AW rewards unbalanced compared to new AQ reqards
Hitman6666
Member Posts: 7 ★
First of all, thank you Kabam for changing AQ. It was indeed getting a bit boring. With map 7 and the new rewards it is going to be very interesting again.
But I would like to address 2 things:
AW rewards are kind of bad if you compare them to AQ rewards. While AW is where it’s all about skill and AQ is mainly about spending on the biggest roster with high prestige. Are you going to do something about AW rewards?
Second thing, nr 1 in AQ is getting 2x the rewards of nr 2 in AQ. Why is it not more of a gliding reqard system like in AW? Wouldn’t that be more fair? First place should get best rewards of course, but twice the rewards of second place? With AQ being a weekly thing this is going to favorite 1 team with the best prestige way to much.
But I would like to address 2 things:
AW rewards are kind of bad if you compare them to AQ rewards. While AW is where it’s all about skill and AQ is mainly about spending on the biggest roster with high prestige. Are you going to do something about AW rewards?
Second thing, nr 1 in AQ is getting 2x the rewards of nr 2 in AQ. Why is it not more of a gliding reqard system like in AW? Wouldn’t that be more fair? First place should get best rewards of course, but twice the rewards of second place? With AQ being a weekly thing this is going to favorite 1 team with the best prestige way to much.
12
Comments
As hitman was saying, the rewards compared to 1st and 2nd in AQ is double(based on the most important resource). Which doesn't seem logical, AQ is based on prestige and very few people can get multiple r5 champs, or even high prestige champs. Your rank in AQ is based mainly on luck and money, while skill is a secondary factor.
This has been a problem since basically the start of the game, and that is how rewards scale. What I mean by that is:
The cost of ranking up champions, like 5* and 6* to high ranks have significantly increased compared to 4* champs. Which makes perfect sense, however the gold rewards from arena and event quests have barely increased, if any at all. The same goes for AW.
Alliance war seasons was extremely lucrative when it first launched almost a year ago. However the rewards haven't increased, and is becoming less relevant.
Based on all that I would suggest Kabam to make rewards scale over time, doesn't have to be a lot, but there should be some difference over a year of the same rewards. The difference between 1st and 2nd place should not be double, have a less significant amount.
My last suggestion would be to change it from 1st and 2-10. And have it rather 1st, 2nd and 3rd. then 4-10th like in Alliance wars. This would also make it easier to even out the rewards a bit. For example:
1st 9000 t5b
2nd 7500 t5b
3rd 6000 t5b
4-10 4500 t5b
Lastly I would like to thank Kabam on their efforts to improve the game, and implementing new content. I hope you will take our feedback into consideration. Thanks.
I"m expecting that after season 8 when the large AW overhaul comes (new global nodes, ect.) that we will see a bump in rewards.
AW rewards are so outdated now it's almost senseless to even do AW except that it's there and it keeps the often underwhelmingly boring and/or thoughtless monthly content (especially this month) a little bit more interesting.
Tier 6 should be adjusted so that in 3 BGs you get the same rewards as Tier 3. Move up and adjust from there.
Gold 1 should be adjusted so that it Platinum 3. Move up and adjust from there. Gold 2 should have at least 750 6* shards and Gold 3 should have at least 500 6* shards.
AW rewards just as the OP and others who have responded to this thread are stuck in the beginning of AW and beginning of Seasons. Time to make the rewards at par with the current content and the level of progression that has increased since then.
There are alliances out there that don’t do war though, although personally I find it pretty wasteful to not get those free shards. Not like war is a big time commitment.