Tasty_Yum_Yums wrote: » See previous post. Ghost should be taking roughly 2850 recoil damage if it is based on base health. I was boosted for this fight and you can see I’m taking over 3250 health reduction..
Kabam Lyra wrote: » Hi, To clarify the way Recoil works, it will increase the damage of special attacks based upon the base attack only. It will apply this attack bonus when the special attack hits and to most damaging effects, such as bleed, triggered when the special attack hits. Thank you for the feedback about the wording of the description. We've passed it along for consideration.
BigPoppaCBONE wrote: » So you’re saying it just tacks on 30/45/60% of base attack at the first hit? That’s pretty terrible. What about specials that hit multiple times? Is it supposed to add that bonus damage to each hit or is it spread among the hits? Kabam Lyra wrote: » Hi, To clarify the way Recoil works, it will increase the damage of special attacks based upon the base attack only. It will apply this attack bonus when the special attack hits and to most damaging effects, such as bleed, triggered when the special attack hits. Thank you for the feedback about the wording of the description. We've passed it along for consideration.
CoatHang3r wrote: » BigPoppaCBONE wrote: » So you’re saying it just tacks on 30/45/60% of base attack at the first hit? That’s pretty terrible. What about specials that hit multiple times? Is it supposed to add that bonus damage to each hit or is it spread among the hits? Kabam Lyra wrote: » Hi, To clarify the way Recoil works, it will increase the damage of special attacks based upon the base attack only. It will apply this attack bonus when the special attack hits and to most damaging effects, such as bleed, triggered when the special attack hits. Thank you for the feedback about the wording of the description. We've passed it along for consideration. It applies to special attack hits and works like this, base attack +recoil attack bonus +matery bonus +Abilities attack bonus = damage. For CAIW (bad example btw) he is getting, base +recoil (30%) +abilities (350%) = damage. That’s why the recoil bonus looks so damn small because its less than a tenth of his other bonuses.
BigPoppaCBONE wrote: » CoatHang3r wrote: » BigPoppaCBONE wrote: » So you’re saying it just tacks on 30/45/60% of base attack at the first hit? That’s pretty terrible. What about specials that hit multiple times? Is it supposed to add that bonus damage to each hit or is it spread among the hits? Kabam Lyra wrote: » Hi, To clarify the way Recoil works, it will increase the damage of special attacks based upon the base attack only. It will apply this attack bonus when the special attack hits and to most damaging effects, such as bleed, triggered when the special attack hits. Thank you for the feedback about the wording of the description. We've passed it along for consideration. It applies to special attack hits and works like this, base attack +recoil attack bonus +matery bonus +Abilities attack bonus = damage. For CAIW (bad example btw) he is getting, base +recoil (30%) +abilities (350%) = damage. That’s why the recoil bonus looks so damn small because its less than a tenth of his other bonuses. If that’s how it works on each hit, that really benefits champs like Blade and Carnage and whoever else has specials that hit a bunch of times, with a chance to proc DOT debuffs with each hit.
CoatHang3r wrote: » Here are the results i got with testing recoil and Corvus back in august checks out, ymmv. Corvus recoil None 1693 first hit 1693 second hit 5079 third hit 8465 total damage Rank 1 2179 2179 6537 10885 Rank 2 2422 2422 7266 12110 Rank 3 2665 2665 7995 13325
Hulksmasshh wrote: » If it's not your responsibility to understand how a mechanic in the game works, then you can't blame the game when you find out what you thought in your head was wrong. Did you think having a green boost + attack boost at the same time multipled the effectiveness of both as well?
CoatHang3r wrote: » BigPoppaCBONE wrote: » CoatHang3r wrote: » BigPoppaCBONE wrote: » So you’re saying it just tacks on 30/45/60% of base attack at the first hit? That’s pretty terrible. What about specials that hit multiple times? Is it supposed to add that bonus damage to each hit or is it spread among the hits? Kabam Lyra wrote: » Hi, To clarify the way Recoil works, it will increase the damage of special attacks based upon the base attack only. It will apply this attack bonus when the special attack hits and to most damaging effects, such as bleed, triggered when the special attack hits. Thank you for the feedback about the wording of the description. We've passed it along for consideration. It applies to special attack hits and works like this, base attack +recoil attack bonus +matery bonus +Abilities attack bonus = damage. For CAIW (bad example btw) he is getting, base +recoil (30%) +abilities (350%) = damage. That’s why the recoil bonus looks so damn small because its less than a tenth of his other bonuses. If that’s how it works on each hit, that really benefits champs like Blade and Carnage and whoever else has specials that hit a bunch of times, with a chance to proc DOT debuffs with each hit. I never tested DoT but did test recoil absent suicides with corvus awhile back. Think of it like a +attack boost that only applies to specials. Here is what I gathered with Corvus, you can see each hit gets the bonus. CoatHang3r wrote: » Here are the results i got with testing recoil and Corvus back in august checks out, ymmv. Corvus recoil None 1693 first hit 1693 second hit 5079 third hit 8465 total damage Rank 1 2179 2179 6537 10885 Rank 2 2422 2422 7266 12110 Rank 3 2665 2665 7995 13325
phil56201 wrote: » Hulksmasshh wrote: » If it's not your responsibility to understand how a mechanic in the game works, then you can't blame the game when you find out what you thought in your head was wrong. Did you think having a green boost + attack boost at the same time multipled the effectiveness of both as well? Yeah, I did actually. You say its our responsibility to understand these mechanics. OK. Please point me to where ingame these explanations are given. If these things are explained in that much depth somewhere I have neglected to look, I would really like to be pointed in the right direction. If there are no detailed explanations anywhere to be found ingame, where and how do we get this valuable info?
Hulksmasshh wrote: » I never said it's your responsibility to know these things. And I agree that there's no good official source or explanation for how damage boosts work, Kabam should improve on that for sure. Most of what I learned are from many community postings, info from alliance mates, testing things myself, and just playing the game. It's okay not to know these things. You just shouldn't be so surprised and shocked when a complicated mechanic like damage boosts, which you said had no idea how it worked, turns out not to work exactly like you thought it would.
BigPoppaCBONE wrote: » CoatHang3r wrote: » BigPoppaCBONE wrote: » CoatHang3r wrote: » BigPoppaCBONE wrote: » So you’re saying it just tacks on 30/45/60% of base attack at the first hit? That’s pretty terrible. What about specials that hit multiple times? Is it supposed to add that bonus damage to each hit or is it spread among the hits? Kabam Lyra wrote: » Hi, To clarify the way Recoil works, it will increase the damage of special attacks based upon the base attack only. It will apply this attack bonus when the special attack hits and to most damaging effects, such as bleed, triggered when the special attack hits. Thank you for the feedback about the wording of the description. We've passed it along for consideration. It applies to special attack hits and works like this, base attack +recoil attack bonus +matery bonus +Abilities attack bonus = damage. For CAIW (bad example btw) he is getting, base +recoil (30%) +abilities (350%) = damage. That’s why the recoil bonus looks so damn small because its less than a tenth of his other bonuses. If that’s how it works on each hit, that really benefits champs like Blade and Carnage and whoever else has specials that hit a bunch of times, with a chance to proc DOT debuffs with each hit. I never tested DoT but did test recoil absent suicides with corvus awhile back. Think of it like a +attack boost that only applies to specials. Here is what I gathered with Corvus, you can see each hit gets the bonus. CoatHang3r wrote: » Here are the results i got with testing recoil and Corvus back in august checks out, ymmv. Corvus recoil None 1693 first hit 1693 second hit 5079 third hit 8465 total damage Rank 1 2179 2179 6537 10885 Rank 2 2422 2422 7266 12110 Rank 3 2665 2665 7995 13325 Did you also have glass cannon on for your no recoil testing? After testing with Blade, he’s one of the very few that even could be considered worth it and that’s due to his strong regen. His 9-hit L2 only hits for about 8k more with 3/3 recoil. At 5-65 his base attack is 2640 for bonuses of 792/1188/1584. Doing the math does turn out close to 60% more for champs like Blade, Corvus, Medusa, and Carnage with basic specials. I think Corvus is in there because he’s only hitting crits and getting more of the raw damage through on less than half the hits. For champs with lots of bonuses and modifications to their special damage, definitely not worth it.
CoatHang3r wrote: » BigPoppaCBONE wrote: » CoatHang3r wrote: » BigPoppaCBONE wrote: » CoatHang3r wrote: » BigPoppaCBONE wrote: » So you’re saying it just tacks on 30/45/60% of base attack at the first hit? That’s pretty terrible. What about specials that hit multiple times? Is it supposed to add that bonus damage to each hit or is it spread among the hits? Kabam Lyra wrote: » Hi, To clarify the way Recoil works, it will increase the damage of special attacks based upon the base attack only. It will apply this attack bonus when the special attack hits and to most damaging effects, such as bleed, triggered when the special attack hits. Thank you for the feedback about the wording of the description. We've passed it along for consideration. It applies to special attack hits and works like this, base attack +recoil attack bonus +matery bonus +Abilities attack bonus = damage. For CAIW (bad example btw) he is getting, base +recoil (30%) +abilities (350%) = damage. That’s why the recoil bonus looks so damn small because its less than a tenth of his other bonuses. If that’s how it works on each hit, that really benefits champs like Blade and Carnage and whoever else has specials that hit a bunch of times, with a chance to proc DOT debuffs with each hit. I never tested DoT but did test recoil absent suicides with corvus awhile back. Think of it like a +attack boost that only applies to specials. Here is what I gathered with Corvus, you can see each hit gets the bonus. CoatHang3r wrote: » Here are the results i got with testing recoil and Corvus back in august checks out, ymmv. Corvus recoil None 1693 first hit 1693 second hit 5079 third hit 8465 total damage Rank 1 2179 2179 6537 10885 Rank 2 2422 2422 7266 12110 Rank 3 2665 2665 7995 13325 Did you also have glass cannon on for your no recoil testing? After testing with Blade, he’s one of the very few that even could be considered worth it and that’s due to his strong regen. His 9-hit L2 only hits for about 8k more with 3/3 recoil. At 5-65 his base attack is 2640 for bonuses of 792/1188/1584. Doing the math does turn out close to 60% more for champs like Blade, Corvus, Medusa, and Carnage with basic specials. I think Corvus is in there because he’s only hitting crits and getting more of the raw damage through on less than half the hits. For champs with lots of bonuses and modifications to their special damage, definitely not worth it. It’s been months, Gc should have been present at 1/3 for the tests as i wanted to compare equal attack power of each stage involving recoil. The test was simple i filled out the prereqs for recoil including 5/5 precision+cruelty and then tested a 5/50 Corvus by himself against rol WS, if someone wanted to verify. Corvus was just an easy test because his numbers do not fluctuate between hits due to crits so it was easier to record. I might rethink that about champs with other bonuses though if you’re using s3’s or they can recoup recoil since more damage is always a good thing if you don’t have to pay for it.