**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Comments

  • ChampioncriticChampioncritic Posts: 3,347 ★★★★
    edited April 2019
    I have tried it as well, and i concur with the OP that it is indeed a bug, carnage's sp1 ending does not hit the opponent which leaves carnage open for a counter attack. @Kabam Miike Please take note and pass it along to the team thanks.
  • Thank you for the report and the video. I'll be passing it on!
  • MrKillaChrisMrKillaChris Posts: 109

    I have tried it as well, and i concur with the OP that it is indeed a bug, carnage's sp1 ending does not hit the opponent which leaves carnage open for a counter attack. @Kabam Miike Please take note and pass it along to the team thanks.

    Actually the Sp1 isn't ending it's actually cut short, you can hear the sound of the ending but he already stops before the sound end.
  • ChampioncriticChampioncritic Posts: 3,347 ★★★★

    I have tried it as well, and i concur with the OP that it is indeed a bug, carnage's sp1 ending does not hit the opponent which leaves carnage open for a counter attack. @Kabam Miike Please take note and pass it along to the team thanks.

    Actually the Sp1 isn't ending it's actually cut short, you can hear the sound of the ending but he already stops before the sound end.
    Yeah, thats what i meant haha.
  • ChampioncriticChampioncritic Posts: 3,347 ★★★★
    Ok, i did some further testing. I tried it against x-23 in EQ, there were no issues. But when i tried it against red-hulk in the same quest, it worked once while sp1 was blockable, but after i activated bleed and sp1 became unblockable, the bug above occured. So i think the bug is either involved with the size of the champ, whether the champ is against the wall, whether the sp1 is blockable or not, or any combination of the 3 factors. @Kabam Miike thought you might like to know.
  • axelelf_1axelelf_1 Posts: 775 ★★★
    Was just using him in arena and got punished after sp1 every time
  • webtswxwebtswx Posts: 192
    happened to me just now. can confirm this bug
  • ChampioncriticChampioncritic Posts: 3,347 ★★★★
    The bug is pretty inconsistent though. Sometimes carnage sp1 works just fine, sometimes it doesnt.
  • Genghis_SlimGenghis_Slim Posts: 44
    Happening with me as well...I’m noticing it more when opponents are backed into the corner. As my top champ, he goes into most quests...sucks not being able to use his special 1 out of fear of getting punished. Everyone knows pretty much one 5 hit combo, does you in.... It cost me a good number of revives, potions and a few units before I noticed what was happening 😩
  • ShatmanSlimShatmanSlim Posts: 1
    edited April 2019
    Hi,

    Issue with Carange after the new update. Have noticed the final hit of his SP1 ‘spin’ misses periodically, this results in the defender being to immediately strike back and you can’t defend.

    Thought at first it was an evade but it just happened against red hulk who has no evade to my knowledge.

    He’s my strongest character so a response would be great!

    Cheers guys.

    ShatManSlim
  • Kabam LyraKabam Lyra Posts: 2,936 ★★★
    Hi all,

    This issue was addressed in the 21.1.1 update.

    Bug Fixes
    - Fixed an issue where Carnage's final hit on his Sp1 did not make contact

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