Map 7, New Milestones, Rank Rewards, Glory Store Update, Reduced cost for Map 4 - 6 Discussion

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  • CliffordcanCliffordcan Member Posts: 1,341 ★★★★
    IsItthough wrote: »
    What's with this timer system on the glory store @Kabam Miike I knew the prices always increased by why the different rest time. Didn't realize and bought 4 of them now it's like 26 days before I can buy more. I didn't see this mentioned during the announcement is this a bug maybe?

    The announcement says 8 days for refresh, so it is a bug
  • Kabam ZibiitKabam Zibiit Administrator Posts: 7,033
    Dr_Doom wrote: »
    35 days to buy t5 catalyst fragments again?2qjweay2skun.png
    ?

    Hey there, thanks for bringing this to our attention. I've passed it along to the rest of the team so that they can take a look into it.
  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    Can one of the mods share the developers’ intentions of making every node in Map 7 linked?
  • Col66Col66 Member Posts: 26
    Can one of the mods share the developers’ intentions of making every node in Map 7 linked?

    How about we stop hearing things third hand and the dev comments directly or does a q+a with a content creator, actually do something other than 1 champ a month for the content creator program
  • Fabi1989Fabi1989 Member Posts: 112
    Can one of the mods share the developers’ intentions of making every node in Map 7 linked?

    Yeah....how that will work if a Alliance have different timezones?
  • DocJCDocJC Member Posts: 74
    edited February 2019
    Can one of the mods share the developers’ intentions of making every node in Map 7 linked?

    Talk about making AQ insufferable? Are you guys seriously expecting us to go node by node? With 1 hour timers?

    Seriously, what were the developers thinking? Is this supposed to be fun?

    Honestly.....without changes....you may have just killed your game if this is how it remains. The initial excitement to run map 7 quickly evaporated while waiting to go node by node. This isn’t about coordination, it’s about being glued to your screen at all times.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    DocJC wrote: »
    Can one of the mods share the developers’ intentions of making every node in Map 7 linked?

    Talk about making AQ insufferable? Are you guys seriously expecting us to go node by node? With 1 hour timers?

    Seriously, what were the developers thinking? Is this supposed to be fun?

    Honestly.....without changes....you may have just killed your game if this is how it remains. The initial excitement to run map 7 quickly evaporated while waiting to go node by node. This isn’t about coordination, it’s about being glued to your screen at all times.

    One hour timers can't be the problem. People keep saying that shorter timers make you login more...oh wait, they are wrong.
  • Fabi1989Fabi1989 Member Posts: 112
    is this a waiting game or a fight game?
  • Ultra8529Ultra8529 Member Posts: 526 ★★★
    The more you make people wait, the more you encourage AQ piloting ... no top alliance is going to risk failing Map 7 simply because they run out of time/energy due to some member(s) not logging in on time to clear a link.

    Just make the individual paths difficult, why is there a need for each member to wait on another member?
  • webtswxwebtswx Member Posts: 192
    any update on the T5B refresh time bug?
  • IlovecrystalsIlovecrystals Member Posts: 14
    Dr_Doom wrote: »
    35 days to buy t5 catalyst fragments again?2qjweay2skun.png
    ?

    Hey there, thanks for bringing this to our attention. I've passed it along to the rest of the team so that they can take a look into it.

    I have the same issue the post says 8 days not 35, I wouldn't have bought all 5.
  • Fabi1989Fabi1989 Member Posts: 112
    9e7096xkq70b.png

    Thank you kabam!!

    And plz change that linked nodes
  • UppercutUppercut Member Posts: 158
    Why is every single node linked on the map? It’s already difficult enough with introduction of new nodes and minis. This is a chore, non of us is enjoying tagging each other 20 times a day. Links on minis are fine but let us clear paths on our own. Please look into this. This could be the end
  • Fabi1989Fabi1989 Member Posts: 112
    e1o9ongjjvom.png

    4 People waiting for 1
  • TherealkaiTherealkai Member Posts: 7
    few nodes like 37 the description seems to wrong.
    counterstike wer it say attacker gain fury when dodge the defender.
    but my attacker didnt gain a single fury while doging.
    it look like a bug or description written seems to be wrong.
    wer it sud be written defender gain a fury.
    Can u guys look on that node please and confirm.
    thank you
  • xNigxNig Member Posts: 7,329 ★★★★★
    Erm... Then don't do Map 7? Problem solved~ lol
  • DaywalkerUKDaywalkerUK Member Posts: 120
    Can't say I'm surprised at the reaction to map 7. All those links are a massive headache. However, theres a very simple solution, don't run it. The same way plenty of alliances chose not to run map 6 when it was introduced because the time/cost required wasn't in line with the amount of their day they wished to devote to the game.

    Kabam: this map is really hard and really expensive and alliances will need to be really co-ordinated to complete it. Its not meant to be run 5 times a week.

    Summoners: this map takes too much co-ordination and running it 5 times costs too much loyalty.

    Any alliance wanting the rewards from running map 7 needs to accept the effort required to win them. If you cant make that effort then stick with map 6. And if you dont have enough loyalty to run it 5 times then you can use units to compensate.

    Making threats about piloting is just comical, I can't wait to see all the cry-posts when people get bans because greedy alliances have gone back to their old ways in desperation for new AQ awards.
  • DocJCDocJC Member Posts: 74
    So the solution from players for map 7 - Don’t play the game.

    @Kabam Miike you sure you want the players going this route?

    Just don’t play the game....smh
  • DocJCDocJC Member Posts: 74
    Can't say I'm surprised at the reaction to map 7. All those links are a massive headache. However, theres a very simple solution, don't run it. The same way plenty of alliances chose not to run map 6 when it was introduced because the time/cost required wasn't in line with the amount of their day they wished to devote to the game.

    Kabam: this map is really hard and really expensive and alliances will need to be really co-ordinated to complete it. Its not meant to be run 5 times a week.

    Summoners: this map takes too much co-ordination and running it 5 times costs too much loyalty.

    Any alliance wanting the rewards from running map 7 needs to accept the effort required to win them. If you cant make that effort then stick with map 6. And if you dont have enough loyalty to run it 5 times then you can use units to compensate.

    Making threats about piloting is just comical, I can't wait to see all the cry-posts when people get bans because greedy alliances have gone back to their old ways in desperation for new AQ awards.

    You do realize players like new content right? We’ve been running map 6 for 2 years. So a new map comes along and people want to play it. ITS A GAME. ITS MEANT TO BE PLAYED.

    The people simply say, don’t play it is completely and utterly wrong. This is an entertainment/gaming business.
  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    @Kabam Miike Did the developers make every Map 7 node linked in order to get "clean" data on how players handle new nodes? I could see that being useful going forward with deciding which nodes and combinations of nodes to implement in Act 6 and future end-game content.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    DocJC wrote: »
    Can't say I'm surprised at the reaction to map 7. All those links are a massive headache. However, theres a very simple solution, don't run it. The same way plenty of alliances chose not to run map 6 when it was introduced because the time/cost required wasn't in line with the amount of their day they wished to devote to the game.

    Kabam: this map is really hard and really expensive and alliances will need to be really co-ordinated to complete it. Its not meant to be run 5 times a week.

    Summoners: this map takes too much co-ordination and running it 5 times costs too much loyalty.

    Any alliance wanting the rewards from running map 7 needs to accept the effort required to win them. If you cant make that effort then stick with map 6. And if you dont have enough loyalty to run it 5 times then you can use units to compensate.

    Making threats about piloting is just comical, I can't wait to see all the cry-posts when people get bans because greedy alliances have gone back to their old ways in desperation for new AQ awards.

    You do realize players like new content right? We’ve been running map 6 for 2 years. So a new map comes along and people want to play it. ITS A GAME. ITS MEANT TO BE PLAYED.

    The people simply say, don’t play it is completely and utterly wrong. This is an entertainment/gaming business.

    So if you want to run map 7, take the time that it requires to coordinate and complete it. It's pretty simple
  • IlovecrystalsIlovecrystals Member Posts: 14
    Any word on the T5B reset timer issue?
  • ImnewbyImnewby Member Posts: 34
    I never understood why is it 1x-2x-1x.

    Why does bg2 cost the equivalent of bg1 and bg3 combined?
  • DNA3000DNA3000 Member, Guardian Posts: 19,301 Guardian
    Imnewby wrote: »
    I never understood why is it 1x-2x-1x.

    Why does bg2 cost the equivalent of bg1 and bg3 combined?

    Kabam has said they want to incentivize two things. First, they want to incentivize alliances trying out a higher map with one BG to see if they can do it. So the first BG costs less than it would if the costs were equally distributed (25% vs 33%). Second, if the alliance can do it with two BGs they want to encourage the alliance to push to go all the way, so the incremental costs to do the third BG are less than if the costs were equally distributed.

    Basically, Kabam wants to encourage trying out higher maps, and also wants to encourage moving up all the way to higher maps. So the first group is cheaper, but running two is less cost efficient than running all three.
  • DaywalkerUKDaywalkerUK Member Posts: 120
    DocJC wrote: »
    You do realize players like new content right? We’ve been running map 6 for 2 years. So a new map comes along and people want to play it. ITS A GAME. ITS MEANT TO BE PLAYED.

    The people simply say, don’t play it is completely and utterly wrong. This is an entertainment/gaming business.

    So play it then. But that's not your issue is it? What you want is to play it and get the rewards but you want it to be easier to complete. Ultimately there will be alliances who run map 7 all week regardless of how tough that is. Its everyone's choice whether they want to compete against that or not. If you really want the new challenge then just play it on one or two days. If you cant co-ordinate enough to complete that then it's obviously not made for your alliance.
  • DNA3000DNA3000 Member, Guardian Posts: 19,301 Guardian
    DocJC wrote: »
    Can't say I'm surprised at the reaction to map 7. All those links are a massive headache. However, theres a very simple solution, don't run it. The same way plenty of alliances chose not to run map 6 when it was introduced because the time/cost required wasn't in line with the amount of their day they wished to devote to the game.

    Kabam: this map is really hard and really expensive and alliances will need to be really co-ordinated to complete it. Its not meant to be run 5 times a week.

    Summoners: this map takes too much co-ordination and running it 5 times costs too much loyalty.

    Any alliance wanting the rewards from running map 7 needs to accept the effort required to win them. If you cant make that effort then stick with map 6. And if you dont have enough loyalty to run it 5 times then you can use units to compensate.

    Making threats about piloting is just comical, I can't wait to see all the cry-posts when people get bans because greedy alliances have gone back to their old ways in desperation for new AQ awards.

    You do realize players like new content right? We’ve been running map 6 for 2 years. So a new map comes along and people want to play it. ITS A GAME. ITS MEANT TO BE PLAYED.

    The people simply say, don’t play it is completely and utterly wrong. This is an entertainment/gaming business.

    If Kabam is going to make all the content specifically designed to playable by someone, I would vote for me.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    DNA3000 wrote: »
    Imnewby wrote: »
    I never understood why is it 1x-2x-1x.

    Why does bg2 cost the equivalent of bg1 and bg3 combined?

    Kabam has said they want to incentivize two things. First, they want to incentivize alliances trying out a higher map with one BG to see if they can do it. So the first BG costs less than it would if the costs were equally distributed (25% vs 33%). Second, if the alliance can do it with two BGs they want to encourage the alliance to push to go all the way, so the incremental costs to do the third BG are less than if the costs were equally distributed.

    Basically, Kabam wants to encourage trying out higher maps, and also wants to encourage moving up all the way to higher maps. So the first group is cheaper, but running two is less cost efficient than running all three.

    The reasoning makes sense. It just sucks for my alliance. We can run 6x5 in all three groups but we keep one group running 5x5 because we have good people who can't run map 6 with their current schedules. So we bite the bullet and run it in two groups. 30 minute timers and we'd be good to go lol
  • Zuko_ILCZuko_ILC Member Posts: 1,508 ★★★★★
    Is a fix for the t5b going out before the next reset? Some of us are locked out for over a month still. Or if you can give us an update that be appreciated!

    Thanks!
  • DNA3000DNA3000 Member, Guardian Posts: 19,301 Guardian
    DNA3000 wrote: »
    Imnewby wrote: »
    I never understood why is it 1x-2x-1x.

    Why does bg2 cost the equivalent of bg1 and bg3 combined?

    Kabam has said they want to incentivize two things. First, they want to incentivize alliances trying out a higher map with one BG to see if they can do it. So the first BG costs less than it would if the costs were equally distributed (25% vs 33%). Second, if the alliance can do it with two BGs they want to encourage the alliance to push to go all the way, so the incremental costs to do the third BG are less than if the costs were equally distributed.

    Basically, Kabam wants to encourage trying out higher maps, and also wants to encourage moving up all the way to higher maps. So the first group is cheaper, but running two is less cost efficient than running all three.

    The reasoning makes sense. It just sucks for my alliance. We can run 6x5 in all three groups but we keep one group running 5x5 because we have good people who can't run map 6 with their current schedules. So we bite the bullet and run it in two groups. 30 minute timers and we'd be good to go lol

    I think from Kabam's point of view this isn't problematic because under the old system you couldn't do this at all. Now you have the option to run only two groups of Map 6, but unfortunately it will cost 75% of Map 6 to get 67% of the rewards of Map 6.

    It isn't *quite* as bad as it sounds, because that one Map 5 is discounted. So you're paying 75% of Map 6 and 25% of Map 5 to get 67% of the rewards of Map 6 and 33% of the rewards of Map 5. The Map 5 discount doesn't remotely offset the (relative) higher costs of Map 6 but it does offset them a little. It comes out to about 100k gold, 7600 loyalty, and 14k of BC per map that you are paying higher per day than if the costs were perfectly proportioned, based on the updated costs, if my back of the envelope calculations are correct.
  • Kabam ZibiitKabam Zibiit Administrator Posts: 7,033
    Any word on the T5B reset timer issue?

    Hey there, we're still looking into this at the moment but will let you all know once we have more information.
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