As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching.
Alright everybody, we have another fix for Can't Stop Won't Stop coming. This one is a short term fix that should alleviate the issues presented, and there will be a longer term fix coming in the future:- Change Damage Reduction from 90% to 50%- Change Fury from 100% to 25%- Change Power Gain from 10% of a Bar Per second to 2% of a Bar per secondI don't have a specific ETA on this at this time, but we want to get this tested and out as soon as we can! This is a good change and definitely brings the node to a reasonable level of difficulty, so I don't want to sound too critical here, but I think players will ultimately just use Corvus/Omega/Ghost or any other commonly used top champion instead of using a champion that goes unstoppable. Some of these champions still do more damage even with the damage penalty, plus they will avoid giving the enemy any kind of buff.The original dev note made it sound like the goal of the node was to use champions that go unstoppable, and play aggressively when you are unstoppable. But it's hard to play aggressively when the enemy is gaining power, even small amounts. I think it would be cool if the enemy gained LESS power when you are unstoppable. Yeah it makes the node easier, which after this change it doesn't need to be, but I think it plays to the theme of the node more and would make people actually want to level up certain champions over the most commonly seen ones.
Alright everybody, we have another fix for Can't Stop Won't Stop coming. This one is a short term fix that should alleviate the issues presented, and there will be a longer term fix coming in the future:- Change Damage Reduction from 90% to 50%- Change Fury from 100% to 25%- Change Power Gain from 10% of a Bar Per second to 2% of a Bar per secondI don't have a specific ETA on this at this time, but we want to get this tested and out as soon as we can!
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike I don’t believe this is a good showcase, in the first 10 seconds he clearly blocks and then parries, that’s 2 consecutive block actions. Ok what about the second parry and heavy attack? Does that not showcase that he misses when repeating nothing? He could have feathered his block with the parry, same thing that was happening with Domino.And look I’m not saying it isn’t broken somehow or the trigger for repeating actions is too quick. There are simply explanations. I will say this thread is not best place to report this; start a one in bugs and known issues or submit a ticket with support. Both of those options will give a better shot at highlighting the issue and reaching a resolution. We did have a thread dedicated to map 7 issues(csws) and it was closed and they directed us here..
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike I don’t believe this is a good showcase, in the first 10 seconds he clearly blocks and then parries, that’s 2 consecutive block actions. Ok what about the second parry and heavy attack? Does that not showcase that he misses when repeating nothing? He could have feathered his block with the parry, same thing that was happening with Domino.And look I’m not saying it isn’t broken somehow or the trigger for repeating actions is too quick. There are simply explanations. I will say this thread is not best place to report this; start a one in bugs and known issues or submit a ticket with support. Both of those options will give a better shot at highlighting the issue and reaching a resolution.
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike I don’t believe this is a good showcase, in the first 10 seconds he clearly blocks and then parries, that’s 2 consecutive block actions. Ok what about the second parry and heavy attack? Does that not showcase that he misses when repeating nothing?
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike I don’t believe this is a good showcase, in the first 10 seconds he clearly blocks and then parries, that’s 2 consecutive block actions.
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching.
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better
Found the one thread on the forums that returned a Result for “tunnel vision”. Practically unnoticed by both parties. If i had a report to add I would certainly start there to compile evidence in one area so it does not get drowned out by the posts in this thread. https://forums.playcontestofchampions.com/en/discussion/142947/aq-bug-tunnel-vision-node
Found the one thread on the forums that returned a Result for “tunnel vision”. Practically unnoticed by both parties. If i had a report to add I would certainly start there to compile evidence in one area so it does not get drowned out by the posts in this thread. https://forums.playcontestofchampions.com/en/discussion/142947/aq-bug-tunnel-vision-node I think the main issue is no one knows exactly how Kabam intended this node to be. Now that Miike has said something about Sentinel Analysis it raises more questions about how the node is supposed to interact.
Why is my 100 guy fighting a 1000 guy ?Why is my 1000 guy fighting a 3000 guy?This is bull because I can beat ANYONE on an even challenge!!!! I’ll even give them a few extra hundred.
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike I don’t believe this is a good showcase, in the first 10 seconds he clearly blocks and then parries, that’s 2 consecutive block actions. Ok what about the second parry and light attack? Does that not showcase that he misses when repeating nothing?
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. This statement proofs there was no testing done at all on these new nodes. Falters activates on double tapping block (different than sentinel). It also activates if you do light, block, light commands. This node is like sentinel ability PLUS every repeated comand, both working independently.
Hello.. been reading these forms for sometime now and finally decided to chime in. Im an officer in a top 5 AQ alliance obviously running map 7.. csws node is or has been addressed, thats great news. However with all the talk about csws it seems that tunnel vision has been flying under the radar. From what i can see a whole bunch of items have been being chewed up due to it being bugged or not working as intended. This is a big deal since these items are expensive. I have guys using thousands of units a day on 7800 team heals so they dont have to be the guy “that itemed out”.. tunnel vision needs to be looked at by the kabaam team.. the sooner the better As far as I know, Tunnel Vision is working as intended. It functions just like the Sentinel's Analysis Charges. If you perform the same Action Twice in a row, it counts.What we're looking into is a better way to show if there is a better way to display when Falter is approaching. https://youtu.be/JvfWM_gzGOoFirst 10 seconds he has done nothing repetitive yet the first hit of his heavy misses@Kabam Miike I don’t believe this is a good showcase, in the first 10 seconds he clearly blocks and then parries, that’s 2 consecutive block actions. It showcases it activates on consecutive blocks, which is different than Sentinel ability. So it contradicts what kabam is saying. I’ve also seen it activate on the first hit after a parry (without consecutive blocks). I’ve aslo seen it activate doing medium, block medium. So its basically completely broken
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly. If tapping on the left side of the screen is an action then opening the fight with a parry (by tapping the left side) then doing a medium (releasing that block and tapping again on the left side of the screen before swiping) would look like two actions as they are both tapping on the left side of the screen. This is what I gathered was triggering tunnel vision in the video I saw but was unable to take the path to test it myself. What about double dash backs not triggering it? What about M,L,M combos triggering it? I'll ask about the Double Dash Backs, but MLM, followed by another MLM would trigger it.
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly. If tapping on the left side of the screen is an action then opening the fight with a parry (by tapping the left side) then doing a medium (releasing that block and tapping again on the left side of the screen before swiping) would look like two actions as they are both tapping on the left side of the screen. This is what I gathered was triggering tunnel vision in the video I saw but was unable to take the path to test it myself. What about double dash backs not triggering it? What about M,L,M combos triggering it?
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly. If tapping on the left side of the screen is an action then opening the fight with a parry (by tapping the left side) then doing a medium (releasing that block and tapping again on the left side of the screen before swiping) would look like two actions as they are both tapping on the left side of the screen. This is what I gathered was triggering tunnel vision in the video I saw but was unable to take the path to test it myself.
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly.
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly. If tapping on the left side of the screen is an action then opening the fight with a parry (by tapping the left side) then doing a medium (releasing that block and tapping again on the left side of the screen before swiping) would look like two actions as they are both tapping on the left side of the screen. This is what I gathered was triggering tunnel vision in the video I saw but was unable to take the path to test it myself. What about double dash backs not triggering it? What about M,L,M combos triggering it? I'll ask about the Double Dash Backs, but MLM, followed by another MLM would trigger it. What about it triggering at the very first parry stun of a fight? How?
Incorrect sir, it activates totally at random! It activates when not repeating actions such as doing a M,L,M combo, it activates after doing a parry on the first attack, it doesn’t activate after double dash backs. It just all around has no predictability and seems to just activate randomly. If tapping on the left side of the screen is an action then opening the fight with a parry (by tapping the left side) then doing a medium (releasing that block and tapping again on the left side of the screen before swiping) would look like two actions as they are both tapping on the left side of the screen. This is what I gathered was triggering tunnel vision in the video I saw but was unable to take the path to test it myself. What about double dash backs not triggering it? What about M,L,M combos triggering it? I'll ask about the Double Dash Backs, but MLM, followed by another MLM would trigger it. No one would ever do that. It would be mlm dash back or mlm block. If you did mlm followed by mlm you would just eat a combo. The node is broken, please stop trying to rationalize
Can someone tell me why Ice armor did not trigger when I played Hyperion? I relied on the Ice armor if I cant bait him and he makes it to SP3. It was the 2nd Hyperion.Thank You