Do you want the real Karnak and Magneto?
AgKiller47
Member Posts: 3 ★
Hello everyone! Here we talk about so many characters, especially the strong ones in the comics and weak in the game. In addition to the Avengers who must be amply upgraded, there are two characters that absolutely do not reflect the strength shown in the comics: Karnak and Magneto.
Mostly I hope to gather a broad consensus to allow Kabam to work on these two characters.
Below, an idea about the two characters.
Karnak
Passive
Karnak needs to study the opponent. For each hit on the counter it gets +40 critical rating (max 120 rounds). For every 5 seconds from the start of the battle he gets +100 of critical damage rating (max 5 minutes).
Special Attack 1
100% of Direct Hit for 10 seconds which allows the Champion to ignore Armor, Resistance, Auto-block and all Evasion effects
Special Attack 2
The attack rating increases by 100 for every 5% of health lost by the defender
Special Attack 3
Karnak confuses enemies by reducing the defensive ability by 80% for 60 seconds. A 20% increase if the enemy is a mutant.
Awakened ability
The inhuman metabolism of Karnak allows him to cancel debuffs 75% faster.
Synergy Bonus
Genes of matter: Magneto and Karnak
Karnak: for each buff activated by the opponent Karnak increases a power bar by 5% by inflicting hits;
Magneto: For every debuff activated on the opponent Magneto increases its rating critical damage by 15%
Royal Family: Karnak, Black Bolt and Medusa
Royal Family: attackers have a 10% increase in attack
Only if all 3 are present in the team and cannot be combined
Terrigene, yes or not?: Karnak and Quake
All: the attackers have a super block increase of 10% compared to the base.
Not cumulative
Magneto
Special attacks
Samples that depend on metal undergo a 100% reduction in skill accuracy for 15 seconds.
Critical shots
Magneto uses artisan iron bullets. 80% to inflict 1,500 bleeding damage. Bleeding debuffs cannot be removed from opponents' abilities. If the opponents are immune to bleeding it inflicts Armor Gash which reduces the opponent's Armor Rating for 10 seconds (max 3).
Special Attack 1
100% chance to block the opponent's healing for 15 seconds.
Special Attack 2
100% chance of being an Unblockable attack
Special Attack 3
100% chance to convert all the opponent's buffs to bleed debuffs.
Awakened ability
The electromagnetic field created by Magneto prevents him from losing more than 10% of his health from a single source.
Synergy Bonus
Enemies forever: Magneto, Wolverine and Old Logan
Magneto: Upon activating a special attack 1 and 2, he has a 100% chance of stealing a buff from his opponent to recover 5% of total health.
Wolverine: Immune opponents to bleeding suffer 10-second Power Growth Block upon activating a special attack.
Old Logan: Critical Hits have 80% cause bleeding of 1,200
Fight for the mutants: Magneto, Juggernaut, Magik, Unstoppable Colossus and Phoenix
Magneto, Phenomenon, Magik, Unstoppable Colossus and Phoenix: For every member in the team 5% attack increase.
X-Men, hate and love: all the X-Men characters.
All X-Men: for every member present in the team 5% attack increase.
Accurate 3 things:
1) These changes are just an idea to give glory to two very strong characters in the comics that must surely be modified;
2) Features were written on 5s characters with awakened ability at 200;
3) I used Google Translate ...
Mostly I hope to gather a broad consensus to allow Kabam to work on these two characters.
Below, an idea about the two characters.
Karnak
Passive
Karnak needs to study the opponent. For each hit on the counter it gets +40 critical rating (max 120 rounds). For every 5 seconds from the start of the battle he gets +100 of critical damage rating (max 5 minutes).
Special Attack 1
100% of Direct Hit for 10 seconds which allows the Champion to ignore Armor, Resistance, Auto-block and all Evasion effects
Special Attack 2
The attack rating increases by 100 for every 5% of health lost by the defender
Special Attack 3
Karnak confuses enemies by reducing the defensive ability by 80% for 60 seconds. A 20% increase if the enemy is a mutant.
Awakened ability
The inhuman metabolism of Karnak allows him to cancel debuffs 75% faster.
Synergy Bonus
Genes of matter: Magneto and Karnak
Karnak: for each buff activated by the opponent Karnak increases a power bar by 5% by inflicting hits;
Magneto: For every debuff activated on the opponent Magneto increases its rating critical damage by 15%
Royal Family: Karnak, Black Bolt and Medusa
Royal Family: attackers have a 10% increase in attack
Only if all 3 are present in the team and cannot be combined
Terrigene, yes or not?: Karnak and Quake
All: the attackers have a super block increase of 10% compared to the base.
Not cumulative
Magneto
Special attacks
Samples that depend on metal undergo a 100% reduction in skill accuracy for 15 seconds.
Critical shots
Magneto uses artisan iron bullets. 80% to inflict 1,500 bleeding damage. Bleeding debuffs cannot be removed from opponents' abilities. If the opponents are immune to bleeding it inflicts Armor Gash which reduces the opponent's Armor Rating for 10 seconds (max 3).
Special Attack 1
100% chance to block the opponent's healing for 15 seconds.
Special Attack 2
100% chance of being an Unblockable attack
Special Attack 3
100% chance to convert all the opponent's buffs to bleed debuffs.
Awakened ability
The electromagnetic field created by Magneto prevents him from losing more than 10% of his health from a single source.
Synergy Bonus
Enemies forever: Magneto, Wolverine and Old Logan
Magneto: Upon activating a special attack 1 and 2, he has a 100% chance of stealing a buff from his opponent to recover 5% of total health.
Wolverine: Immune opponents to bleeding suffer 10-second Power Growth Block upon activating a special attack.
Old Logan: Critical Hits have 80% cause bleeding of 1,200
Fight for the mutants: Magneto, Juggernaut, Magik, Unstoppable Colossus and Phoenix
Magneto, Phenomenon, Magik, Unstoppable Colossus and Phoenix: For every member in the team 5% attack increase.
X-Men, hate and love: all the X-Men characters.
All X-Men: for every member present in the team 5% attack increase.
Accurate 3 things:
1) These changes are just an idea to give glory to two very strong characters in the comics that must surely be modified;
2) Features were written on 5s characters with awakened ability at 200;
3) I used Google Translate ...
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