Unstoppable bites but it's not as bad as unlockable IMO. At least with unstoppable like Lainua said u can wait it out or block it. Unblockable ur just kinda screwed.
I agree with OP, there should be something else rather than making everyone unstoppable and unblockable. Its getting to a point where we might see a boss in EQ with passive unstoppable under 80% health, unblockable under 50% health, power leak on attacker, power lock at special 1 of attacker, double power gain, safeguard 0.1% of max hp. Oh, and with immunity node with defensive AI and Brute force, what a fun time would be.
To be honest, I think they are waiting for probably 80% of their player base (I'm going to assume they have stats in their game that tells them this) to learn how to intercept, so once Unblockable is no longer hard and a challenge, they'll move on to another node/ability to spam. Probably eventually one of the Cavalier nodes.
It's the only way Kabam knows how to force top 20% of players to use items. Unblockable is just complete BS. If they no bar of power you're screwed. Can't even intercept
Unblockable is just a lazy way of combatting character power. Better ways to go about it. I've dealt with similar dev decisions in another game and I just flat out avoided that part of the game. Eventually it led to me all together quitting.
To be honest, I think they are waiting for probably 80% of their player base (I'm going to assume they have stats in their game that tells them this) to learn how to intercept, so once Unblockable is no longer hard and a challenge, they'll move on to another node/ability to spam. Probably eventually one of the Cavalier nodes.
Game seems to be moving away from even intercept. AI seems to not want to attack and even some of the tips in the “intercept like a ninja” video such as MLLM seem to work more RNG based now. Good ol RNG.
Spent a lot of time trying to learn intercept and it seems useless now most times. Guess this is why block damage was increased because it’s back to parrying.
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such as MLLM seem to work more RNG based now. Good ol RNG.
Spent a lot of time trying to learn intercept and it seems useless now most times. Guess this is why block damage was increased because it’s back to parrying.