IsItthough wrote: » What's with this timer system on the glory store @Kabam Miike I knew the prices always increased by why the different rest time. Didn't realize and bought 4 of them now it's like 26 days before I can buy more. I didn't see this mentioned during the announcement is this a bug maybe?
Dr_Doom wrote: » 35 days to buy t5 catalyst fragments again? ?
DTMelodicMetal wrote: » Can one of the mods share the developers’ intentions of making every node in Map 7 linked?
DocJC wrote: » DTMelodicMetal wrote: » Can one of the mods share the developers’ intentions of making every node in Map 7 linked? Talk about making AQ insufferable? Are you guys seriously expecting us to go node by node? With 1 hour timers? Seriously, what were the developers thinking? Is this supposed to be fun? Honestly.....without changes....you may have just killed your game if this is how it remains. The initial excitement to run map 7 quickly evaporated while waiting to go node by node. This isn’t about coordination, it’s about being glued to your screen at all times.
Kabam Zibiit wrote: » Dr_Doom wrote: » 35 days to buy t5 catalyst fragments again? ? Hey there, thanks for bringing this to our attention. I've passed it along to the rest of the team so that they can take a look into it.
DaywalkerUK wrote: » Can't say I'm surprised at the reaction to map 7. All those links are a massive headache. However, theres a very simple solution, don't run it. The same way plenty of alliances chose not to run map 6 when it was introduced because the time/cost required wasn't in line with the amount of their day they wished to devote to the game. Kabam: this map is really hard and really expensive and alliances will need to be really co-ordinated to complete it. Its not meant to be run 5 times a week. Summoners: this map takes too much co-ordination and running it 5 times costs too much loyalty. Any alliance wanting the rewards from running map 7 needs to accept the effort required to win them. If you cant make that effort then stick with map 6. And if you dont have enough loyalty to run it 5 times then you can use units to compensate. Making threats about piloting is just comical, I can't wait to see all the cry-posts when people get bans because greedy alliances have gone back to their old ways in desperation for new AQ awards.
DocJC wrote: » DaywalkerUK wrote: » Can't say I'm surprised at the reaction to map 7. All those links are a massive headache. However, theres a very simple solution, don't run it. The same way plenty of alliances chose not to run map 6 when it was introduced because the time/cost required wasn't in line with the amount of their day they wished to devote to the game. Kabam: this map is really hard and really expensive and alliances will need to be really co-ordinated to complete it. Its not meant to be run 5 times a week. Summoners: this map takes too much co-ordination and running it 5 times costs too much loyalty. Any alliance wanting the rewards from running map 7 needs to accept the effort required to win them. If you cant make that effort then stick with map 6. And if you dont have enough loyalty to run it 5 times then you can use units to compensate. Making threats about piloting is just comical, I can't wait to see all the cry-posts when people get bans because greedy alliances have gone back to their old ways in desperation for new AQ awards. You do realize players like new content right? We’ve been running map 6 for 2 years. So a new map comes along and people want to play it. ITS A GAME. ITS MEANT TO BE PLAYED. The people simply say, don’t play it is completely and utterly wrong. This is an entertainment/gaming business.