Parry a "core mechanic"

Husky54Husky54 Member Posts: 244 ★★
So, the most recent bug fix list put out by Kabam called parry a "core mechanic." I feel very certain that almost every player runs with parry in their masteries. You can't play the game without it these days.

So this begs the question -- why does it cost us a mystery point at this juncture. Further, dexterity is the same way. If masteries are "core mechanics", then they need to be removed from masteries and altered to interact more effectively with things like mystic dispersion.

Comments

  • 420sam420sam Member Posts: 526 ★★★
    A mastery is a skill that you add to your champ. If you choose not to add parry or dexterity (which would be foolish) then it is still a choice.
  • Husky54Husky54 Member Posts: 244 ★★
    420sam wrote: »
    A mastery is a skill that you add to your champ. If you choose not to add parry or dexterity (which would be foolish) then it is still a choice.

    That's not the question, mate. Kabam already considers it a core mechanic. It should be removed from masteries and a default component of game play. The very fact that you said it would be foolish not to have these masteries indicates that the player base feels they are mandatory--something Kabam themselves has said they don't want any mastery builds to be.
  • KoperBoyKoperBoy Member Posts: 210 ★★
    Husky54 wrote: »
    So, the most recent bug fix list put out by Kabam called parry a "core mechanic." I feel very certain that almost every player runs with parry in their masteries. You can't play the game without it these days.

    So this begs the question -- why does it cost us a mystery point at this juncture. Further, dexterity is the same way. If masteries are "core mechanics", then they need to be removed from masteries and altered to interact more effectively with things like mystic dispersion.

    A core mechanic implies you can't play without it. If you are good at intercepting, you don't need parry at all, so you can do without it.
  • ThawnimThawnim Member Posts: 1,461 ★★★★
    KoperBoy wrote: »

    A core mechanic implies you can't play without it. If you are good at intercepting, you don't need parry at all, so you can do without it.

    He's exactly right:
    tk7kv84vbjis.png


    You cherry picked over the most important part of what Miike said. If you choose to have parry you risk being hit while timing your block with the reward being a stunned opponent. While I wish it was an automatic feature of the game it makes more sense that it is a mastery and should stay that way.
  • LocoMotivesLocoMotives Member Posts: 1,200 ★★★
    But being able to evade projectiles should be a core mechanic. While I'm fine with dexterity as it exists being a mastery (and providing a crit boost), evading should be part of the game. The mastery should just give crit boost after successfully evading. I'm not sure why new players have to block attacks that everyone else in the game can evade. This would also fix the mystic D issue.
  • KoperBoyKoperBoy Member Posts: 210 ★★
    But being able to evade projectiles should be a core mechanic. While I'm fine with dexterity as it exists being a mastery (and providing a crit boost), evading should be part of the game. The mastery should just give crit boost after successfully evading. I'm not sure why new players have to block attacks that everyone else in the game can evade. This would also fix the mystic D issue.

    You have lots of Spidey's who evade naturally, and DD at sig level 99 evades any projectile. By giving evade to all champs, you basically take away the purpose of passive evaders.
  • LocoMotivesLocoMotives Member Posts: 1,200 ★★★
    Sorry, maybe I wasn't clear. I meant evade as is seen in dexterity. Without dex, we are unable to evade Iron man sp1 or any other projectile attacks. I'm saying being able to dodge those attacks should be standard gameplay, not unlocked by a mastery.
  • GroundedWisdomGroundedWisdom Member Posts: 37,159 ★★★★★
    I believe you're misinterpreting what they meant by the term.
  • KoperBoyKoperBoy Member Posts: 210 ★★
    Sorry, maybe I wasn't clear. I meant evade as is seen in dexterity. Without dex, we are unable to evade Iron man sp1 or any other projectile attacks. I'm saying being able to dodge those attacks should be standard gameplay, not unlocked by a mastery.

    I got what you wanted to say first time. I think a core mechanic is block. If you don't want to lose life when blocking a projectile, then either use cap america, DD, or tech spidey. The only champs who have evade as the core mechanic are DD and spideys. I think that's why dexterity should remain as a mastery - you would make any champion a half spidey.
  • GroundedWisdomGroundedWisdom Member Posts: 37,159 ★★★★★
    What they mean is the mechanic is a part of the core shell of the game. Meaning it's built in to the Build.
  • LocoMotivesLocoMotives Member Posts: 1,200 ★★★
    Then I guess it's you not making sense. We are able to evade projectiles now with dex as a mastery. We can evade iron man or Cyclops or Kang or even spidey's webs with skill. So basically I have no idea what you are arguing then. Spider-Man and DD are not reduced in utility because we have dexterity available to us now, so I have no idea why that would change with making dex a standard function for all players (without the crit boost).
  • TiemiliosTiemilios Member Posts: 337
    Remember that if Parry becomes a default of the game, that also means you can get parried in Alliance Quest, Event Questing, and Story Questing. Not sure all would want that.
  • VoluntarisVoluntaris Member Posts: 1,198 ★★★
    i want mystery points
  • KoperBoyKoperBoy Member Posts: 210 ★★
    Then I guess it's you not making sense. We are able to evade projectiles now with dex as a mastery. We can evade iron man or Cyclops or Kang or even spidey's webs with skill. So basically I have no idea what you are arguing then. Spider-Man and DD are not reduced in utility because we have dexterity available to us now, so I have no idea why that would change with making dex a standard function for all players (without the crit boost).

    It's from a flavour point of view, not mechanics itself. I don't care if all my champions already have possibility to evade or I have to buy it with a mastery point.
  • TillerTheKillerTillerTheKiller Member Posts: 280 ★★
    Thawnim wrote: »

    He's exactly right:
    tk7kv84vbjis.png


    You cherry picked over the most important part of what Miike said. If you choose to have parry you risk being hit while timing your block with the reward being a stunned opponent. While I wish it was an automatic feature of the game it makes more sense that it is a mastery and should stay that way.

    Yes they have definitely added a risk/reward factor. The risk is if you choose to parry, there is a good chance that you'll miss because parry doesn't work correctly and you'll take massive block damage.
  • IdontinksoIdontinkso Member Posts: 156
    There is a lvl 60 in my alliance that has neither parry or dex. Their mastery setup isnt what i would do, but they adapted and play fine without it. Silver lining is they probably dont trigger MD much.
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  • Husky54Husky54 Member Posts: 244 ★★
    Thawnim wrote: »

    He's exactly right:
    tk7kv84vbjis.png


    You cherry picked over the most important part of what Miike said. If you choose to have parry you risk being hit while timing your block with the reward being a stunned opponent. While I wish it was an automatic feature of the game it makes more sense that it is a mastery and should stay that way.

    Then Miike is wrong to call it a "core mechanic."

    I didn't cherry pick anything. I used Miike's own words verbatim. I'm not the one who said parry was a core mechanic. I said that almost every player uses it. Miike called it a core mechanic. The combination of those two facts suggests to me that it should be removed from masteries and it should be a basic ability, no mastery required.

    Kabam is ***terrible*** at the language they use to describe mechanics in game (cf. also Miike's description of Hood's life steal vis-a-vis the dexterity mastery and the way in which it operates with Mystic Dispersion).
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