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New dungeon timers are ridiculous!

245

Comments

  • I quit playing Dungeons awhile ago. Granted I haven't tried them with my new device, but on my S7, the lag alone got me killed by room 3 in D6. It became monotonous, and tiresome BEFORE these crazy timers. I was gonna try getting back into them but when I saw the new refresh timers... just said NOPE. Until they undo this change, I'll happily stay away from them. Seems like many are happier NOT playing Dungeons now. That fact alone should've been enough to prove the change was a bad idea... I guess the lack of reply and continued use of these timers says otherwise. Kabam, are you listening?
  • The_OneThe_One Posts: 2,936 ★★★★
    Yet another reason for me to continue to not do dungeons
  • LeNoirFaineantLeNoirFaineant Posts: 8,638 ★★★★★
    I couldn't care less about the timers. 5 rooms of d7 ftw. No interest in grinding for extra shards.
  • MaatManMaatMan Posts: 958 ★★★
    I couldn't care less about the timers. 5 rooms of d7 ftw. No interest in grinding for extra shards.

    i cant relaibly do 5 rooms.
    i need to do 2 runs of d7.
    and i only have 2 teams capable of it.
    so if they dont refresh for more than 3 days i will be unable to use the for every dungeon that is run.
  • Anakin83Anakin83 Posts: 30
    I'm actually doing dungeons only for gold. No interest to grind till 5 rooms in d7, even with a reliable friend.

    Timers are now very ridicoulous.

    A player has to grind to obtain a trash 5 star, grind to level him up, and cannot use it??

    Thanks a lot...
  • Kabam keeps making ridiculous changes based on the gameplay of the top players. This new timer only works for those people who have 10 6* and 10 5/65 champs. The rest of us have to either play on day one and finish in one go to keep up if we want to win in every dungeon. This was a bad update Kabam
  • LormifLormif Posts: 7,369 ★★★★★
    edited February 2019
    Kabam keeps making ridiculous changes based on the gameplay of the top players. This new timer only works for those people who have 10 6* and 10 5/65 champs. The rest of us have to either play on day one and finish in one go to keep up if we want to win in every dungeon. This was a bad update Kabam
    I have 3 6* and no 5/65 /and it works fine for me... if my group fails I use lower level champions I don’t complain and want easy mode, I just get it done. Stop relying on just your best champs
  • A l p h aA l p h a Posts: 540 ★★★
    Fjolnir wrote: »
    140 hours is basically 6 days which means....

    I get to use my 6* heroes once a week in dungeons?? Ouch.

    I’m a big dungeon player and don’t really know what other type of feedback to give except to say that this sucks. I don’t understand the rationale for increasing the refresh timer yet again.

    So you spend money on refreshes... Duh! They haven't been making enough of this game mode I guess 🤔 it's a shame because I really liked dungeons but I just can't anymore
  • LormifLormif Posts: 7,369 ★★★★★
    Fjolnir wrote: »
    140 hours is basically 6 days which means....

    I get to use my 6* heroes once a week in dungeons?? Ouch.

    I’m a big dungeon player and don’t really know what other type of feedback to give except to say that this sucks. I don’t understand the rationale for increasing the refresh timer yet again.

    So you spend money on refreshes... Duh! They haven't been making enough of this game mode I guess 🤔 it's a shame because I really liked dungeons but I just can't anymore

    Oh no, you have to use your 5*s, or heaven forbid 4*s, woah is you
  • LormifLormif Posts: 7,369 ★★★★★
    ezgoing wrote: »
    For those defending this change, I think the point is that kabam did something for the worse. For reasons quite puzzling as many of us who do dungeons to hit milestones don’t care for the so-called new rewards.

    Previously, we can take it easier and do 2 runs of D7 up to room 3 to hit all milestones. Every 3 days - any of the 3 days.

    Now, you have to try to last longer using the same set of champs, ie D7 up to room 5. Or go for easier dungeons and fight much longer. If you screw up, you spend units, or you waste more time starting over and have to commit even more champs to the long cooldown.

    Some part of me thinks Kabam just isn’t getting enough unit spend off this game mode. Hence this uncalled-for change. And the addition of the “extra” rewards is just to disguise their intentions.

    Well, us player base can just make our displeasure known with our actions - stop playing dungeons!!

    the reason for the change is not puzzling, it is quite clear, they are making better rewards available as grind able rewards that they still want to control how much comes in. From a game design perspective it makes perfect sense.

    And I get your point, you want easy mode, you want to be able to do something easy and over time still get great champs, and that is fine. The problem is you are complaining because instead of 2 easy D7 you now have to do 1D7 and 2 D6s.. And in exchange you get to grind for difficult to get mats *if you chose to*. Overall this is a good change.
  • ezgoingezgoing Posts: 269 ★★
    edited February 2019
    @Lormif

    Give you an analogy, if kabam add rewards for rank 1-100 of AW seasons, and jack up difficulty for all AW tiers, do you find that a good change?

    I don’t want an easy mode, I want the previous mode which has worked fine. I have no intention to go for the new rewards. I have more than enough t4cc and T2a just sitting in my inventory / stash.
  • Feeney234Feeney234 Posts: 1,150 ★★★★
    edited February 2019
    This unneeded change is rediculous. I will most likely stop playing dungeons. If youre going to screw our cooldowns, at least make the rewards worth it. Ill pass on your 200 t2a fragments and t4bc. Not worth the hassle.
  • Deadpool87Deadpool87 Posts: 573 ★★★
    Of course they do this AFTER I get my 16th 5 star champion to jump up to level 1....Jerks
  • LormifLormif Posts: 7,369 ★★★★★
    AndiYTDE wrote: »
    So, yeah: This was a huge mistake. Incerasing the duration of the refresh-timers while not increasing the rewards people actually care about when playing dungeons is just not a great move. You do not have to be a very intelligent person to see that nearly 4 day refresh timers on 5* champs and nearly 6 day refresh timers on 6* champs in a game mode that resets every 3 days does not make any sense at all. I´ve been doing dungeons since December as they do not only have a great gold output for the time invested, they also give us a chance at an amazing 5* champion. Now here´s the thing: Most people play dungeons to increase their 5* roster, but they cannot use those champs in the dungeons every round. Please undo this change, Kabam...
    This could not have been a more obvious cash grab. You want us to either spend a ridiculous amount of units to refresh our champs (240 Units for a whole 5* team!) or not play the game mode anymore. If that was your intention, then this has completely ruined dungeons for me!

    Do you only have a pool of 3 champs to use? Why do you expect to only have to use those 3 champs? I mean another option is to litterally use other champs....
  • ezgoingezgoing Posts: 269 ★★
    You are quite terrible yourself. Everyone can get to room 13 of d7. LMFAO

    Hope you have already scored your many t4cc and T2a frags since u love this change so much to speak up for it in many of the dungeon threads.

    Lormif wrote: »
    ezgoing wrote: »
    @Lormif

    Give you an analogy, if kabam add rewards for rank 1-100 of AW seasons, and jack up difficulty for all AW tiers, do you find that a good change?

    I don’t want an easy mode, I want the previous mode which has worked fine. I have no intention to go for the new rewards. I have more than enough t4cc and T2a just sitting in my inventory / stash.

    Except that is a terrible analogy. For one, all dungeon difficulties had their rewards uped, not just D7. In addition not everyone can make it to rank 1-100 of AW season, everyone *can* get to floor 13 of D7.


  • LormifLormif Posts: 7,369 ★★★★★
    ezgoing wrote: »
    You are quite terrible yourself. Everyone can get to room 13 of d7. LMFAO

    Hope you have already scored your many t4cc and T2a frags since u love this change so much to speak up for it in many of the dungeon threads.

    Lormif wrote: »
    ezgoing wrote: »
    @Lormif

    Give you an analogy, if kabam add rewards for rank 1-100 of AW seasons, and jack up difficulty for all AW tiers, do you find that a good change?

    I don’t want an easy mode, I want the previous mode which has worked fine. I have no intention to go for the new rewards. I have more than enough t4cc and T2a just sitting in my inventory / stash.

    Except that is a terrible analogy. For one, all dungeon difficulties had their rewards uped, not just D7. In addition not everyone can make it to rank 1-100 of AW season, everyone *can* get to floor 13 of D7.


    Everyone can, theoretically, which is why I put stars around it. The only thing stopping you is your skill and that of your partner. Not everyone can get rank 1-100 of aw seasons, there are literal and figurative road blocks preventing you from getting there. That is why the analogy is so terrible. Its more like they upped the difficulty on all AW maps, but increased the rewards on all AW season rewards.
  • ezgoingezgoing Posts: 269 ★★
    The point which you completely missed is that kabam did a change that only will benefit a small group of players. And affected everyone else for no reason.

    Enjoy your dungeons, and be sure to post your many t4cc and T2a saying how easy and rewarding they are.

    I am done talking to you.
    Lormif wrote: »
    ezgoing wrote: »
    You are quite terrible yourself. Everyone can get to room 13 of d7. LMFAO

    Hope you have already scored your many t4cc and T2a frags since u love this change so much to speak up for it in many of the dungeon threads.

    Lormif wrote: »
    ezgoing wrote: »
    @Lormif

    Give you an analogy, if kabam add rewards for rank 1-100 of AW seasons, and jack up difficulty for all AW tiers, do you find that a good change?

    I don’t want an easy mode, I want the previous mode which has worked fine. I have no intention to go for the new rewards. I have more than enough t4cc and T2a just sitting in my inventory / stash.

    Except that is a terrible analogy. For one, all dungeon difficulties had their rewards uped, not just D7. In addition not everyone can make it to rank 1-100 of AW season, everyone *can* get to floor 13 of D7.


    Everyone can, theoretically, which is why I put stars around it. The only thing stopping you is your skill and that of your partner. Not everyone can get rank 1-100 of aw seasons, there are literal and figurative road blocks preventing you from getting there. That is why the analogy is so terrible. Its more like they upped the difficulty on all AW maps, but increased the rewards on all AW season rewards.

  • peasantpeasant Posts: 240
    Lormif wrote: »
    ezgoing wrote: »
    You are quite terrible yourself. Everyone can get to room 13 of d7. LMFAO

    Hope you have already scored your many t4cc and T2a frags since u love this change so much to speak up for it in many of the dungeon threads.

    Lormif wrote: »
    ezgoing wrote: »
    @Lormif

    Give you an analogy, if kabam add rewards for rank 1-100 of AW seasons, and jack up difficulty for all AW tiers, do you find that a good change?

    I don’t want an easy mode, I want the previous mode which has worked fine. I have no intention to go for the new rewards. I have more than enough t4cc and T2a just sitting in my inventory / stash.

    Except that is a terrible analogy. For one, all dungeon difficulties had their rewards uped, not just D7. In addition not everyone can make it to rank 1-100 of AW season, everyone *can* get to floor 13 of D7.


    Everyone can, theoretically, which is why I put stars around it. The only thing stopping you is your skill and that of your partner. Not everyone can get rank 1-100 of aw seasons, there are literal and figurative road blocks preventing you from getting there. That is why the analogy is so terrible. Its more like they upped the difficulty on all AW maps, but increased the rewards on all AW season rewards.

    Gonna have to disagree with you that increased refresh timer by 200+% is better for the community. The assumption that everyone has all the time in the world to play is wrong, since people are already grinding as much as their willing for a mobile video game. Theoretically people can grind more for dungeons, but it doesn't amount to much as getting to room 7, 9, 11, 13 can take 45 min to 1 hour 30 min+ while trying to play at their best.

    The change is more bad than good to the playerbase. 95+% people spend enough time playing, whether it's using energy, grinding arena (if they do), doing AQ, doing AW. The people with not too many 5* or 6* are negatively affected because they can barely run dungeon level 5 or 6.

    The people with plenty of 5* or 6* already dedicate a lot of their time (3 to 4 hours+ a day like a part time job) in other game modes (which got them those champions), so it makes sense why they won't want to spend an hour+ playing their at their A game to get 700 shards of tier 2 alpha .

    All in all I think it's more an underlying motivation to increase the dungeon refresh timer to try to get more people to buy for faster refresh as well (this game's underlying motivator to get people to spend $$ is to let spenders get things faster) as dungeon boosts/items/or boosts in general.
  • LormifLormif Posts: 7,369 ★★★★★
    peasant wrote: »
    Lormif wrote: »
    ezgoing wrote: »
    You are quite terrible yourself. Everyone can get to room 13 of d7. LMFAO

    Hope you have already scored your many t4cc and T2a frags since u love this change so much to speak up for it in many of the dungeon threads.

    Lormif wrote: »
    ezgoing wrote: »
    @Lormif

    Give you an analogy, if kabam add rewards for rank 1-100 of AW seasons, and jack up difficulty for all AW tiers, do you find that a good change?

    I don’t want an easy mode, I want the previous mode which has worked fine. I have no intention to go for the new rewards. I have more than enough t4cc and T2a just sitting in my inventory / stash.

    Except that is a terrible analogy. For one, all dungeon difficulties had their rewards uped, not just D7. In addition not everyone can make it to rank 1-100 of AW season, everyone *can* get to floor 13 of D7.


    Everyone can, theoretically, which is why I put stars around it. The only thing stopping you is your skill and that of your partner. Not everyone can get rank 1-100 of aw seasons, there are literal and figurative road blocks preventing you from getting there. That is why the analogy is so terrible. Its more like they upped the difficulty on all AW maps, but increased the rewards on all AW season rewards.

    Gonna have to disagree with you that increased refresh timer by 200+% is better for the community. The assumption that everyone has all the time in the world to play is wrong, since people are already grinding as much as their willing for a mobile video game. Theoretically people can grind more for dungeons, but it doesn't amount to much as getting to room 7, 9, 11, 13 can take 45 min to 1 hour 30 min+ while trying to play at their best.

    The change is more bad than good to the playerbase. 95+% people spend enough time playing, whether it's using energy, grinding arena (if they do), doing AQ, doing AW. The people with not too many 5* or 6* are negatively affected because they can barely run dungeon level 5 or 6.

    The people with plenty of 5* or 6* already dedicate a lot of their time (3 to 4 hours+ a day like a part time job) in other game modes (which got them those champions), so it makes sense why they won't want to spend an hour+ playing their at their A game to get 700 shards of tier 2 alpha .

    All in all I think it's more an underlying motivation to increase the dungeon refresh timer to try to get more people to buy for faster refresh as well (this game's underlying motivator to get people to spend $$ is to let spenders get things faster) as dungeon boosts/items/or boosts in general.

    The real issue I have with this is the lying, and gross over exaggerating.

    for example, the refresh timers did not increase by 200%, shoot they did not increase by even 50%

    There is no assumption that everyone has all the time in the world..

    There is still nothing that stops you from doing the dungeons when you want and getting the maximum artifacts. Really, if you are not good enough to get to room 5 of dificulty 7 you have to play like one extra round to get the max rewards. You dont have to play 3-4 hours a day or anything like that.

    They never intended the timers to allow you to use the same champs for the same dungeons. base timers they currently use were the ones from the 1 day event, they even stated when they switched over to the grindable rewards these times were wrong, but they were only going to fix them for the grindable events. They expect the lower skill players to need to use other champs, and shoot that is one of the reasons for the dungeons was to give a reason to use those champions.


    When I fail d7 with my big guys I typically dont use refreshes, I use lower level champs, so I dont see your last argument..
  • LormifLormif Posts: 7,369 ★★★★★
    I feel forced to boycott dungeons.. i would like to run more but the system just says “No, come back in a couple days”. Me: “Umm, a couple days.. like plural!?” If you were going for suspense i think you missed it. What a way to spice up the worst part of the game.. with more waiting..

    You really, litterally, have no other champs besides your 3 you run?
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