Map 7: King's Ransom - New Milestones, Rank Rewards, Glory Store Update, Reduced cost for Map 4-6
MCOC Team
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At long last, Map 7 is coming to Alliance Quests on February 16th! There’s a lot to cover, and not just about Map 7. Below, you’ll find all the details about Map 7, but first, let’s go over the goals for the new map:
While you’ll have to wait until February 16th to see the Map in all its glory, we do want to outline some elements you’ll be seeing in advance of that. You can also get a preview of the map here.
Sections
Like other Alliance Quest Maps, Map 7 features 3 sections with a Mini Boss between each one, and a Final Boss at the end of the final section. Unlike other Alliance Quest Maps, the transition between each section is through a Portal. You’ll want to make sure you coordinate with your Alliance to go through the right Portals! As for the number of paths:
Section 1 - 9 Paths
Section 2 - 10 Paths
Section 3 - 10 Paths
Encounters and Global Buffs
Like most other Maps, there are 3 available “variations” of Map 7 that will be chosen at random every time the Alliance Quest Event Begins. This will be the Map for all Alliances for the duration of that series.
Map 7 differs from other Maps in that these “variations” don’t change who the Mini Boss will be - it’s always Omega Red and Kingpin is always the Final Boss, but instead change the enemies and Buffs along certain paths. You’ll be bringing different Champions and taking different paths every week, if you want to succeed!
Map 7 will also feature 6-Star Champions! 6-Stars do not appear in any other Alliance Quest Map and will likely be who you face off against if you’re powerful enough to enter Map 7.
There are also 2 new Global Nodes (on top of a standard Champion Boost) to be aware of, both of which are randomly selected each week, and applied equally to all Alliances playing Map 7. There are two pools of potential Buffs that will cycle weekly: Ascendancy Buffs and Fury Buffs.
Ascendancy Buffs: Apply a 40% attack boost to one Class throughout the entire Map, a 20% attack boost to a second Class, and a 40% attack penalty to the subsequent class.
Fury Buffs:
To recap all of that:
- Challenge the best Summoners and Alliances in The Contest
- Create a Map that is more dynamic week-to-week
- Create opportunities for Summoners with large rosters to let their Champions shine
- Reward skilled Summoners with extra opportunities to succeed
While you’ll have to wait until February 16th to see the Map in all its glory, we do want to outline some elements you’ll be seeing in advance of that. You can also get a preview of the map here.
Sections
Like other Alliance Quest Maps, Map 7 features 3 sections with a Mini Boss between each one, and a Final Boss at the end of the final section. Unlike other Alliance Quest Maps, the transition between each section is through a Portal. You’ll want to make sure you coordinate with your Alliance to go through the right Portals! As for the number of paths:
Section 1 - 9 Paths
Section 2 - 10 Paths
Section 3 - 10 Paths
Encounters and Global Buffs
Like most other Maps, there are 3 available “variations” of Map 7 that will be chosen at random every time the Alliance Quest Event Begins. This will be the Map for all Alliances for the duration of that series.
Map 7 differs from other Maps in that these “variations” don’t change who the Mini Boss will be - it’s always Omega Red and Kingpin is always the Final Boss, but instead change the enemies and Buffs along certain paths. You’ll be bringing different Champions and taking different paths every week, if you want to succeed!
Map 7 will also feature 6-Star Champions! 6-Stars do not appear in any other Alliance Quest Map and will likely be who you face off against if you’re powerful enough to enter Map 7.
There are also 2 new Global Nodes (on top of a standard Champion Boost) to be aware of, both of which are randomly selected each week, and applied equally to all Alliances playing Map 7. There are two pools of potential Buffs that will cycle weekly: Ascendancy Buffs and Fury Buffs.
Ascendancy Buffs: Apply a 40% attack boost to one Class throughout the entire Map, a 20% attack boost to a second Class, and a 40% attack penalty to the subsequent class.
- i.e. if the Buff is Cosmic Ascendancy: Cosmic +40%, Mystic +20%, and Tech -40%
Fury Buffs:
- Juke: You gain a Fury Passive Effect when ending a Combo with a Light or Medium, you lose a Fury when ending a combo with the same attack twice in a row.
- Reprisal: Well Timed Blocks grant you a Fury Passive Effect, but landing Medium and Light Attacks remove a Fury.
- Counterstrike: Evading an attack using the Dexterity Mastery grants you a Fury Passive Effect. At 10 Furies, they are all consumed and the Opponent becomes Unblockable for 10 Seconds.
- Foresight: Intercepting grants you a Fury Passive Effect.
To recap all of that:
- Map 7 has 3 sections like all other Alliance Quest Maps
- Map 7 has 2 Mini Bosses and a Final Boss like all other Alliance Quest Maps
- Map 7 only has one possible Mini Boss: Omega Red. Kingpin is the Final Boss.
- Unlike other Alliance Quest Maps, Map 7’s “sections” are connected with Portals
- Coordinate with your Alliance Members before going through Portals!
- Map 7 has “path identities” like other Alliance Quest Maps, but those in Map 7 will change between different configurations each week.
- Map 7 features 2 Randomized Global Buffs: one that boosts 2 Classes and hinders another, and one that gives Fury Buffs for performing specific gameplay actions.
- These Buffs rotate weekly and are the same for all Alliances.
New Buffs
There are a whole host of new Buffs to contend with. Below is a list of every single new Buff being added and used in Map 7.- Major League
- This Defender takes 15% more damage against Large and Extra Large Champions and inflicts 200% more damage against Small and Medium Champions.
- Little League
- This Defender takes 15% more damage against Small and Medium Champions and inflicts 200% more damage against Large and Extra Large Champions.
- Caustic Temper
- The Defender has a 50% chance to inflict Poison when struck, dealing for 15% of the Attacker's Max Health over 10 seconds. Additionally, if the Attacker has no active Fury Buffs, the Defender takes 90% less damage.
- Diss Track
- The Defender takes 100% less damage while they have less than 3 Debuffs applied to them. These Debuffs can be of the same type.
- Buffed Up
- This Defender takes 100% less damage while the Attacker has less than 3 Buffs applied to them. These Buffs can be of the same type.
- Strength in Numbers
- For each Member of the Attacker's team that is knocked out, the Attacker suffers a 25% Attack and Ability Accuracy reduction.
- Lazarus
- The Defender begins the fight with 5 revival charges, which heal them for 20% max Health whenever they would be knocked out. Every 20 Hits on the Attacker's Combo Meter removes 1 of these charges. When the Attacker loses a combo, the Defender gains a revival charge.
- PULL!
- Projectile based attacks deal 100% more damage, and non-projectile attacks deal 75% less damage.
- Do You Bleed?
- This Defender takes 100% less damage from any sources except Bleed.
- Incinerate 30
- Inflicts Incinerate damage on the Attacker, draining 100% health over 30 seconds. This ability has +100% flat Ability Accuracy.
- Power Alternator
- Every 15 seconds, if the Attacker has more Power than the Defender both Champions are Power Drained then granted an amount of Power equal to the amount drained from the Opposing Champion.
- Can’t Touch This
- The Defender has a passive 50% chance to Evade all attacks in addition to any base abilities.
- Sixth Sense
- The Defender has a 50% Chance to Auto Block all Light Attacks.
- Crit Me With Your Best Shot
- This Defender takes 100% less damage from Hits that are not Critical.
- Delirium
- The Attacker's Dash and Dodge controls are inverted in this fight. Robots and champions with Psychic Resistance are immune to this effect.
- Shock 30
- Inflicts Shock damage on the Attacker, draining 100% health over 30 seconds. This ability has +100% flat Ability Accuracy.
- Indomitable
- Whenever the Defender's healing abilities would be reversed, they are instead only Heal Blocked.
Bosses
We aren’t going to reveal every single boss on every single node, but we do want to let you know who you’ll be taking on as a Mini and Final Boss.
Mini Boss: Omega Red- Nodes (Section 1)
- 400% Champion Boost
- 300% Health
- Indomitable
- Aggression: Regeneration
- Recovery (150%)
- Nodes (Section 2)
- 400% Champion Boost
- 300% Health
- Indomitable
- Aggression: Regeneration
- Recovery (200%)
- Aggressive
- Nodes
- 350% Champion Boost
- 500% Health
- Force of Will
- Explosive Personality
- Heal Block
- Oscillate
Post edited by Kabam Zibiit on
6
Comments
We know this is something many of you are wondering about - it was definitely the most discussed aspect of Map 7 when we announced we were working on it last year.
Map 7 is more expensive than Map 6 currently is, but it is also significantly more rewarding. Map 7 is an investment, and not one we want Summoners to take lightly. If you’re after the best Catalysts, Map 7 is the place to get them. That being said, here’s the breakdown of Map 7’s costs per day:
BG1
- 1,000,000 Gold
- 75,000 Loyalty
- 125,000 Battlechips
BG2- 2,000,000 Gold
- 150,000 Loyalty
- 250,000 Battlechips
BG3- 1,000,000 Gold
- 75,000 Loyalty
- 125,000 Battlechips
Total (3 BGs)Maps 5 and 6 have had their costs reduced as well (details below), and Map 4 is now completely free.
No changes have been made to Completion, Conqueror, and Exploration rewards for Maps 4 or 5, but Map 6 will now award some Gold for Completion.
Map Rewards
Map 7 maintains the rewards structure of other Alliance Quest Maps, however it does not contain any rewards for Completion (for the % of the Map explored). It does, however, contain Conqueror Rewards (for defeating the Final Boss), and Exploration Rewards (for fully exploring the Map). Below are what you can expect at most from each Battlegroup playing Map 7.
Map Crystal
Map 7’s Crystal is a new breed of Alliance Crystal compared to previous Map Crystals, containing Tier 5 Basic Catalyst Fragments.
Alongside a new Map, more points are sure to arrive. Map 7 awards approximately 25% more Points than Map 6, which means new Peak Milestones are needed!
We’ve added 3 new Milestones above the current 350,000,000 markand have refreshed Milestones 35 and above to remove Map 5 Crystals and include Map 7 Crystals instead:
Ranked Rewards
Since Map 7 is going to make the top Ranks of Alliance Quests even more intense, a more significant reward is in order for the best Alliances.
We’ve made numerous changes all across Ranked rewards. While we have removed Map 6 Crystals, we’ve made Tier 5 Basic Fragments and a full Tier 2 Alpha Catalyst available. We’ve also extended Tier 2 Alpha Fragments and more resources further down to lower ranks to help everyone level up their Champions quicker.
Here is a table showing all the new Ranked Rewards available once Map 7 goes live.
*T4CC Rewards are a mixture of Tier 4 Class Catalyst Crystals and Glory and Greater Glory Crystals
Glory Store
We’ve also taken the opportunity with 21.3 and the Arrival of Map 7 to make some changes and additions to the Glory Store! Here’s what to expect when Map 7 launches:
Other Maps
While 21.3 is mostly about Map 7, we have also taken the opportunity to make some changes to other Maps. Below is a breakdown of changes we’ve made.
All Maps
Maps 2-6 will have similar “Ascendancy” Buffs applied to them as Map 7. Ascendency Buffs Apply an attack boost to one Class throughout the entire Map, a smaller attack boost to a second Class, and in the case of Maps 5 and 6, an attack penalty to one class.
Maps 2-4
Maps 5-6
Maps 4, 5, 6
As we mentioned before, we’ve adjusted Map Costs for Maps 5 and 6, and made Map 4 free. Below are the new TOTAL Costs for Maps 5 and 6. Keep in mind the per-Battlegroup division remains at 25-50-25 percent of this total cost.
Map 6
In particular, we’ve made some more significant changes to Map 6.
- Added up to 7,000 Gold to Completion per Battlegroup
- Removed 4 encounters from Map 6 - all in Section 3
- Removed 5 total nodes from Map 6 (including removed encounters)
- 3 in section 2
- 2 in Section 3
- Removed “Unbridled Rage” from Kingpin - we discovered an issue preventing this Buff from working correctly, so we have removed it from Map 6, and it is not present in Map 7.
- Nothing has been added in its place on Map 6.
Two more things…To celebrate the launch of Map 7 and immortalize the best of the best, we’ll be putting 2 exclusive titles up for grabs. These titles will never ever be available again, and will only be available during the first week of Map 7 in The Contest:
Consigliere - Legendary Title
Underboss - Rare Title
- Earned for achieving Rank 2-10 in Alliance Quests during the first appearance of Alliance Quest Map 7
Additionally, the following week of Alliance Quests (beginning on February 24th) will be completely free!If you’re keen to see if Map 7 is all it’s cracked up to be - or if you’re strong enough to hang - then you can try it completely free during that week.
Other Maps will also be free as well, so even if you don’t feel like trying Map 7, you can enjoy a donation-free week of Alliance Quests.
Lastly...
Since announcing Map 7, we’ve run a public Beta, and made numerous changes based on both internal and external feedback. We’d like to take this opportunity to thank our Beta Testers for their feedback! It was truly integral to making Map 7 and we were very pleased with the participation and response to our first Content Beta.
That’s it! Questions? Post them in the DISCUSSION THREAD and we’ll add to our FAQ as things arise.