AQ bug - Tunnel Vision node
MirageNoir
Member Posts: 73 ★
The tunnel vision node as I understand should only be applied after a repetitive action eg parry twice or two light attacks in a row. Yet the falter debuff already applies itself after eg the first parry of a fight. Its unpredictable and doesn’t work so adapting fighting style is unfortunately not doing the trick. Please investigate.
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https://youtu.be/V4Dnltk-O2Y
Here's a video showing one parry followed by one medium hit. Triggers Falter and Miss.
https://youtu.be/V4Dnltk-O2Y
I demand units back for the bug game issue!
It happened to me with Killmonger’s indestructible charges where I removed the charges then immediately let an s3 go which did zero damage in spite of the charges being removed. Since this I always add an additional movement before launching my specials when things like indestructible/falter charges are in play.
Mirage Turtle, replying to a similar occurrence I encountered, explains what likely happened.
“It seems that sometimes the effects lag behind the on-screen visuals. Take Dormammu for example. He gains Dark Energy each time the enemy loses power and Dormammu can drain power by ending a combo with a Medium. At 100 Dark Energy, he absorbs the energy to Imbue his next action with an additional effect (like adding Power Drain to his L2).
If you finish a combo with a Medium to fill your Dark Energy, the icon showing that you'll Imbue your next action shows and you can still chain an L2 after the combo as normal, but if you do the Imbued effect won't occur. It's almost as if the on-screen visual happens faster than the in-game effect. In reality, you'd have to absorb the energy (get the green icon), wait about 1 second, and only after that delay will your Imbued effects be active.”
@Mellie_Mel