**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Just like AQ cannot possibly be started at the same time for every alliance or event quests started for every player at the same time as it is too much for the servers. I’m sure this is where you go back to hardware maintenance (we have enough as it is so what exactly do they do?) as opposed to software maintenance and include a larger test volume for beta
As has been discussed previously, there's no reason to believe that the workload required to start AQ is even in the same order of magnitude as the workload required to start AW. Its not like the difference is a letter. The difference is the difference between starting content in which the map is essentially the same for all alliances (or rather, there's only six different AQ maps) and starting content in which the map is essentially completely different for all alliances (because defense placement means every node has different champions at different ranks, ratings, signature levels, and masteries that all affect the combat on that node).
Because all you have to really track for every alliance running AQ is: map number, prestige, the current health level of every occupied node, and the current status of the players including location and state of their attackers, but AW requires tracking the specific identity of every defender on top of the status of the attackers, I wouldn't be surprised if AW required several hundred times more data to initialize and track than AQ per map.
On the other hand, even though the AQ "clock" starts for everyone at the same time on day one, there's actually nothing much the game servers have to do prior to the first person entering the map. So on top of everything else, it isn't even true that everyone starts AQ at the same time in terms of actual server load.
And again it is simple server capacity request more servers for peak times and as these will be predesignated the providers should be able to facilitate
We are still actively working to improve the experience with our new Alliance Wars matchmaking system. We are targeting to roll something out to you before the first war of next week.
There won’t be any changes enabled for Sunday’s war, but look for more news early next week.
Thank you all for your patience!
Thanks for the update @Kabam Miike . You should delay the season a week so we can see if the changes get the job done in the offseason rather than in the 1st week of the season.
Thank you again for the update sir! Personally, I'm looking forward to seeing what the changes are. Knowing that there's change on the horizon gives hope that Season 8 will be doable, and hopefully highly competitive in the sense we're getting proper match ups! It's very nice to know we were heard and something is being done. This might need further tweaking as we go. Just knowing it's not gonna be like it was this cycle is enough for me for now. Where it goes from here will be seen soon enough by the sound of it!
Anything is possible with unlimited money, but buying more servers doesn't address singular bottlenecks, like the database that contains all the players' roster information necessary to assemble the defense maps. Algorithmically you could prestage defense placement maps one-sided prior to matching, and then attempt a cached load into the war map servers but prestaging runs into issues surrounding edge cases where the map tier (and thus configuration) might have to change upon matching. Accounting for all edge cases correctly is something I would bet cash no one suggesting this option would actually be capable of doing correctly given five tries. Which makes it a non-trivial thing to suggest.
Spending more on capacity doesn't just automatically make everything faster. You need an underlying architecture that can scale in that way, and if it wasn't written that way in the first place retrofitting it after the fact generally runs into problems. In fact, I've never seen this actually happen correctly the first time, or the second time, even after millions of dollars of expenditure. I've met people who've *claimed* to have seen it work fine in their own house, and then I actually see what happened, and I'm reminded why retirement from the industry keeps looking better and better.
i seriously hope you consider delaying the season.
it is very hard for alliances to compete in a competition when we dont even know what the parameters of the competition are
It isn't even about knowing. If we're getting changes to the system being implemented as late as next week, that leaves very little time to shake those changes out before the start of season eight. I think we should actually have a full week of preseason with a properly functioning match making system before we start the next season, just to make sure it actually works properly. Malfunctions during the season are entirely not worth the risk. At least, they aren't supposed to be worth the risk, if you're trying to avoid inflicting unnecessary pain.
agree. it will be no time as next week is season scheduled start.
so it would be
here is wat we are doing.
here is season 8.
that wont work well at all.
The current iteration you have implemented has angered your player base. You have acknowledged that this is not working out well.. take the advice of those on the forums and postpone the start of season 8... extend the off season period by another week to test out the changes you intend to implement.
If you go ahead and start season 8 and these changes continue to cause problems, i don't think you will like the consequences.. Most people would much prefer to see more time of off season rather than this aspect of the game losing appeal altogether. Be smart.. and proactive rather than seeing yourselves in the same situation as you are currently, only with a more unfortunate result.
This is something we are seriously considering. We'll have a more definite answer next week.
Or they can just rewrite the game to run faster. Or rewrite the laws of physics to make the computers run faster. Its all words on a page until you have to actually do it.
You wouldn't happen to be an Oracle third party developer, would you?
best thing that any mod has said on this forum in a very long time
Good for you.
Glad to hear you are one of the lucky few alliances that the fixed timezone suits perfectly.
I hate this new matchmaking system. My alliance always starts war at 6pm cst cause it is the best time for everyone in the alliance. Now wars are starting at **** 8am. This is ridiculous. I had to get on everyone's ass just so we would have ppl place because of the time change. This has to be changed stupid.