DNA3000 Guardian

Über

Benutzername
DNA3000
Beigetreten
Besuche
4,782
Zuletzt aktiv
Rollen
Member, Guardian
Punkte
24,249
Beiträge
12,087

Kommentare

  • (Quote) Ultimately the game has to generate revenue not only to support itself, but to make it worthwhile to continue to support. A game that literally makes only enough money to support itself and not a healthy profit for its owners is not long …
  • (Quote) When I say "add a path" I was generally thinking more in terms of shortening one of them, if expediency was important. If it wasn't, some rethinking of the map would be warranted.
  • (Quote) I actually prefer this one to Odin in terms of actually running it. Some of this is subjective to be sure, but I personally find (on Legendary, to be specific) that the fights are different enough to be generally engaging, without being e…
  • (Quote) That may be true in general, but in this specific case we're considering a fight that is already targeted to be made easier to complete. So we're choosing between reducing the difficulty of the fight itself or the cost of the path to reac…
  • (Quote) Actually, I wish they didn't touch the Champion fight. My recommendation for 6.2.6 was just to add a shorter path to the Champion, so first-time players didn't have to slog through a path to reach him. The Champion is indeed a skill-base…
  • (Quote) Actually, that is slightly under par. Anyone who has done the maximum number of runs, which with the 2 key compensation is 15, has seen 105 legendary reward pulls on those 15 maps, assuming they do everything. With a 9% drop rate, the av…
  • (Quote) That option only exists today because it wasn't used in the past. If we use it today, it won't work tomorrow. These things matter to end gamers because its the only things they can't really earn many of. But if you add it to more than a…
  • (Quote) I think one problem with the highest tiers of war that doesn't necessarily propagate into the lower tiers of war is that the competition is currently - its hard to describe with a term, but I would say one-dimensional. It is all about dea…
  • (Quote) People say the same thing about 12.0. It was the "boycott" and the mass complaints that caused Kabam to change. But what did they change? People complained about DR, they complained about CR, they complained about the harsh nerfs to som…
  • (Quote)
    How do you reconcile this explicit statement from Kabam about the game with their other announcements about things that are scheduled to happen within the game? Shouldn't they be given at least equal weight?

    If we have t…
  • (Quote) Cap is the best option at the moment, but Omega and Hype might be better options if awakened. If you are at a point in the game where 5* awakening gems are things you can earn, like say in this month's side quest, then you might want to c…
  • (Quote) I hope not. That would be two weekends in a row where my inner peace was disrupted by having to respond to scarecrow tactics.
  • (Quote) Well, not all of them. Some people appreciate things like the 4* Cav objective. But some people complain that such challenges are not progressional. In other words, they spend all this effort building up their 6* rosters, but the game g…
  • (Quote) That's true, and as an operator of a service provider myself, I agree in principle. But those are global decisions, not local ones. I have the responsibility to deliver the best possible service. And if I represent that service as being…
  • (Quote) 1. You mean strawman, not scarecrow.

    2. If you want to have a discussion about neuroscience, psychology, game theory, or patent law, I'm game. I am conversant on all of them.

    3. In fact, I've read all of the legal…
  • (Quote) The last time I played a single game as much as I now do MCOC, I put about 12000 hours into eight years of game play, and I still look back on that game fondly. I still occasionally discuss that game with others who used to play it, I mad…
  • (Quote) If you're grading the AQ compensation based on the belief that Kabam owes you a debt and is deliberately ignoring an opportunity to settle up with you, nothing reasonable will be satisfactory. If I told you something you did was a complet…
  • (Quote) I tend to roughly gauge player strength by what content they've done, or theoretically could do. A highly skilled player with a smaller roster could have the same strength as a lower skilled player with a larger roster overall. So I don'…
  • (Quote) Imagine if, as a VIP customer who has spent thousands on this game, customer support allowed me to open a ticket under your game account and make account changes, because they don't ask me questions that only you would know the answers to.
  • (Quote) If they offered that, I'd probably stop using 5* AGs altogether. It is much easier to save up five 5* AGs than it is to awaken a 6* champ by any means (duping or awakening).
  • (Quote) On the one hand, I never expect anything but dissatisfaction. On the other hand, this is not the first time Kabam has handed out blanket universal compensation, or something similar. Sometimes players appreciate it, and sometimes they co…
  • (Quote) It is a step in the right direction, but it also kicks the can down the street without directly addressing the problem. The problem is that the top tier players have an almost unlimited capacity to get stronger. What is currently holding…
  • (Quote) This is probably not the best of all times to leverage this particular analogy.


  • I don't awaken until I'm also ready to rank up, and often before I get around to ranking up I dup them, so they just keep accumulating. That did not hap…
  • (Quote) Developers hate wasting dev time. Maybe in a year or two we could ask for OG 7.1 to be released as variant content.
  • (Quote) I think there's a flaw in your analysis. You seem to be comparing how content was designed in the past and how it is designed now as a difference between "hard" and "easy." But it actually isn't. The problem is you're comparing the extr…
  • (Quote) Some people were saying the original Act 71 beta was too easy in the beta. I don't think even that would do it. To be frank, if I didn't originally perceive the first 7.1 beta as oppressively difficult, the very top tier players aren't g…
  • (Quote) In general, Void is a pretty good counter for certain fights. He's a good Mephisto counter (incinerate immune and can shut down his heal and power gain) for example. He's also a good Doom counter (you can kill him without feeding him too…
  • (Quote) Or someone could say only 51 people are Thronebreaker, so apparently it is extremely difficult.

    That would be only slightly less valid.