I've been playing this game for years and I WILL QUIT when they release 6* champs. It is solely for the purpose of milking the whales. Kabam is the worst company ever
My thoughts as well, top spenders aren't spending because they have it all, solution = 6*. I am sure there will be new t3 alpha catalysts as well that kabam will try to sell for $500 for 1/10 of the shards required to form a full one.
Knowing this why would anyone waste t5b or t2a now? You know they will be the lower rank needed materials
This is why we're telling you all so far out. This will let you make informed decisions when deciding on which Champions to invest your time and resources into!
i literally ranked to 5* to rank 4 this week. I"m really unhappy with this plan. WILL T2A be MORE accessible?
Absolutely! We're working on some things that you'll start seeing soon. Again, this is quite a ways away, and lots might change in the Contest in that time.
Lots might change? This is the scariest post I've ever seen lol.....what does that even mean?
Sorry! Didn't meant to scare! I meant things like events that might help with Ranking Up, other ways that make Tier 4 Class and T2A Catalysts more accessible, etc.
The first 6*s that will be available will be NC, Hyperion, Spider-Man, dormammu, magik, and any other great champ that can be used for aw defense. It only makes sense lol.
The top 300 alliances get a weekly T4C in AQ. If you're outside of the top 300 (99.9% of you), you're behind a giant T4C wall that is impossible to get by.
There are many players in top 1% alliances who struggle for many months to get enough T4C to rank 5 just one FOUR STAR. Most of these 1%ers have a team of mostly rank 2 unduped 5*s that include winter soldier and ronan. Most top 1%ers have a decent amount of r5 4s and a bag of mostly worthless unduped 5s. If these top 1%ers struggle to rank up 4*s, what does that mean for everyone else???
And because of challenger rating, 6s will make 4s utterly worthless just like it made 3s worthless compared to 5s.
So when the top 1% of players end up with a worthless roster of r5 4*s, what the heck is everyone else supposed to do? What are the bottom 98% of players supposed to do when the top 1% get their rosters blown up because of challenger rating?
All this 6* stuff will do is further divide the top 300 from the bottom 99.9% and makes it struggle for everyone else. Congratulations Kabam.
I don't think they'll be as easy to get as Tier 1 Alphas, but we are looking into making them more accessible as well.
So status quo on alphas, they will be more accessible in the store is what you meant. You still can't get them but there will be weekly offers for 1 t2A at 29.99 correct
The progress in the game has been halted for so long in the game and rather then address it you're just adding 6* to give another layer of halted progression
Can you give us some hints about which champions are going to be in the base 24?
Also, are you making any changes on the ISOs, like Tier 6 or possibly increasing the capacity of inventories for catalysts?
As a few people have stated, can Kabam rethink their stupid challenger rating? And stash limits? A four-star character already has a mountain to climb fighting a five star, let alone a six star character. Why do they need to push a big rock as well?
Challenger rating will kill the game for those of us who play for fun, but still spend the occasional bit of cash. We matter, too, and we deserve a fighting chance!
This has basically harpooned and sunk the value of the current arenas... Why grind now for a 4*?
I feel the same way, there is no incentive for me to do more than the milestones now. I was actually looking to grind for Doc Oc but won't be anymore and won't do another arena besides for the milestones like I said.
I don't like this for a bit as all of the time invested in 4 stars is completely wasted as they will be the new 3 stars. The high tier package of 3x T4cc some of us bought is now reduced to mediocre value. Looks like I should hit that PayPal dispute button.
Also how about implementing a voting function in the game. At you'd have a clue what the community wants or does NOT want.
If the top 100 players have run out of growth than there is a major discrepancy in the growth process among your player base. I'm top 1,000 Global and only have 20 5* and two are R4. 7 R3. And I am ahead of several in my alliance. Content will get harder but yet we grow so darn slow. Act. 5 was crazy hard compared to Act 4.
Things like this make the game feel like a job and takes fun factor away.
Probably would have been better to release something like "items" to make your champs legendary or something so people didn't feel like they are wasting time or money. We know the top will stay on top with 6 stars and that's the backlash you are feeling. I know I'm a little upset myself as a person who has played since launch date in 2014 and spent time and money myself. Maybe not whale status, but I have spent a pretty penny myself for you guys to basically come along and say oh 6 stars. I'd have rather been able to upgrade my 5* to a legendary status or something that didn't involve more resources. Plus we don't even have items to take our 4/55 5 stars to 5/65 and you are already releasing 6 stars.
Obsolete is a very strong word here. Did 5-Stars make 4-Stars Obsolete? 6-Stars are not going to be easy to obtain, and then will be more difficult to Rank Up. We have lots more planned before 6-Stars ever make it into Player's hands, and that includes making 5-Stars more accessible.
Comparing the effect of 5-stars on 4-stars is not valid for understanding how 6-stars will affect 4-stars. To do a valid comparison, you must take into account how 5-stars affected 3-stars. As anyone will be able to tell you, 5-stars and your challenger rank system made sure that 5-stars made 3-stars obsolete.
So therefore, it is a very valid concern to have that 6-stars are now going to make 4-stars obsolete.
In fact, everyone who is playing your game should be concerned that whatever set of champs they spend hours grinding to get will be made obsolete by a 7-star or a 8-star that you will inevitably roll out. If I may be bold enough to state this to you, I think your company needs to find a better direction to evolve the game or it will turn the entire game into a big joke. No one in their right mind should grind or pay to rank up any champ because you will inevitably release a stronger version of the same champ very soon.
5 stars ABSOLUTELY made 3*s obsolete. So now 4*s will be obsolete to. So why make us use T4CC to rank them up anymore if they're going to be useless in a few months?
We will not be changing the recipe to Rank Up 4-Star Champions, but with this much notice, you'll be able to decide if it's worth your while to upgrade 4-Stars, 5-Stars, or hold for 6-Stars. We've also made big strides in making those rank up materials easier to obtain, and will be doing more going forward.
But you haven't made it easier to hold them without them expiring. It would be a good idea to try to involve some of the people who actually play the game when making changes like this.
I don't think they'll be as easy to get as Tier 1 Alphas, but we are looking into making them more accessible as well.
So status quo on alphas, they will be more accessible in the store is what you meant. You still can't get them but there will be weekly offers for 1 t2A at 29.99 correct
No, it will be 1,200 shards towards a T2A for $29.99US.
If the top 100 players have run out of growth than there is a major discrepancy in the growth process among your player base. I'm top 1,000 Global and only have 20 5* and two are R4. 7 R3. And I am ahead of several in my alliance. Content will get harder but yet we grow so darn slow. Act. 5 was crazy hard compared to Act 4.
Things like this make the game feel like a job and takes fun factor away.
Please keep the game fun to play.
The current problem is the vast difference in resources distributed between the top 20 alliances and everyone else. They are able to max their characters while most can barely get to half of what they have. Serious design flaw in my opinion.
Comments
My thoughts as well, top spenders aren't spending because they have it all, solution = 6*. I am sure there will be new t3 alpha catalysts as well that kabam will try to sell for $500 for 1/10 of the shards required to form a full one.
Any word on if u guys will revamp gold?
Hahaha just checking lol
There are many players in top 1% alliances who struggle for many months to get enough T4C to rank 5 just one FOUR STAR. Most of these 1%ers have a team of mostly rank 2 unduped 5*s that include winter soldier and ronan. Most top 1%ers have a decent amount of r5 4s and a bag of mostly worthless unduped 5s. If these top 1%ers struggle to rank up 4*s, what does that mean for everyone else???
And because of challenger rating, 6s will make 4s utterly worthless just like it made 3s worthless compared to 5s.
So when the top 1% of players end up with a worthless roster of r5 4*s, what the heck is everyone else supposed to do? What are the bottom 98% of players supposed to do when the top 1% get their rosters blown up because of challenger rating?
All this 6* stuff will do is further divide the top 300 from the bottom 99.9% and makes it struggle for everyone else. Congratulations Kabam.
I approve of this.
So status quo on alphas, they will be more accessible in the store is what you meant. You still can't get them but there will be weekly offers for 1 t2A at 29.99 correct
Can you give us some hints about which champions are going to be in the base 24?
Also, are you making any changes on the ISOs, like Tier 6 or possibly increasing the capacity of inventories for catalysts?
Challenger rating will kill the game for those of us who play for fun, but still spend the occasional bit of cash. We matter, too, and we deserve a fighting chance!
More accessible as in give us about a 1000 shards for a 36000 shard catalyst?
tier one alphas aren't as easy to get as they used to be since they were removed from aq rank rewards and map 5/6 crystals.
I feel the same way, there is no incentive for me to do more than the milestones now. I was actually looking to grind for Doc Oc but won't be anymore and won't do another arena besides for the milestones like I said.
5*s will become easier
Also how about implementing a voting function in the game. At you'd have a clue what the community wants or does NOT want.
Things like this make the game feel like a job and takes fun factor away.
Please keep the game fun to play.
Comparing the effect of 5-stars on 4-stars is not valid for understanding how 6-stars will affect 4-stars. To do a valid comparison, you must take into account how 5-stars affected 3-stars. As anyone will be able to tell you, 5-stars and your challenger rank system made sure that 5-stars made 3-stars obsolete.
So therefore, it is a very valid concern to have that 6-stars are now going to make 4-stars obsolete.
In fact, everyone who is playing your game should be concerned that whatever set of champs they spend hours grinding to get will be made obsolete by a 7-star or a 8-star that you will inevitably roll out. If I may be bold enough to state this to you, I think your company needs to find a better direction to evolve the game or it will turn the entire game into a big joke. No one in their right mind should grind or pay to rank up any champ because you will inevitably release a stronger version of the same champ very soon.
But you haven't made it easier to hold them without them expiring. It would be a good idea to try to involve some of the people who actually play the game when making changes like this.
Dr. Zola
No, it will be 1,200 shards towards a T2A for $29.99US.
The current problem is the vast difference in resources distributed between the top 20 alliances and everyone else. They are able to max their characters while most can barely get to half of what they have. Serious design flaw in my opinion.