Some suggestions about the mastery....

As we all know, each different quest and even each different hero needs different distribution of mastery. However, apart from the unlocking of mastery needs a lot of units now, each time the redistribution of mastery also requires a lot of units. Now, the number of new heroes is becoming larger and larger, so the frequency of mastery redistribution is getting higher and higher, which caused a huge pressure for the ordinary players. For a better game experience, can you consider reducing the cost of mastery? The following methods are for reference.
1. Turn on the function of emptying single mastery, so the payers don’t have to empty the entire interface of masteries for a single mastery.
2. You may also consider the method of launching monthly mastery package, which refers to the function of unlocking the unrestricted distribution of masteries with a certain number of units every month.
All these suggestions are for a better game experience, which allows more heroes to play a role, and encourage the players to train more heroes. Herby, we hope that your company can consider the above suggestions.
1. Turn on the function of emptying single mastery, so the payers don’t have to empty the entire interface of masteries for a single mastery.
2. You may also consider the method of launching monthly mastery package, which refers to the function of unlocking the unrestricted distribution of masteries with a certain number of units every month.
All these suggestions are for a better game experience, which allows more heroes to play a role, and encourage the players to train more heroes. Herby, we hope that your company can consider the above suggestions.
0