Upcoming Adjustments to Alliance Quests - April 18th 2018
Kabam Miike
Moderator Moderator › Posts: 8,269
Greetings Summoners,
It’s been just over a week since the addition of Sentinels to Alliance Quests, and we’ve gotten a lot of feedback from our players. We’ve also now been able to take the time to look over the data from the first week of Sentinels performance in Alliance Quests.
What this data, combined with your feedback, showed us is that we didn’t hit the mark on our intended level of difficulty for Sentinels. While we will continue to make changes in different parts of the game that will shake up the game’s Meta, and that might make certain strategies less effective or make you rethink your strategies in fights, our goal this time was to keep the relative difficulty of these fights roughly around where they were when these spots were inhabited by Symbioids.
We are now ready to share with you all the revisions that you’ll see starting with the next series of Alliance Quests to bring them more in-line with the intended difficulty level.
- Sentinels will have their Power Bar capacity reduced from 3 Bars to 2. This will prevent them from being able to use a Special 2 Attacks followed immediately by a Special 1 Attack.
- Sentinels will have their Signature Ability Levels reduced on Maps 4 and 5 to Sig Level 1 (they are currently at 1 on Map 3), which means that they will steal less of your Attack Rating.
- Reduced the Attack Rating of all Sentinels by 15%, and Reduced their Total health by 10%
- Reduced the Skill Sentinel’s chance to Purify Debuffs from 100% to 50%, and increased the delay on Purification from 0.5 seconds, to 1 second.
- Reduced the Fury Buff Potency on Science Sentinels by 30%
- Sentinels will no longer hidden on Maps, allowing Summoners to read their Ability Descriptions before engaging.
As a note, none of the general changes (Power, Attack, Health) impact the player-available Sentinel; only the “Minion” type variants used as opponents in quests.
Additionally, to thank Summoners for their patience, the next series of Alliance Quests will have no cost to run any of the Maps.
Thank you all for providing us with your feedback on the addition of Sentinels to Alliance Quests. We are still working on a more cohesive update to Alliance Quests, including Rewards, for the future, and will keep you all updated as soon as we are ready to share more information with you all.
It’s been just over a week since the addition of Sentinels to Alliance Quests, and we’ve gotten a lot of feedback from our players. We’ve also now been able to take the time to look over the data from the first week of Sentinels performance in Alliance Quests.
What this data, combined with your feedback, showed us is that we didn’t hit the mark on our intended level of difficulty for Sentinels. While we will continue to make changes in different parts of the game that will shake up the game’s Meta, and that might make certain strategies less effective or make you rethink your strategies in fights, our goal this time was to keep the relative difficulty of these fights roughly around where they were when these spots were inhabited by Symbioids.
We are now ready to share with you all the revisions that you’ll see starting with the next series of Alliance Quests to bring them more in-line with the intended difficulty level.
- Sentinels will have their Power Bar capacity reduced from 3 Bars to 2. This will prevent them from being able to use a Special 2 Attacks followed immediately by a Special 1 Attack.
- Sentinels will have their Signature Ability Levels reduced on Maps 4 and 5 to Sig Level 1 (they are currently at 1 on Map 3), which means that they will steal less of your Attack Rating.
- Reduced the Attack Rating of all Sentinels by 15%, and Reduced their Total health by 10%
- Reduced the Skill Sentinel’s chance to Purify Debuffs from 100% to 50%, and increased the delay on Purification from 0.5 seconds, to 1 second.
- Reduced the Fury Buff Potency on Science Sentinels by 30%
- Sentinels will no longer hidden on Maps, allowing Summoners to read their Ability Descriptions before engaging.
As a note, none of the general changes (Power, Attack, Health) impact the player-available Sentinel; only the “Minion” type variants used as opponents in quests.
Additionally, to thank Summoners for their patience, the next series of Alliance Quests will have no cost to run any of the Maps.
Thank you all for providing us with your feedback on the addition of Sentinels to Alliance Quests. We are still working on a more cohesive update to Alliance Quests, including Rewards, for the future, and will keep you all updated as soon as we are ready to share more information with you all.
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