Energy Issue

I think Energy is a huge issue in the game. All quests requires energy and they charge up slow; 1 energy per 6 mins. Instead of energy refill (level up/store), I would like to suggest energy surplus. This can allow energy to go over the limit and it will not be replaced by leveling up. There has been times that I bought energy refill and ended up leveling up, which led to refilling/replacing the energy that I just bought...units wasted.

For example, when leveling up, instead of refilling the energy, players get a certain amount of energy based on their levels and an increase in the energy capacity as they progress. This gives players an addition of energy to their current energy and it will not replace energy that has been purchased.

I have seen this system in other games and it works really well. Players will have more play time before they run out of energy.

What do you think?
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