MattScott wrote: » That roster is really awful. Lol.
BitterSteel wrote: » Has anyone else been seeing “1 new post by hubris hater” on this thread but then go on it and nothing is there? I mean, I guess he might have blocked me but I didn’t know that you could do that on the forum, thought there was only ignore user. And I haven’t ignored him either. Anyone?
BitterSteel wrote: » Well injustice is the newest game I’ve seen to publish drop rates. When will kabam? @Kabam Miike@Ad0ra_ Is there any update on this?
Vdh2008 wrote: » BitterSteel wrote: » Well injustice is the newest game I’ve seen to publish drop rates. When will kabam? @Kabam Miike@Ad0ra_ Is there any update on this? That even gives you a "per champ" rate for the featured. Impressive.
Rickybobby1 wrote: » @Kabam Miike here’s what I don’t understand. WE THE PEOPLE. Who provide you with a job by giving you our money for your crystals are asking for the drop rates. We know they aren’t good to begin with, but knowing I have a .07% chance instead of a 1% chance might mean something to me. So even if you are adhearing to whatever rules Apple has pushed out (I don’t believe you are) why not just tell us. If we all stopped spending you would be in the unemployment line.
BitterSteel wrote: » “We are still working with Apple on this. We are not trying to get around it, but making this stuff visible in Game takes a lot more time than you might think. There's visual design time required, Engineering time, and lots of other stuff that goes on behind the scenes. We'll let you all know when we have more information to share.“ Hmm so my takeaway from this is that eventually the drop rates will be posted in the game, the implication is that they are working on making the drop rates visible as opposed to that they are trying to discuss with Apple ways to not have to post them.@Kabam Miike could you confirm that this is the case? Are we eventually going to see the drop rates? Is that what the team are currently working on? (Obviously alongside other projects)
Kabam Miike wrote: » BitterSteel wrote: » “We are still working with Apple on this. We are not trying to get around it, but making this stuff visible in Game takes a lot more time than you might think. There's visual design time required, Engineering time, and lots of other stuff that goes on behind the scenes. We'll let you all know when we have more information to share.“ Hmm so my takeaway from this is that eventually the drop rates will be posted in the game, the implication is that they are working on making the drop rates visible as opposed to that they are trying to discuss with Apple ways to not have to post them.@Kabam Miike could you confirm that this is the case? Are we eventually going to see the drop rates? Is that what the team are currently working on? (Obviously alongside other projects) This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements.
Romario26 wrote: » Kabam Miike wrote: » BitterSteel wrote: » “We are still working with Apple on this. We are not trying to get around it, but making this stuff visible in Game takes a lot more time than you might think. There's visual design time required, Engineering time, and lots of other stuff that goes on behind the scenes. We'll let you all know when we have more information to share.“ Hmm so my takeaway from this is that eventually the drop rates will be posted in the game, the implication is that they are working on making the drop rates visible as opposed to that they are trying to discuss with Apple ways to not have to post them.@Kabam Miike could you confirm that this is the case? Are we eventually going to see the drop rates? Is that what the team are currently working on? (Obviously alongside other projects) This is correct. We're not looking for a workaround, nor did we ever try to look for a "way around this". We've been working on how we are going to make them visible in game. There is a lot of time and work involved in making this happen, including visual design, production time, engineering time, among other requirements. Then could you post the rates in forums? Don’t really need visual designs, production time, engineering time or among other requirements