Unbalanced Scarlet Witch

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  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    Kthunder said:

    Crine60 said:

    Hey everybody,

    We have kept an eye on the Scarlet Witch situation and have decided on our actions moving forward. We want to keep her hitting hard, but add an upper limit to the potential damage. As such, we will be capping the Prowess Buffs to 3.

    We'll be looking to get this change out in the next couple of days.

    Can you provide any insight into why, if this was a problem, you guys let it go out live like this? There are many comments in here (and countless throughout the forums) talking about the perceived lack of testing/competence and it might be helpful to provide us with some insight into why broken things that players seem to be able to identify immediately (sometimes without even playing but just reading info on it) keep making it into the live game. I do not mean this disrespectfully but these are things that constantly get brought up and an official comment addressing it would be nice.
    In 5 minutes of content being live, the community has put in infinite times more playtime than our entire team (including folks that don't even work on games, but let's add them for fun) could do in hundreds of hours. This is not exclusive to our game, and is common in games that are 10x times our size. We will never be able to catch everything. It's not humanly possible with the sheer breadth of the game as is, and how many different points every piece of content touches.

    Even the Creators that were testing out Quicksilver didn't catch this. There will always be cases where things slip by, and we can try to mitigate those the best we can, but can't ever promise that they will never happen.
    To create a synergy like this and not test it properly before a purchase realize was woefully shortsighted.

    Did you not read anything he wrote? Mike literally just explained this. LOL.
  • Suros_moonSuros_moon Member Posts: 476 ★★★
    edited August 2022

    Kthunder said:

    Crine60 said:

    Hey everybody,

    We have kept an eye on the Scarlet Witch situation and have decided on our actions moving forward. We want to keep her hitting hard, but add an upper limit to the potential damage. As such, we will be capping the Prowess Buffs to 3.

    We'll be looking to get this change out in the next couple of days.

    Can you provide any insight into why, if this was a problem, you guys let it go out live like this? There are many comments in here (and countless throughout the forums) talking about the perceived lack of testing/competence and it might be helpful to provide us with some insight into why broken things that players seem to be able to identify immediately (sometimes without even playing but just reading info on it) keep making it into the live game. I do not mean this disrespectfully but these are things that constantly get brought up and an official comment addressing it would be nice.
    In 5 minutes of content being live, the community has put in infinite times more playtime than our entire team (including folks that don't even work on games, but let's add them for fun) could do in hundreds of hours. This is not exclusive to our game, and is common in games that are 10x times our size. We will never be able to catch everything. It's not humanly possible with the sheer breadth of the game as is, and how many different points every piece of content touches.

    Even the Creators that were testing out Quicksilver didn't catch this. There will always be cases where things slip by, and we can try to mitigate those the best we can, but can't ever promise that they will never happen.
    To create a synergy like this and not test it properly before a purchase realize was woefully shortsighted.

    Did you not read anything he wrote? Mike literally just explained this. LOL.
    No, no he did not. Unless the takeaway is that “we don’t test champions at all”, the only insight we gained is that the community has more eyes than the dev team. Thanks? That tells us NOTHING about how much the synergy was tested. If this were some complex specific interaction that takes a million different users to catch I would be sympathetic, but, as many people correctly pointed out, all you need is to tap tap tap sp2. Thats its. They needed 1 day at an absolute maximum for someone to have caught this. In fact a ton of the CCP creators DID catch it. So which is it: did we release and sell a synergy we knew was broken or do we do so little testing that one sentence interactions somehow make to release without a single person raising an eyebrow
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