Fishweasel ★★
Comentarios
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I had this happen also. One fight when he ended with 3 bars of power he used SP3 the next fight, then back to zero. In another run he started with 3 bars of power and used SP2 instead of SP3. This happened twice to me, once with Archangel and once with ihulk.
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The other thing that bothers me is if it’s a bug that benefits the player (like the Hawkeye rework bug) it’s fixed in a very short period of time, usually hours and it’s considered an “exploit” if you take advantage. Ok, fine, I get that but if it’s an issue that impacts the player negatively it can drag on for months like…
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Use Ghost. Leave hazard shift link up and the fight goes even more quickly. 2 wars ago I took down a R3 in tier 4 war in 20 hits (I run full suicide masteries) and the fight lasted 27 seconds. For boosts I used a 200% tech power boost and a greater champ boost. To make the fight go even more quickly you could use a power…
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Thanks for the response - I didn’t catch that before. I typically have a charged Guilly so I never use more than 1 special 3 in that fight. I didn’t do that this round, and never noticed the combo meter reset on the mod after special 3.
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Ok, thanks for the info. Previously it used to recognize a new poison (not one that took down the shield but one applied after) and immediately take the shield down when it came back up. Maybe that wasn’t working properly then? Anyway, I’ll try it differently next war.
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I’m having all sorts of weird game interactions since the last update. I’m just thankful I don’t have any content left to complete.
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Yes
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Right, which I applied with bwcv in curse of plague mode. This is why I was able to parry more than once. For some reason it didn’t work the 4th time. It’s specifically why I use her on this node - able to apply poison at will with a medium ending combo as long as they aren’t poison immune.
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Care to explain? Why would 3 parries work and the 4th doesn’t? I’ve fought this node for multiple seasons, I know how it works. Since the last update the interaction has changed.
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A bit late to the game but here is mine.
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Same for me
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@"Kabam Miike" @"Kabam Zibiit" any update on this. I needed cosmic as well but see it’s missing from the T5 offer.
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This would be a fantastic change. Like others I’ve been lobbying for this for a while. It would make it so much more fun to start alliance war and not have to endlessly click through a defensive mastery, only to have to change it back again for offense.
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Fully agree! I proposed it to Kabam about a year ago and unfortunately it never got any traction. It’s so tedious clicking through: war offense, war defense, suicide on and off, resonate for AQ wyim path, etc. If there were a template I think more people would be inclined to change mastery, even if it’s the same cost as…
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I can confirm Corvus is once again power draining, thanks
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I run suicides and the bleed isn’t affecting him other than regenerating from willpower. Is it possible you into a block by accident and picked up a poison? I only ask because I’ve done this before - I get so used to hitting into blocks with Corvus to get the crits without losing his charges. Also, if he’s duped he…
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Since none of the moderators are updating us on this thread, I just wanted to fill everyone in on what I read in another bug thread caused by the latest update. Blade is regenning with no power loss. KABAM Miike commented on that thread that this is a similar problem to the Corvus bug in that power draining abilities…
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Where do we stand on this? This issue has already cost me a revive and and potions in map 7
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Yep, same in AQ and in duel. Seems to be in all game modes.
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Yep, same here. Corvus SP2 is not power draining as intended. I tested in AQ map 7 and in duel and same problem. Seems to be in all game modes. @"Kabam Miike" can someone please check into this
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Yep, that’s who I used on that as well. Found him very effective.
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Animation: warlock (I still laugh every time I use him) Most used: Ghost (she’ a great counter to so many nodes)
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200 sigs. Definitely helps keep the ablative charges but the damage rotation is still hard to keep up. She hulk has a better slow mechanic using a heavy vs using sp1 with red guardian. The no buffs for red guardian is an interesting utility, but for I prefer using other counters to nodes like buffet such as using heal…
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Go with void. Red guardian is terrible.... I have him R5 5* and R2 6*. Tried so hard to like him but his damage rotation is hard to keep up and he is no fun to play. I wish I could recover my resources used on him. I never use him at all. Void has far more utility.
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I enjoyed the first run on the “easy path”, though I did it when it came out and some of the fights were bugged like CMM so it was much less enjoyable than my 2nd pass through. Full exploration wasn’t a lot of fun for me honestly, and I had all of the horsemen. It cost about 4-5k units per run on average depending on path.…
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Going to cost a lot more units without Aegon. No doubt it can be done but he is arguably the most important horseman for the Abyss. Did my initial clear with Aegon, Doom, Nick Fury, And Void.... last champ wasn’t needed. Aegon did most of the work... doom for a couple fights, void for a couple fights, and nick fury for IW.…
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We have a full BG of 10.9k PI. US based group but we come as fully formed team. Map 6 epic mods and tier 2 war experience.
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My comment was that he was worth a generic, which in general is much more valuable than a class awakening gem. I would definitely use a cosmic gem on either, but I found Corvus to have more value overall. I base this on 100% exploration of Abyss and Act 6 - I used Corvus considerably more than Hyperion, and Corvus “cheat…
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Corvus is worth a generic. I used a generic on my 6* with no regrets. Hype power gain is great with sig ability, but I find Corvus’s “cheat death” to be more valuable, especially in end game content it can be a nice unit saver.
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I tested it out on Abyss Darkhawk and it appears to be working properly. Thanks