First thing I scrolled to was rewards.So we're changing the maps, nodes, etc, but not rolling out new rewards until Season 11. Does this make sense? Season 11 will have the biggest change to Alliance Wars since we rolled out Seasons!
First thing I scrolled to was rewards.So we're changing the maps, nodes, etc, but not rolling out new rewards until Season 11. Does this make sense?
The #1 issue that has plagued the game for over a year plus is the COST. It costs too much to play your game, and with each change it's getting worse and worse.Increased difficulty just means more money spent on potions, or more time spent grinding them if you're F2P.It does not matter one bit how buffed the rewards get. You can give us 10 fully formed t5bs each war, if it's costing us more money out of our pockets or more time out of our lives to play this game, we don't want it.Do not try and fool us with "better rewards", because they're just digital pixels and mean nothing. If it used to cost X to play the game 2 years ago, and now it's costing 5X, what are we getting out of it other than spending 5X what we used to?More "pixels"? Never forget what happened to those valuable t5b pixels when seasons came out. Master teams fought tooth and nail for tiny amounts of them, then every Joe Schmo Gold Silver player could catch up instantly overnight with July 4th and Cyber Monday offers. Master level teams got a giant slap in the face for their efforts.Never ask for better rewards because Kabam has God Control over their value anyway. Ask for a cheaper game in time and or money.I play in Master and I've been #1 AQ in the past, so I know what it takes to play this content. Good luck keeping us around, and by us I mean everybody. From Master all the way down to Participation. NOBODY has time or money for this game anymore.
The #1 issue that has plagued the game for over a year plus is the COST. It costs too much to play your game, and with each change it's getting worse and worse.Increased difficulty just means more money spent on potions, or more time spent grinding them if you're F2P.It does not matter one bit how buffed the rewards get. You can give us 10 fully formed t5bs each war, if it's costing us more money out of our pockets or more time out of our lives to play this game, we don't want it.Do not try and fool us with "better rewards", because they're just digital pixels and mean nothing. If it used to cost X to play the game 2 years ago, and now it's costing 5X, what are we getting out of it other than spending 5X what we used to?More "pixels"? Never forget what happened to those valuable t5b pixels when seasons came out. Master teams fought tooth and nail for tiny amounts of them, then every Joe Schmo Gold Silver player could catch up instantly overnight with July 4th and Cyber Monday offers. Master level teams got a giant slap in the face for their efforts.Never ask for better rewards because Kabam has God Control over their value anyway. Ask for a cheaper game in time and or money.I play in Master and I've been #1 AQ in the past, so I know what it takes to play this content. Good luck keeping us around, and by us I mean everybody. From Master all the way down to Participation. NOBODY has time or money for this game anymore. Not "we", "I"The vast majority of posts here are saying buffed rewards would have been fine.
The #1 issue that has plagued the game for over a year plus is the COST. It costs too much to play your game, and with each change it's getting worse and worse.Increased difficulty just means more money spent on potions, or more time spent grinding them if you're F2P.It does not matter one bit how buffed the rewards get. You can give us 10 fully formed t5bs each war, if it's costing us more money out of our pockets or more time out of our lives to play this game, we don't want it.Do not try and fool us with "better rewards", because they're just digital pixels and mean nothing. If it used to cost X to play the game 2 years ago, and now it's costing 5X, what are we getting out of it other than spending 5X what we used to?More "pixels"? Never forget what happened to those valuable t5b pixels when seasons came out. Master teams fought tooth and nail for tiny amounts of them, then every Joe Schmo Gold Silver player could catch up instantly overnight with July 4th and Cyber Monday offers. Master level teams got a giant slap in the face for their efforts.Never ask for better rewards because Kabam has God Control over their value anyway. Ask for a cheaper game in time and or money.I play in Master and I've been #1 AQ in the past, so I know what it takes to play this content. Good luck keeping us around, and by us I mean everybody. From Master all the way down to Participation. NOBODY has time or money for this game anymore. Not "we", "I"The vast majority of posts here are saying buffed rewards would have been fine. What I'm wondering is, would the reaction be any different had they opted to add the Maps and the new changes all at once, with the Rewards?
looks like alott more movement for 24 hours. will timers be lowered to 30 min
The #1 issue that has plagued the game for over a year plus is the COST. It costs too much to play your game, and with each change it's getting worse and worse.Increased difficulty just means more money spent on potions, or more time spent grinding them if you're F2P.It does not matter one bit how buffed the rewards get. You can give us 10 fully formed t5bs each war, if it's costing us more money out of our pockets or more time out of our lives to play this game, we don't want it.Do not try and fool us with "better rewards", because they're just digital pixels and mean nothing. If it used to cost X to play the game 2 years ago, and now it's costing 5X, what are we getting out of it other than spending 5X what we used to?More "pixels"? Never forget what happened to those valuable t5b pixels when seasons came out. Master teams fought tooth and nail for tiny amounts of them, then every Joe Schmo Gold Silver player could catch up instantly overnight with July 4th and Cyber Monday offers. Master level teams got a giant slap in the face for their efforts.Never ask for better rewards because Kabam has God Control over their value anyway. Ask for a cheaper game in time and or money.I play in Master and I've been #1 AQ in the past, so I know what it takes to play this content. Good luck keeping us around, and by us I mean everybody. From Master all the way down to Participation. NOBODY has time or money for this game anymore. Not "we", "I"The vast majority of posts here are saying buffed rewards would have been fine. What I'm wondering is, would the reaction be any different had they opted to add the Maps and the new changes all at once, with the Rewards? Of course it would
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy. The win/win situation would be "here are the changes we are thinking about making in two+ months, here are the rewards changes we are thinking of making, and here are those rewards starting today, and here are the bugs we are going fix before we add any new content because we have heard loud and clear that we have broken the game for many people with recent updates."Not - "Bugs/glitches that cost you units that we introduced nearly two months ago? Really? Oh.... well... Hey, here is some new content that is supposedly the same difficulty (but is not) with the same rewards you have been getting! Be happy about this! And we might update the rewards a month after we update the difficulty!"
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy.
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy. The win/win situation would be "here are the changes we are thinking about making in two+ months, here are the rewards changes we are thinking of making, and here are those rewards starting today, and here are the bugs we are going fix before we add any new content because we have heard loud and clear that we have broken the game for many people with recent updates."Not - "Bugs/glitches that cost you units that we introduced nearly two months ago? Really? Oh.... well... Hey, here is some new content that is supposedly the same difficulty (but is not) with the same rewards you have been getting! Be happy about this! And we might update the rewards a month after we update the difficulty!" If they could just magically fix all the ongoing issues, do you think they would exist now? Things have to go on as they're worked on. Otherwise you might as well close shop. If you cant fix issues then own up and fix your mistakes in other ways which they havent yet. (dont know why I am feeding the troll but oh well)
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy. The win/win situation would be "here are the changes we are thinking about making in two+ months, here are the rewards changes we are thinking of making, and here are those rewards starting today, and here are the bugs we are going fix before we add any new content because we have heard loud and clear that we have broken the game for many people with recent updates."Not - "Bugs/glitches that cost you units that we introduced nearly two months ago? Really? Oh.... well... Hey, here is some new content that is supposedly the same difficulty (but is not) with the same rewards you have been getting! Be happy about this! And we might update the rewards a month after we update the difficulty!" If they could just magically fix all the ongoing issues, do you think they would exist now? Things have to go on as they're worked on. Otherwise you might as well close shop.
The #1 issue that has plagued the game for over a year plus is the COST. It costs too much to play your game, and with each change it's getting worse and worse.Increased difficulty just means more money spent on potions, or more time spent grinding them if you're F2P.It does not matter one bit how buffed the rewards get. You can give us 10 fully formed t5bs each war, if it's costing us more money out of our pockets or more time out of our lives to play this game, we don't want it.Do not try and fool us with "better rewards", because they're just digital pixels and mean nothing. If it used to cost X to play the game 2 years ago, and now it's costing 5X, what are we getting out of it other than spending 5X what we used to?More "pixels"? Never forget what happened to those valuable t5b pixels when seasons came out. Master teams fought tooth and nail for tiny amounts of them, then every Joe Schmo Gold Silver player could catch up instantly overnight with July 4th and Cyber Monday offers. Master level teams got a giant slap in the face for their efforts.Never ask for better rewards because Kabam has God Control over their value anyway. Ask for a cheaper game in time and or money.I play in Master and I've been #1 AQ in the past, so I know what it takes to play this content. Good luck keeping us around, and by us I mean everybody. From Master all the way down to Participation. NOBODY has time or money for this game anymore. Not "we", "I"The vast majority of posts here are saying buffed rewards would have been fine. What I'm wondering is, would the reaction be any different had they opted to add the Maps and the new changes all at once, with the Rewards? Im super curious to see how many broken un-winnable fights come from this.
Breaking nodes:What is the following buff?Lazarus
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy. The win/win situation would be "here are the changes we are thinking about making in two+ months, here are the rewards changes we are thinking of making, and here are those rewards starting today, and here are the bugs we are going fix before we add any new content because we have heard loud and clear that we have broken the game for many people with recent updates."Not - "Bugs/glitches that cost you units that we introduced nearly two months ago? Really? Oh.... well... Hey, here is some new content that is supposedly the same difficulty (but is not) with the same rewards you have been getting! Be happy about this! And we might update the rewards a month after we update the difficulty!" If they could just magically fix all the ongoing issues, do you think they would exist now? Things have to go on as they're worked on. Otherwise you might as well close shop. If you cant fix issues then own up and fix your mistakes in other ways which they havent yet. (dont know why I am feeding the troll but oh well) They don't compensate for issues that aren't resolved yet, and they could give a 5* a day, and people could still want more. They acknowledge them and work on them. That's about all you can do. The word Compensation is thrown around here more than Rank Down Tickets.
The #1 issue that has plagued the game for over a year plus is the COST. It costs too much to play your game, and with each change it's getting worse and worse.Increased difficulty just means more money spent on potions, or more time spent grinding them if you're F2P.It does not matter one bit how buffed the rewards get. You can give us 10 fully formed t5bs each war, if it's costing us more money out of our pockets or more time out of our lives to play this game, we don't want it.Do not try and fool us with "better rewards", because they're just digital pixels and mean nothing. If it used to cost X to play the game 2 years ago, and now it's costing 5X, what are we getting out of it other than spending 5X what we used to?More "pixels"? Never forget what happened to those valuable t5b pixels when seasons came out. Master teams fought tooth and nail for tiny amounts of them, then every Joe Schmo Gold Silver player could catch up instantly overnight with July 4th and Cyber Monday offers. Master level teams got a giant slap in the face for their efforts.Never ask for better rewards because Kabam has God Control over their value anyway. Ask for a cheaper game in time and or money.I play in Master and I've been #1 AQ in the past, so I know what it takes to play this content. Good luck keeping us around, and by us I mean everybody. From Master all the way down to Participation. NOBODY has time or money for this game anymore. Not "we", "I"The vast majority of posts here are saying buffed rewards would have been fine. What I'm wondering is, would the reaction be any different had they opted to add the Maps and the new changes all at once, with the Rewards? Tbh, I probably wouldnt be as upset. Id still be upset though. If theres incentive worth doing, by all means. An increase in difficulty with no extra reward is just plain ridiculous. Make the new challenge worth my time. Im super curious to see how many broken un-winnable fights come from this.