**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Taskmaster Suggestion

I recently pulled taskmaster and I was looking through his abilities and I thought about something that might make him easier to use/fight, and that was to make his passive abilities actually show up on the screen as you fight.

For example, for the ability that reads "Each Unique Attack your opponent attempts decreases their offensive ability accuracy by 10%, while increasing your perfect block chance by the same amount" Taskmaster would proc a permanent passive affect on himself, up to a total of 5 (light, medium, heavy, sp1, sp2), and for the ability that reads "Each Unique attack you make decreases your opponent'd defensive ability accuracy by 10%" Taskmaster would proc a permanent passive affect on the opponent, up to a total of 6 (light, medium, heavy, sp1, sp2, and sp3). All of the passive affects would be removed if taskmaster is hit with a special.

It would also be helpful to have an "immunity charge" that builds up based on the "Learn the Foe" that builds by 10 each time a debuff is placed on him that would be converted to an "immunity passive affect" once the charges reach 100.

All of this would just be extremely helpful while playing the character or fighting the character to know exactly how much ability accuracy reduction to expect on any hit. This wouldn't be a buff, just a visualization of the abilities he already has.

Comments

  • Colonaut123Colonaut123 Posts: 3,091 ★★★★★
    Even better: turn those effects into passive debuffs.
  • Hey guys, if you haven't already, please take a moment to share any Champion improvement suggestions you may have in THIS discussion. To help keep the Forum tidy, I'll go ahead and close this one.
This discussion has been closed.