Dear Kabam. On behalf of the community, here are a few concerns regarding monthly side events.
FreeToPlay_21
Member Posts: 1,594 ★★★★
Greetings, Kabam and my fellow Summoners.
WARNING - Very long post
To get things started, this is not a hate post, I don't expect anything written in this post to be actually implemented, my intention is to inform Kabam in the best way possible that why the players seem to be so disappointed in the side events this year. Here are some of the reasons
1.) Excessive use of gates or restrictions:
Be it the Class Trips, Nick Fury's Recon Missions or the Time After Time, the bump in the usage of these gates or restrictions is very easily noticable. While it's understandable why these gates exist, it is to diversify the teams of players so that they don't just keep clearing out content with the same champions over and over.
This sounds good in theory, but in reality, these gates just add another extra layer of grinding for the players, while completely failing at the job they were supposed to do and just becoming an arbitrary inconvenience for the players which doesn't benefit anyone.
2.) Very high energy costs / number of paths. o
The energy costs for the Atlantean rifts and Class trips were fairly high, though this was taken care of by reducing the cost in the Time After Time quest, however the excessive number of paths towards the end more than enough made up for it.
This isn't a big problem for anyone, but the huge number of paths that we have to explore is a tad bit frustrating, I'm sure the others will back me up on this, the efforts, energy and time put into these side events, compared to the potential rewards, makes them seem very unnecessarily long and boring.
3.) An element of RNG thrown into the mix.
We've seen this in the Atlantean rifts and Sinister Labs. We've accepted RNG as a part of this game, it governs the champions we get, the rank up materials, the awakening gems, basically everything.
Since so much of the stuff in the game is already RNG dependent, I personally don't see the need in adding even more of it into the game in the form of side events such as the Atlantean rifts. Adding more RNG on top of the already omnipresent RNG screws over a lot of players, and in more ways than one, seems very unfair to put into Event Quests.
4.) Spreading out side events into chapters over the entirety of the month.
This can be seen in the Last Stand event as well as the Time After Time event. The chapters are released on a weekly basis. This is in no way a big inconvenience, but in my opinion it serves no purpose at all.
These time restrictions just seem very unnecessary and inconvenient, especially with events with a lot of paths like Time After Time. If anything, removing this will benefit Kabam more as the players will have to buy energy refills.
5.) Rewards : '(
Other than Nick Fury's Recon Initiative, Bounty Missions and Time After Time. I don't believe the summoners (including myself) have been very happy or satisfied with the rewards.
We understand that you guys at Kabam are trying to balance out the lack of one type of resource in a particular quest by accumulating it in the next one, once again this sounds very tempting in theory, but practically, the rewards just don't make up for it. For example, the rank up resources in Attack on the Nexus don't make up for the lack of rank up resources in Sinister Labs and Time After Time.
Instead of this, wouldn't it be better to keep a balance and provide both rank up materials and shards in every side event quest. Or better yet, let the players CHOOSE what rewards they want?
6.) Wrong use of the Objectives.
As @Seatin mentioned in one of his videos, the objectives should've been used as an extra layer of rewards over the already present rewards, but instead it seems like they are being used to add in some additional grind for the players.
SUGGESTIONS:
My personal suggestions, looking back at some of the great side events like:
Trials of the King
Rocket's Scrapyard
GP Goes to the Movies
Bounty Missions
Recon Initiative
When the players get to choose the rewards in exchange for some sort of special currency like Scrap or S.H.I.E.L.D tokens, the outcome is usually pretty good. The players are happy and the events aren't that big of a hassle.
Quirky and Interesting concepts of EQ's such as The Trials of the King, when tuned correctly in regards to difficulty V.S rewards, are usually a success.
Events like Gwenpool Goes to The Movies which give very high rewards for a neglegible amount of grind are very welcome too, though these are probably not feasible, they might make a good event once per year or something.
Thank you for reading! I really hope that you guys at Kabam consider these "concerns" of ours, I love this game from the bottom of my heart and it honestly hurts when the community's expectations aren't met.
Peace ✌️
WARNING - Very long post
To get things started, this is not a hate post, I don't expect anything written in this post to be actually implemented, my intention is to inform Kabam in the best way possible that why the players seem to be so disappointed in the side events this year. Here are some of the reasons
1.) Excessive use of gates or restrictions:
Be it the Class Trips, Nick Fury's Recon Missions or the Time After Time, the bump in the usage of these gates or restrictions is very easily noticable. While it's understandable why these gates exist, it is to diversify the teams of players so that they don't just keep clearing out content with the same champions over and over.
This sounds good in theory, but in reality, these gates just add another extra layer of grinding for the players, while completely failing at the job they were supposed to do and just becoming an arbitrary inconvenience for the players which doesn't benefit anyone.
2.) Very high energy costs / number of paths. o
The energy costs for the Atlantean rifts and Class trips were fairly high, though this was taken care of by reducing the cost in the Time After Time quest, however the excessive number of paths towards the end more than enough made up for it.
This isn't a big problem for anyone, but the huge number of paths that we have to explore is a tad bit frustrating, I'm sure the others will back me up on this, the efforts, energy and time put into these side events, compared to the potential rewards, makes them seem very unnecessarily long and boring.
3.) An element of RNG thrown into the mix.
We've seen this in the Atlantean rifts and Sinister Labs. We've accepted RNG as a part of this game, it governs the champions we get, the rank up materials, the awakening gems, basically everything.
Since so much of the stuff in the game is already RNG dependent, I personally don't see the need in adding even more of it into the game in the form of side events such as the Atlantean rifts. Adding more RNG on top of the already omnipresent RNG screws over a lot of players, and in more ways than one, seems very unfair to put into Event Quests.
4.) Spreading out side events into chapters over the entirety of the month.
This can be seen in the Last Stand event as well as the Time After Time event. The chapters are released on a weekly basis. This is in no way a big inconvenience, but in my opinion it serves no purpose at all.
These time restrictions just seem very unnecessary and inconvenient, especially with events with a lot of paths like Time After Time. If anything, removing this will benefit Kabam more as the players will have to buy energy refills.
5.) Rewards : '(
Other than Nick Fury's Recon Initiative, Bounty Missions and Time After Time. I don't believe the summoners (including myself) have been very happy or satisfied with the rewards.
We understand that you guys at Kabam are trying to balance out the lack of one type of resource in a particular quest by accumulating it in the next one, once again this sounds very tempting in theory, but practically, the rewards just don't make up for it. For example, the rank up resources in Attack on the Nexus don't make up for the lack of rank up resources in Sinister Labs and Time After Time.
Instead of this, wouldn't it be better to keep a balance and provide both rank up materials and shards in every side event quest. Or better yet, let the players CHOOSE what rewards they want?
6.) Wrong use of the Objectives.
As @Seatin mentioned in one of his videos, the objectives should've been used as an extra layer of rewards over the already present rewards, but instead it seems like they are being used to add in some additional grind for the players.
SUGGESTIONS:
My personal suggestions, looking back at some of the great side events like:
Trials of the King
Rocket's Scrapyard
GP Goes to the Movies
Bounty Missions
Recon Initiative
When the players get to choose the rewards in exchange for some sort of special currency like Scrap or S.H.I.E.L.D tokens, the outcome is usually pretty good. The players are happy and the events aren't that big of a hassle.
Quirky and Interesting concepts of EQ's such as The Trials of the King, when tuned correctly in regards to difficulty V.S rewards, are usually a success.
Events like Gwenpool Goes to The Movies which give very high rewards for a neglegible amount of grind are very welcome too, though these are probably not feasible, they might make a good event once per year or something.
Thank you for reading! I really hope that you guys at Kabam consider these "concerns" of ours, I love this game from the bottom of my heart and it honestly hurts when the community's expectations aren't met.
Peace ✌️
39
Comments
Totaly agree on this one. this month is one of the worst ever events in term of restriction. I have to enter the quest, to know that I still have to clear the gated path. Exit the quest, redo team, enter the quest again. Same for the opposite: I enter with the "the gate un-locker" just to find that I already have done this path. exit the quests, redo team and enter again. Frustrating and boring.
Fortunately I have all the "gate unlocker" but I know that some ally mates have done more then 100 quikmatch to find the needed one.
n° 2 and 4)
totaly agree again. with AQ, AW, Variants, Act and arenas to be done there is a lot of content and we just need to prioritize our time in the game.
n°3) with the last released contents of rifts something was done to reviw the mechanism you are writhing about. more can be done btw.
n°5
I'm fine with the reward But I prefer your suggestion: a bit of both every month or the opportunity to choose.
thank you for writing this
To the OP: Well said. My main bug-bear with the likes of Trials of the King and Trials of the Infinite is they fact you have to remember to use the blipping boosts at the start of the 7th one. The best side quests, I feel, are ones with good rewards, minimal effort (quest and route numbers), minimal restrictions (IE gates) and low energy. Rocket's scrapyard and GGTTM being two of the best.
Since no one actually put these complaints at one place in a constructive way, I did. That doesn't make me a spokesperson or anything, but I'm fairly optimistic that others will agree. If they don't then by all means leave your arguments here.
The other points are just whining.
I would never knock a player for trying to get us a better product in general. Doesn't hurt when Kabam can just ignore if they so choose.
2) Can’t really argue here.
3) Personally, I think the Atlantan rifts could’ve gone well if the stable rifts had a bit more of a less RNG dependant set of rewards. RNG can play a part in the rewards if something amazing is one of them, and needs to be balanced, but I think there should still be a choice whether or not players want that.
4) Same. It also helps for people who are busy a specific month. It could work if the quests are short, but the Time After Time Event was too long at the end to work well.
5) I think the rewards are still ok, but I have to admit I like the shop style rewards a bit more. Still, I also feel like it’s an added pressure to choose, so I don’t really mind generic, balanced rewards with both rank up materials and shards.
6) Not entirely sure what you mean here, but I haven’t really felt pressure to complete the objectives outside of the Endgame month
1. Gate Restriction rewards those that have spent time and effort building their Rosters. Personally, I've always focused on collecting. I've been told it doesn't matter, but it seems they've come in handy. I would understand the point more if there was no way to acquire the Champs during the Events, but they provide a way, so it's not a total block.
2. This month seemed like a lot, but the total cost of Energy in terms of what we got wasn't bad. If we're trying to do all 5, that could become taxing, but that's just a part of trying to do it all. It's spread out over time too, so not so bad.
3. The game is based heavily on RNG. That's just a part of MCOC.
4. I actually don't mind spreading it out. I don't like finishing all at once and sitting with nothing to look forward to the rest of the month.
5. I found the Rewards fair this month. Bounties were rare. They can't all be that lucrative.
6. The objectives ARE optional.
3) Again, it varies from person to person. But k reckon most people would prefer guaranteed stable rewards over leaving stuff up to chance, not sure though. I shouldn't have chosen that title lol.
6) I meant that since the objectives have been introduced, the actual completion and exploration rewards have gone down (slightly). These rewards are now found in the objectives tab, where you'd have to do some additional tasks in order to get the same rewards, which normally you should be getting anyways.
3) Fair enough. Personally I didn’t actually enjoy the rifts that much, since they were a bit too lopsided in terms of RNG, but the little stuff is fine with me.
6) Haven’t really noticed that. I mostly ignore the objectives unless they have really good rewards