Battlegrounds Season 4 Changlog

MCOC TeamMCOC Team Administrator, Admin [en] Posts: 612
edited December 2022 in News & Announcements

Overview

New Season means new Metas! We’ve also got some minor QoL updates to the Alliance events this season.

Season 4 Dates

The start of the next season has been moved back a bit, and will be kicking off in the new year, in order to give our Summoners a bit more room to enjoy their holiday season.

Start:

  • January 4th, 2023

End:

  • February 1st, 2023

Alliance Event Update

For Season 4 we will be removing the Tagged champion bonuses, and funneling those points into the play or win objectives for elders marks and energy instead!
  • “Using Elder’s Marks, Complete a Gladiators Circuit Match” 2250 -> 2650
  • “Using Elder’s Marks, Complete a Victory Track Match” 2250 -> 2650
  • “Using Elder’s Marks, Win a Gladiators Circuit Match” 4500 -> 4700
  • “Using Elder’s Marks, Win a Victory Track Match” 4500 -> 4700
  • “Using Energy, Complete a Gladiators Circuit Match” 375 ->435
  • “Using Energy, Complete a Victory Track Match” 375 ->435
  • “Using Energy, Win a Gladiators Circuit Match” 750 -> 770
  • “Using Energy, Win a Victory Track Match” 750 -> 770

Season 4 Meta

Victory Track
Entire Month
Buff 1: Electric Defense - 2 Each time the Defender is Struck while under the effect of an Armor Up Buff they will Power Burn the Attacker for 10% of a Bar of Power. Power Burn Damage scales with each Armor Up Buff, as well as the Defender's Base Attack.
Buff 2: Hit Me, I Dare You When Struck the Defender gains a Chitin Charge. At 10 all Charges are Removed and the Defender gains an Armor Up Buff increasing Armor by 50% lasting 30 seconds.
Gladiators Circuit
Week 1
Buff 1: Electric Defense - 3 Each time the Defender is Struck while under the effect of an Armor Up Buff they will Power Burn the Attacker for 18% of a Bar of Power. Power Burn Damage scales with each Armor Up Buff, as well as the Defender's Base Attack.
Buff 2: Spaced Armor - 3 While the Defender has an active Armor Up Buff, they are immune to the effects of Nullify, Fate Seal, and Stagger. While an Armor up Buff is Active striking the Defender will Special Lock the Attacker for 6 seconds.
Buff 3: Hit Me, I Dare You When Struck the Defender gains a Chitin Charge. At 10 all Charges are Removed and the Defender gains an Armor Up Buff increasing Armor by 50% lasting 30 seconds.
Buff 4: Stalwart Shield Each Armor Up Buff on the Defender reduces the Duration of Debuffs on them by 15%.
Week 2
Buff 1: Polka Dot Power The Attacker gains no Power from landing or receiving attacks, instead they are granted 12% of a Power Bar per second while the Defender is suffering from a damaging debuff.
Buff 2: Stunning Reflection At the start of the fight, the Defender receives a permanent Stun shield, while this shield is active the Defender can't be stunned. Every time a Stun is attempted, the Attacker is stunned instead for 3 seconds. The shield will go into a cooldown for 8 seconds if the Defender is inflicted with either Poison or Incinerate. While this cooldown is active, the Attacker gains +40% Attack Rating.
Week 3
Buff 1: Hazard Shift - Incinerate, Poison Striking the Defender has a 40% chance to inflict the Attacker with an Incinerate Debuff, dealing 30% of the Defender's Attack in Damage over 7 second(s). Every 12 second(s), this is swapped for a chance to inflict Poison instead.
Buff 2: Stunning Immunity - 3 When the Attacker triggers an Immunity, the Defender becomes Stun Immune for 8 seconds. Max 1 Stack.
Buff 3: True Focus Defender’s attacks ignore Evade and Miss.
Week 4
Buff 1: Power Shield The Attacker's basic attacks deal no damage, but still generate power, and their Special Attacks deal 400% more damage.
Buff 2: Flux Dispersal Each time the Defender is Struck they gain a Dispersal Charge, which reduces all Damage taken from Hits by 5%. Being Struck by a Heavy Attack removes all Charges.
Post edited by Kabam Zibiit on
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