**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Cosmos_2002 ★
Réponses
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Kabam if you are following this thread consider trying this: New Sig Ability: Every time a soul is lost/spent she regenerates X health. (balanced to make it at least as strong as the old regen) Every soul, instead of increasing attack, gives bleeds inflicted a flat +5% chance to be critical bleeds. To balance damage, bring…
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Ultron : Higher Damage than Starky with the HB synergy, Double immune, great regen, Armour Up Buff with practically 100% uptime, Clutch evade. Only poor against bleed immune non mutants. 5/50 4* has carried me through really hard content.
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Eventually I will. I'm at a stage where it takes time to build the resources to do such a rank up so I was wondering which one I should prioritise.
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Just wondering, couldn't they bring the old SP3 back and keep souls the way they are now if they make the SP3 a once per fight trigger like Diablo's SP3? I really don't like the higher bleed % per buff mechanic and would rather they do away with it and just increase the base bleed chance.
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Miike
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Entire bottom row is unawakened.
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I agree, now that I think about it, reducing it to around 10-12% regen seems fair. He has great utility like nullifying all buffs and arguably the best power control in the game already. A little tune up to his damage and increased sustainability will make him a solid option for a lot of content…
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Also the signature ability ca be be reduced to 33% to make it more balanced l.
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Out of invisibility she has very little damage.
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The force field mode dos not deal much damage because her critical rating is 0%.
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I don't mind 😀. I just want to share my ideas with the community!
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Strengths on offense: Perfect Block Parries with Cap Synergy. Crazy survivability with armour ups reducing critical rating. Mess- up failsafe: Signature Ability Power Gain and General auto-block. Long Heal Block. Armour break: good against champions like killmonger, and himself. Evade Kill Good Power control when _used…
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Like AxeCopFire said, 6* and 5* champions' signature abilities scale differently. At lvl 20 for a 6*, you can expect the value to be similar to a lvl 10 4*.
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I agree, both Hulkbuster and abomination need to be buffed. I really appreciate your effort and interest in buffing them. Kindly take my suggestions into consideration. ________________ Abomination. Instead of making the signature ability apply to all his attacks, I think it would be better if we stick to just your 'poison…
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How will you recover the massive amount of health you lose ? Otherwise, valiant effort there.
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They would be ripping off injustice
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Rulk -More Reliable, better damage. - Very Durable, thus saves revives. - Better suited to mystic and longer fights. Hulk - Less Durable, less damage except when at low health(when awakened) - Very good for using revives on ( when awakened) - Amazing stun lock. Duped Rulk > Unduped Hulk
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I have used flat percentages because I don't know what the equivalent flat numerical values are, I understand that with diminishing returns, tweaks will have to be made.
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SP1 100% to bleed dealing 100% attack rating over 7.5 seconds. SP2: Armour break (Half of Gwenpool's potency) for 14 seconds. Heal block for 14 seconds. SP3: Does both the bleed and the armour break. Signature Ability Prevents him from losing more than 20% of his current health from a single source. Stops working under 25%…
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+50% damage and -70% ability accuracy would be fair considering how weak he is now (compared to the new mutants and blade)
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Carnage Increase limit to 6 buffs (7 with venom) Reduce mutation time to 7 seconds. While mutating, passively generate power as long as the opponent bleeds.(10% of a bar of power per second ). This is unaffected by the number of bleeds. Remove the block proficiency buff and add a perfect block chance instead (~10%) Get the…
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#FluffyPigMonster He can only get upto 3 stacks. 15% isn't that high, you will effectively have a 75% to get one every combo. I agree the duration can be decreased to 6.5 seconds (as it is currently) It is UPTO 27% per stack , based on lost health. This means at almost 0% health he will get 27*3 = 81% critical resistance.…
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15% when attacked and when attacking to get an armour up increasing armour rating by 800 for 8 seconds. +100% of the above chance on Special attacks Stack upto 3. All Attacks Deal +33% damage against stunned opponents per armour up effect. SP1: Stun the opponent for 1 second per armour up effect. SP2: This attack gets +40%…
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#MattScott Omega Red Mutant ________ DEATH SPORES Every 16 seconds Omega Releases Death Spores, infecting opponents in his VICINITY (Like Aura of Incineration) for 8 seconds. Death Spores deal 10% of Omega Red's attack rating per second and reduce regeneration and power gain(mystic disp., Hyperion etc.) potency by 40% and…
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EDIT: Mutant ________ DEATH SPORES Every 16 seconds Omega Releases Death Spores, infecting opponents in his VICINITY (Like Aura of Incineration) for 8 seconds. Death Spores deal 10% of Omega Red's attack rating per second and reduce regeneration and power gain potency by 40% and ability accuracy by 20%. Poison immune…
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An unduped Blade is better than Gwenpool in some situations. Eg: With Ghost Rider and SE Spidey, he is better against Mystics and Villians. A Duped Gwenpool is better everywhere else. If you have Starky and GR as 4 stars (at least) and your focus is war, go for blade. Otherwise take Gwenpool.