can work thru it You're assuming that all of these mismatches are caused by the higher alliance manipulating match making to draw the lower alliance. But that's not the case. Given the way match making currently works, these types of mismatches are actually impossible to avoid. In fact, if the issue was purely due to match making manipulation, the matches would actually be closer than this. Manipulation can allow two 3000+ alliances from avoiding each other, but it cannot arbitrarily seek out and find alliances 700 points lower. For that to happen, other things must be simultaneously in play, and those are the result of match making happening at different times, rating differentials linear all the way to the top, and match making attempting to find good alliance rating matches on top of war rating matches and failing to find an optimal match in such a way as it then settles for horrible matches. The multiplier swap would penalize alliances that matched lower through no fault of their own. Actually they do manipulate they notify in a chatroom when they matched then the next ally starts a search. Lets just say been there done that seen it with my own eyes. They should get rid of seasons and just give portion of rewards for wins. I did not say that alliances do not manipulate, nor do I have any idea why you think I did. I think it was more of an accidental response with quote that was presaved as draft when I was posting. Wasn't calling you out.