Andiminga ★
Kommentare
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New update testing before release....working as intended :/
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yeah, for me the same, whenever screenrecording is on it looks normal, but not without
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After the in-game news banner, the 7-Star pool should be updated now. Also in crystal selection new otions like Attuma or Odin displayed
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You mean, we should have expected something to break again, especially with a new game update, and we should have planned accordingly...cool cool
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Ahh, I was wondering why my last rare hack suddenly stopped working.
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Yep, also having the same reset timer like before the change for this side event.
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for Victory Track, maybe someone might be able to explain to me why matchmaking can't be based on Number of Rarity y + rank X. Champs. so for example ten Ranks 5 5stars + ten Rank 2 6stars + ten Rank 3 6stars an each roster. Maybe with +/- 3 if at the same time no other account searching for a match is found
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Tested it in Duels and looks like Exhaustion debuff works again
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Just forgotten to be added in release notes for 36.2 or it won't be fixed??
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Yes, I also experienced in AQ that Exhaustion isn't working as before and therefore lost my champ. tested it now in Duels and also there Exhausting not preventing SPIRIT OF RAGE
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In EQ also had multiple game crashed against Wiccan
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"I have had it with these m*therf*ck*ng bugs on this m*therf*ck*ng releases!!!!"
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Just so that we might get a glimpse...besides even more time and resources, what else could we as players provide to the team, to get any chance of a possibility that this eternal bug finally gets looked at??!!!
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Holding your breath for such a long time, you can reach "The Restaurant at the End of the Universe"
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Same was already mentioned here and here and here but either the debuggers can't replicate it to fix the error. Or it is so low on their list (input issues and other countless bugs) for like nearly two years that they just don't effing care.
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~Don't you....forget about me....~
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Another month, another bump
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Bump again
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Huhuuu, anyone still experiencing that the bug on top of the Current Issues List was NOT fixed??!!
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As heads up, the first entry of the current bugs list was NOT fixed with the latest update. Using Mags Prefight on Hero or Metal Champs, the Parry-Stun pushback is still further to the left side of the map than without. Sigh!
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@"Kabam Miike" was the first entry in the bugs list intentionally or unintentionally missed in the release notes for the new update? or still not fixed?
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Will try Magik today
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"There is an issue where the Passive Stun from Magneto (House of X)'s pre-fight ability can sometimes cause Collosus to push opponents farther back when he uses Parry. Resolved Next Update" NO WAY!!!
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could be merged to this thread as well as that one
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As Christmas present this bug finally to be fixed....
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@"Kabam Zibiit" any new update in regards to the investigation from this over year old issue?
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This was already mentioned in the thread from nearly a year ago. No response from Kabam since then.
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Since September 2020 this is under investigation. Did the team manage to experience the same far back parry-block pushback, when a Hero or Metal champ was fighting with White Mags Pre-Fight Ability activated? Or not? The absolute silence of a response in this thread is deafening and the current Bug list with it being on…
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Bump, in the Known Bugs list this issue is sitting for months, nearly a year. So it the Prefight ability for Heroes and Metal Champs working as intended or can the dev team really check and see how the parry can be fixed to not include the big slide back.
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Yeah, but is it really intended that it pushes you back that far to prevent you from using reliable heavy attacks after?