**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Etm34 ★★★★★
Comments
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I have a 7* duped and I still think the buff is bad. Was very bummed to pull him once. Then he popped up again…
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You’ll be fine. The fact you get a monthly 5* awakening gem at Cav now is more than enough. We all survived with 5* champs, you can too for a bit
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I think you’re jumping the gun a bit. Don’t think at this moment in time you’re supposed to have enough accessible resources to R2 a 7*, even if they all are available from the jump. 7* aren’t too early. 6* came at about the same phase as the 5* lifecycle. They’re needed because our 6* R3 and R4 can slap just about…
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You can infinitely keep your units lol
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Any plan to adjust them to fit the game’s current meta (aka not be 2 progression titles behind)?
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My apologies, didn’t see that at the bottom. Anyways they’re wrong so hey
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Doesn’t make a ton of sense to me that they wouldn’t include T6CC in rewards for it. So not sold on that being the exact rewards.
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It’s a useless page anyways. Shouldn’t have made a game post about it if they were going to hold back almost all the info for a livestream.
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Yes. Chuck a bunch of heavies. Throw a SP2. Toss in a couple SP1 if you want.
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My suggestion is to bin this off in a hotfix, and just let us play a quick couple paths and pick up some rewards
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It’s just a mode where the node combinations you face can completely roadblock your progress, and the hacks they give are too short and not beneficial enough to warrant pushing past. All the power sting hacks are useless, the shock and incinerate ones are tough to use because you’re guaranteed to get bishop if you do, the…
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I highly considered adding that to my guess list
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Completion: 1 T4CC 10 units Exploration: 1 level 1 health potion 1 50% XP boost 10k unit bundle: 2 level 2 health potions 1 20% revive
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Once this SQ ends we can all get back to ignoring incursions because the rewards are so trash. Was fun to play them a bit but now they go back to irrelevance
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+100% health
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I think with all the arena crystals I’ve ever opened it averages to about 15% chance for units. You just had bad RNG, we’ve all been there
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It’s been 2 years and they go from absolutely unplayable to ok to absolutely unplayable again. And there’s no rhyme or reason to it. Sometimes they work, and 2 hours later they’re toast. I personally don’t believe a fix will ever be in place to bring parry and dex back to the smoothness they were at in Q1 2021. Let alone…
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He’s available as a 6* yes, but I’m not sure if he’s in that crystal or not. I have mine R2, so I can definitely confirm the availability
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I have no idea what the sounds are for any champ in the game.
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Do what I did and quit BG. There’s a whole host of issues with the game mode that’s inherently not fun for me, so I stopped playing it. Easy to not get frustrated with the mode when you’re not doing it
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Chuck an ability accuracy decrease global node and Herc is nerfed in content, and if Kabam really see him as a problem I bet that’s what happens with 8.2 or 8.3 or whatever we’re on
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No. The only thing getting nerfed is your ability to farm revives for free.
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It’s the MO to update things from horribly out of date to just out of date. I’m fully expecting a thronebreaker solo objective crystal to drop in 2026
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This is always how I saw battlegrounds. Great rewards so everyone flocks to it, but then modders, difficulty in progression, and the enormous time commitment were always going to drag it down. Honestly it’s how a PvP mode works in any game.
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If revive spamming wasn’t designed, and farming revives is unfair, can you provide the data for the amount of users who have completed the following content without revives? Abyss of Legends Carina vol. 1 LOL challenges (ESPECIALLY 4* SL) EOP Grief EOP acceptance Carina vol. 3 EOP challenges Genuinely, what’s the data for…
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Inventory adjustment is not a solution, it’s just something that should’ve been done years ago. Increasing my Lvl 1 health pot inventory by 2x still barely heals half my 6* R4 health. The issue is still the removal of the only free way to combat input issues, AI changes, etc.
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Maybe in this year’s store they’ll put in a couple L1 revives for 26,000 units
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My absolute favorite part is farming level 1 health potions for my potentially 7* champ. Appreciate adding 350 health to my 50k champ, really helps out loads
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I can now farm 1 revive a day, 2 if I get to the 22 hour objective….. HAHAHAHAHAHAHAHAHAHA
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It’s in the objectives, but it’s a stupid event. Like 3 cav crystals and a title. If you miss it, it’s not going to affect you whatsoever