**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Experience Boosts?
ButOfCorpsely
Posts: 71 ★
Considering we’ve been playing with the same level cap (60) for 3+ years, it’s safe to assume a large majority of the daily players have reached that cap.
As Kabam has yet to indicate whether or not they’ll be extending that cap (my gut tells me they never will), it would seem that the +40/50% Exp Boosts are completely irrelevant/obsolete to a large faction of MCoC players, yet we still receive said boosts through various means.
Suggestion! Change the alogorithm so when players who are level 60 receive an Exp Boost, it’s automatically transmuted into a gold boost. Same increase for the same duration, but instead of gaining extra experience (useless experience at that), the players who’ve reached the level cap are rewarded with a temporary increase to all gold accumulation.
Simple solution for a simple problem, and we all go home happy.
As Kabam has yet to indicate whether or not they’ll be extending that cap (my gut tells me they never will), it would seem that the +40/50% Exp Boosts are completely irrelevant/obsolete to a large faction of MCoC players, yet we still receive said boosts through various means.
Suggestion! Change the alogorithm so when players who are level 60 receive an Exp Boost, it’s automatically transmuted into a gold boost. Same increase for the same duration, but instead of gaining extra experience (useless experience at that), the players who’ve reached the level cap are rewarded with a temporary increase to all gold accumulation.
Simple solution for a simple problem, and we all go home happy.
7
Comments
20 Units
10,000 Gold
T1A
T4B
But considering it’s “prestige level 60”, I feel it should be an increase to:
100 Units
50,000 Gold
3600 T2A
T4B
For each successive level 60.
Great idea.