A crazy idea for new champs.
Someday
Member Posts: 7 ★
The whole Cull Obsidian situation has me thinking. I was weak and blew a ton to get him.
Now people are talking about no champion is safe, maybe even Namor is next!!!
So how can we help kabam help themselves to ensure this sort of huge freak out doesn’t happen again? (It’s sad watching fellow gamers fight amongst themselves and watching the pages of a discussion go to 47, then to 42 due to post removals....)
Some of the mods have mentioned that they cannot possibly test for everything before a new champ is released. The players can find things out a week after a champ is released that the game team could never have on their own. I understand that, so how do we make it so everyone has faith in the spending for a champ? (whether it’s units to get them or precious rank up materials)
Some have likened the player base to “beta testing” the game for kabam. Well, why not make it official, and I’m not talking about the actual beta.
So here is my crazy idea:
When you plan on a new champ, you give the beta champ to everyone (the type of champ rank and star level could be determined by status, uncollected/cavalier whatever)
You can play anywhere that requires a 5 man team. (No AQ/AW)
The caveat is that any progress you make doesn’t count but it also doesn’t cost you any energy.
Whenever you have the “beta champ” on your team it’s like a free play with no rewards. (So you cant blow through content)
You just get to try out the champ.
At the end of the trial period, you take him/her away. Who knows, maybe you get more than just whales to go for a champ when the “official” release comes out because they have used the champ and love them and you get the help from the community with “bugs”
Idk, just thinking.
Could be awesome.
Could be lame....:
Now people are talking about no champion is safe, maybe even Namor is next!!!
So how can we help kabam help themselves to ensure this sort of huge freak out doesn’t happen again? (It’s sad watching fellow gamers fight amongst themselves and watching the pages of a discussion go to 47, then to 42 due to post removals....)
Some of the mods have mentioned that they cannot possibly test for everything before a new champ is released. The players can find things out a week after a champ is released that the game team could never have on their own. I understand that, so how do we make it so everyone has faith in the spending for a champ? (whether it’s units to get them or precious rank up materials)
Some have likened the player base to “beta testing” the game for kabam. Well, why not make it official, and I’m not talking about the actual beta.
So here is my crazy idea:
When you plan on a new champ, you give the beta champ to everyone (the type of champ rank and star level could be determined by status, uncollected/cavalier whatever)
You can play anywhere that requires a 5 man team. (No AQ/AW)
The caveat is that any progress you make doesn’t count but it also doesn’t cost you any energy.
Whenever you have the “beta champ” on your team it’s like a free play with no rewards. (So you cant blow through content)
You just get to try out the champ.
At the end of the trial period, you take him/her away. Who knows, maybe you get more than just whales to go for a champ when the “official” release comes out because they have used the champ and love them and you get the help from the community with “bugs”
Idk, just thinking.
Could be awesome.
Could be lame....:
7
Comments
Give the Content Creators 5/65 versions of champs so "unintended" interactions can be tested at full scale, instead of at half power.
Iron Fist ..
Cyclops ..
Karnak
Call me crazy, but it seems universally accepted that a company is responsible for their own product quality.
The champions for this game has 100s of millions if not billions of possible interactions that have to be tested for your idea to work, which is why it is not possible... This is standard in the MMO arena, because it is impossible to account for all those interactions.
It would be like requiring the car company to test their airbags at every 1 kph increment, in every possible road condition, in every type of possible sitting position, practical or otherwise, and then testing every other part in the same way.
We agree Kabam balancing champs is healthy for the game overall. I'll leave it at that... bcuz our view of how Kabam can do that responsibly differs greatly.
You assign these lucky bastiches the enviable Job of playin a game and getting paid for it. All day. That’s you’re job. Sign me up! Course it’ll probably go to a third world country cause of costs.
Just think about the weird little sweat shop of third world kids with every kind of phones and tablets and what not just a tapping away all day long so that we the player base can have perfect champs.
Course if you gotta work a sweat shop that’s probably the best one. Unless their Kabam Overlords work their little fingers to the bone tapping out every permutation. While KM stands above them menacingly over seeing the horde as they collapse from exhaustion. He whips them mercilessly as they try to protect themselves with their gnarled carpletunnel ridden hands...
I forgot where I was going with that one. 🙃