Parry a "core mechanic"

So, the most recent bug fix list put out by Kabam called parry a "core mechanic." I feel very certain that almost every player runs with parry in their masteries. You can't play the game without it these days.
So this begs the question -- why does it cost us a mystery point at this juncture. Further, dexterity is the same way. If masteries are "core mechanics", then they need to be removed from masteries and altered to interact more effectively with things like mystic dispersion.
So this begs the question -- why does it cost us a mystery point at this juncture. Further, dexterity is the same way. If masteries are "core mechanics", then they need to be removed from masteries and altered to interact more effectively with things like mystic dispersion.
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That's not the question, mate. Kabam already considers it a core mechanic. It should be removed from masteries and a default component of game play. The very fact that you said it would be foolish not to have these masteries indicates that the player base feels they are mandatory--something Kabam themselves has said they don't want any mastery builds to be.
A core mechanic implies you can't play without it. If you are good at intercepting, you don't need parry at all, so you can do without it.
He's exactly right:
You cherry picked over the most important part of what Miike said. If you choose to have parry you risk being hit while timing your block with the reward being a stunned opponent. While I wish it was an automatic feature of the game it makes more sense that it is a mastery and should stay that way.
You have lots of Spidey's who evade naturally, and DD at sig level 99 evades any projectile. By giving evade to all champs, you basically take away the purpose of passive evaders.
I got what you wanted to say first time. I think a core mechanic is block. If you don't want to lose life when blocking a projectile, then either use cap america, DD, or tech spidey. The only champs who have evade as the core mechanic are DD and spideys. I think that's why dexterity should remain as a mastery - you would make any champion a half spidey.
It's from a flavour point of view, not mechanics itself. I don't care if all my champions already have possibility to evade or I have to buy it with a mastery point.
Yes they have definitely added a risk/reward factor. The risk is if you choose to parry, there is a good chance that you'll miss because parry doesn't work correctly and you'll take massive block damage.
Then Miike is wrong to call it a "core mechanic."
I didn't cherry pick anything. I used Miike's own words verbatim. I'm not the one who said parry was a core mechanic. I said that almost every player uses it. Miike called it a core mechanic. The combination of those two facts suggests to me that it should be removed from masteries and it should be a basic ability, no mastery required.
Kabam is ***terrible*** at the language they use to describe mechanics in game (cf. also Miike's description of Hood's life steal vis-a-vis the dexterity mastery and the way in which it operates with Mystic Dispersion).