Seasons and how it is killing the game

HartbeatHartbeat Member Posts: 16
Since the inception of seasons it has become harder for most alliances to maintain. Some players have jumped from alliance to alliance. Most of them have not been kicked but rather have jumped to get the better rewards. In order to get these rewards you have to be in one of the top 300 to 500 alliances. If you check your data you will see that these have been the same alliances for just about every season. You will also see where the other alliances have either drastically switched positions or have become nonexistent because of this.

Your valiant attempts to create a competitive environment has actually done something I don’t think you all intended. It has summoners jumping to different alliances or which has become even more of an issue staying out of an alliance until the last possible day and joining and doing the minimum to get those rewards.

Speaking of rewards. The major change in rewards has also been a driving factor in the latest movement trends. A turn back into what these rewards were in season one could possibly help this. Putting a limit on number of times a summoner can move in a season would curve this as well. While doing this making a minimum on days in any alliance during war season would end the mercenary movement that has been running rampant.

These issues should be seriously looked into either before season 5 or before any future season.
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