Only one I can think of that didnt break this standard was aa stunning stun immunes but that was a *bug* Which seemed like a pretty obvious bug but hey people still got mad it was fixed
This hasn't existed a while though. Up until this update when Corvus would glance against an opponent he would still crit, only the damage would be lower because of the glance. Now he's not critting at all and still losing crit charges as though he were.
Man I'm just not seeing how every tiny thing raises such a issue. It's not a big deal
Because if you let every "tiny thing" over and over again you get to a point where they add up to something significant.
They added a champ that gives damage back from medium and special attacks, just a tiny thing. They added a champ that has a built in protection when hit by a big hit and is immune to armor break, just a tiny thing. They added a champ that heals off crits, just a tiny thing. They added a champ that evades all guaranteed crits, just a tiny thing. They changed glancing to override guaranteed crits, just a tiny thing. What's next?
It's not hard to see how they make a bunch of little changes to slowly make their top champs less and less effective.
Only one I can think of that didnt break this standard was aa stunning stun immunes but that was a *bug* Which seemed like a pretty obvious bug but hey people still got mad it was fixed
This hasn't existed a while though. Up until this update when Corvus would glance against an opponent he would still crit, only the damage would be lower because of the glance. Now he's not critting at all and still losing crit charges as though he were.
Man I'm just not seeing how every tiny thing raises such a issue. It's not a big deal
Because if you let every "tiny thing" over and over again you get to a point where they add up to something significant.
They added a champ that gives damage back from medium and special attacks, just a tiny thing. They added a champ that has a built in protection when hit by a big hit and is immune to armor break, just a tiny thing. They added a champ that heals off crits, just a tiny thing. They added a champ that evades all guaranteed crits, just a tiny thing. They changed glancing to override guaranteed crits, just a tiny thing. What's next?
It's not hard to see how they make a bunch of little changes to slowly make their top champs less and less effective.
This is going to continue to happen, just like it happens in literally every other game of this nature.
New content is introduced, and then counters are introduced. Either the new Content is a Challenge like buffs or nodes and then Champions that can counter it are introduced, or the other way around where the Champions are introduced first, and then counters to them come around, like other Champions or Nodes.
This thread has gone way off topic, and I've had to clean it several times now. We're going to close it down since the original question has been answered,
Comments
They added a champ that gives damage back from medium and special attacks, just a tiny thing.
They added a champ that has a built in protection when hit by a big hit and is immune to armor break, just a tiny thing.
They added a champ that heals off crits, just a tiny thing.
They added a champ that evades all guaranteed crits, just a tiny thing.
They changed glancing to override guaranteed crits, just a tiny thing.
What's next?
It's not hard to see how they make a bunch of little changes to slowly make their top champs less and less effective.
This is going to continue to happen, just like it happens in literally every other game of this nature.
New content is introduced, and then counters are introduced. Either the new Content is a Challenge like buffs or nodes and then Champions that can counter it are introduced, or the other way around where the Champions are introduced first, and then counters to them come around, like other Champions or Nodes.
This is normal and healthy for a Game like this.